Animate the properties of a Container
The Container
class provides a convenient way to create a widget with specific properties: width, height, background color, padding, borders, and more.
Simple animations often involve changing these properties over time. For example, you may want to animate the background color from grey to green to indicate that an item has been selected by the user.
To animate these properties, Flutter provides the AnimatedContainer
widget. Like the Container
Widget, AnimatedContainer
allows you to define the width, height, background colors, and more. However, when the AnimatedContainer
is rebuilt with new properties, it automatically animates between the old and new values. In Flutter, these types of animations are known as “implicit animations.”
This recipe describes how to use an AnimatedContainer
to animate the size, background color, and border radius when the user taps a button.
Directions
- Create a StatefulWidget with default properties
- Build an
AnimatedContainer
using the properties - Start the animation by rebuilding with new properties
1. Create a StatefulWidget with default properties
To start, create StatefulWidget
and State
classes. Use the custom State class to define the properties you need to change over time. In this example, that includes the width, height, color, and border radius. In addition, you can also define the default value of each property.
These properties must belong to a custom State
class so they can be updated when the user taps a button.
class AnimatedContainerApp extends StatefulWidget {
@override
_AnimatedContainerAppState createState() => _AnimatedContainerAppState();
}
class _AnimatedContainerAppState extends State<AnimatedContainerApp> {
// Define the various properties with default values. Update these properties
// when the user taps a FloatingActionButton.
double _width = 50;
double _height = 50;
Color _color = Colors.green;
BorderRadiusGeometry _borderRadius = BorderRadius.circular(8);
@override
Widget build(BuildContext context) {
// Fill this out in the next steps
}
}
2. Build an AnimatedContainer
using the properties
Next, you can build the AnimatedContainer
using the properties defined in the previous step. Furthermore, you must provide a duration
that defines how long the animation should run.
AnimatedContainer(
// Use the properties stored in the State class.
width: _width,
height: _height,
decoration: BoxDecoration(
color: _color,
borderRadius: _borderRadius,
),
// Define how long the animation should take.
duration: Duration(seconds: 1),
// Provide an optional curve to make the animation feel smoother.
curve: Curves.fastOutSlowIn,
);
3. Start the animation by rebuilding with new properties
Finally, start the animation by rebuilding the AnimatedContainer
with new properties. How to trigger a rebuild? When it comes to StatefulWidgets
, setState
is the solution.
For this example, add a button to the app. When the user taps the button, update the properties with a new width, height, background color and border radius inside a call to setState
.
In a real app, you most often transition between fixed values (for example, from a grey to a green background). For this app, generate new values each time the user taps the button.
FloatingActionButton(
child: Icon(Icons.play_arrow),
// When the user taps the button
onPressed: () {
// Use setState to rebuild the widget with new values.
setState(() {
// Create a random number generator.
final random = Random();
// Generate a random width and height.
_width = random.nextInt(300).toDouble();
_height = random.nextInt(300).toDouble();
// Generate a random color.
_color = Color.fromRGBO(
random.nextInt(256),
random.nextInt(256),
random.nextInt(256),
1,
);
// Generate a random border radius.
_borderRadius =
BorderRadius.circular(random.nextInt(100).toDouble());
});
},
);
Complete example
import 'dart:math';
import 'package:flutter/material.dart';
void main() => runApp(AnimatedContainerApp());
class AnimatedContainerApp extends StatefulWidget {
@override
_AnimatedContainerAppState createState() => _AnimatedContainerAppState();
}
class _AnimatedContainerAppState extends State<AnimatedContainerApp> {
// Define the various properties with default values. Update these properties
// when the user taps a FloatingActionButton.
double _width = 50;
double _height = 50;
Color _color = Colors.green;
BorderRadiusGeometry _borderRadius = BorderRadius.circular(8);
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: Text('AnimatedContainer Demo'),
),
body: Center(
child: AnimatedContainer(
// Use the properties stored in the State class.
width: _width,
height: _height,
decoration: BoxDecoration(
color: _color,
borderRadius: _borderRadius,
),
// Define how long the animation should take.
duration: Duration(seconds: 1),
// Provide an optional curve to make the animation feel smoother.
curve: Curves.fastOutSlowIn,
),
),
floatingActionButton: FloatingActionButton(
child: Icon(Icons.play_arrow),
// When the user taps the button
onPressed: () {
// Use setState to rebuild the widget with new values.
setState(() {
// Create a random number generator.
final random = Random();
// Generate a random width and height.
_width = random.nextInt(300).toDouble();
_height = random.nextInt(300).toDouble();
// Generate a random color.
_color = Color.fromRGBO(
random.nextInt(256),
random.nextInt(256),
random.nextInt(256),
1,
);
// Generate a random border radius.
_borderRadius =
BorderRadius.circular(random.nextInt(100).toDouble());
});
},
),
),
);
}
}