MMDAnimationHelper
A animation helper for MMD resources.
MMDAnimationHelper handles animation of MMD assets loaded by MMDLoader with MMD special features as IK, Grant, and Physics. It uses CCDIKSolver and MMDPhysics inside.
代码示例
// Instantiate a helper const helper = new MMDAnimationHelper(); // Load MMD resources and add to helper new MMDLoader().loadWithAnimation( 'models/mmd/miku.pmd', 'models/mmd/dance.vmd', function ( mmd ) { helper.add( mmd.mesh, { animation: mmd.animation, physics: true } ); scene.add( mmd.mesh ); new THREE.AudioLoader().load( 'audios/mmd/song.mp3', function ( buffer ) { const listener = new THREE.AudioListener(); const audio = new THREE.Audio( listener ).setBuffer( buffer ); listener.position.z = 1; scene.add( audio ); scene.add( listener ); } ); } ); function render() { helper.update( clock.getDelta() ); renderer.render( scene, camera ); }
例子
webgl_loader_mmd
webgl_loader_mmd_pose
webgl_loader_mmd_audio
Constructor
MMDAnimationHelper( params : Object )
params — (optional)
- sync - Whether animation durations of added objects are synched. Default is true.
- afterglow - Default is 0.0.
- resetPhysicsOnLoop - Default is true.
- pmxAnimation - If it is set to true, the helper follows the complex and costly PMX animation system. Try this option only if your PMX model animation doesn't work well. Default is false.
Creates a new MMDAnimationHelper.
Properties
.audio : Audio
An Audio added to helper.
.camera : Camera
An Camera added to helper.
.meshes : Array
An array of SkinnedMesh added to helper.
.objects : WeakMap
A WeakMap which holds animation stuffs used in helper for objects added to helper. For example, you can access AnimationMixer for an added SkinnedMesh with "helper.objects.get( mesh ).mixer"
.onBeforePhysics : Function
An optional callback that is executed immediately before the physicis calculation for an SkinnedMesh. This function is called with the SkinnedMesh.
Methods
.add ( object : Object3D, params : Object ) : MMDAnimationHelper
object — SkinnedMesh, Camera, or Audio
params — (optional)
- animation - an AnimationClip or an array of AnimationClip set to object. Only for SkinnedMesh and Camera. Default is undefined.
- physics - Only for SkinnedMesh. A flag whether turn on physics. Default is true.
- warmup - Only for SkinnedMesh and physics is true. Physics parameter. Default is 60.
- unitStep - Only for SkinnedMesh and physics is true. Physics parameter. Default is 1 / 65.
- maxStepNum - Only for SkinnedMesh and physics is true. Physics parameter. Default is 3.
- gravity - Only for SkinnedMesh and physics is true. Physics parameter. Default is ( 0, - 9.8 * 10, 0 ).
- delayTime - Only for Audio. Default is 0.0.
Add an SkinnedMesh, Camera, or Audio to helper and setup animation. The anmation durations of added objects are synched. If camera/audio has already been added, it'll be replaced with a new one.
.enable ( key : String, enabled : Boolean ) : MMDAnimationHelper
key — Allowed strings are 'animation', 'ik', 'grant', 'physics', and 'cameraAnimation'.
enabled — true is enable, false is disable
Enable/Disable an animation feature
.pose ( mesh : SkinnedMesh, vpd : Object, params : Object ) : MMDAnimationHelper
mesh — SkinnedMesh which changes the posing. It doesn't need to be added to helper.
vpd — VPD content obtained by MMDLoader.loadVPD
params — (optional)
Changes the posing of SkinnedMesh as VPD content specifies.
.remove ( object : Object3D ) : MMDAnimationHelper
object — SkinnedMesh, Camera, or Audio
Remove an SkinnedMesh, Camera, or Audio from helper.
.update ( delta : Nummber ) : MMDAnimationHelper
delta — number in second
Advance mixer time and update the animations of objects added to helper