当前位置: 首页 > 文档资料 > tinyMCE 帮助文档 >

tinymce-Editor

优质
小牛编辑
122浏览
2023-12-01

Examples

// Add a class to all paragraphs in the editor.
tinymce.activeEditor.dom.addClass(tinymce.activeEditor.dom.select('p'), 'someclass');

// Gets the current editors selection as text
tinymce.activeEditor.selection.getContent({format: 'text'});

// Creates a new editor instance
var ed = new tinymce.Editor('textareaid', {
    some_setting: 1
}, tinymce.EditorManager);

ed.render();

Properties

nametypesummarydefined by
$tinymce.dom.DomQueryDom query instance with default scope to the editor document and default element is the body of the editor.tinymce.Editor
baseURItinymce.util.URIURI object to current document that holds the TinyMCE editor instance.tinymce.Editor
contentCSSArrayArray with CSS files to load into the iframe.tinymce.Editor
contentStylesArrayArray of CSS styles to add to head of document when the editor loads.tinymce.Editor
documentBaseURItinymce.util.URIURI object to document configured for the TinyMCE instance.tinymce.Editor
domtinymce.dom.DOMUtilsDOM instance for the editor.tinymce.Editor
formattertinymce.FormatterFormatter instance.tinymce.Editor
idStringEditor instance id, normally the same as the div/textarea that was replaced.tinymce.Editor
initializedBooleanIs set to true after the editor instance has been initializedtinymce.Editor
isNotDirtyBooleanState to force the editor to return false on a isDirty call.tinymce.Editor
notificationManagertinymce.NotificationManagerNotification manager reference, use this to open new windows and dialogs.tinymce.Editor
parsertinymce.html.DomParserHTML parser will be used when contents is inserted into the editor.tinymce.Editor
pluginsObjectName/Value object containing plugin instances.tinymce.Editor
schematinymce.html.SchemaSchema instance, enables you to validate elements and its children.tinymce.Editor
selectiontinymce.dom.SelectionSelection instance for the editor.tinymce.Editor
serializertinymce.dom.SerializerDOM serializer for the editor. Will be used when contents is extracted from the editor.tinymce.Editor
settingsObjectName/value collection with editor settings.tinymce.Editor
themetinymce.ThemeReference to the theme instance that was used to generate the UI.tinymce.Editor
uitinymce.Editor.uiEditor ui componentstinymce.Editor
undoManagertinymce.UndoManagerUndo manager instance, responsible for handling undo levels.tinymce.Editor
windowManagertinymce.WindowManagerWindow manager reference, use this to open new windows and dialogs.tinymce.Editor

Constructors

namesummarydefined by
Editor()Constructs a editor instance by id.tinymce.Editor

Methods

namesummarydefined by
addCommand()Adds a custom command to the editor, you can also override existing commands with this method. The command that you add can be executed with execCommand.tinymce.Editor
addQueryStateHandler()Adds a custom query state command to the editor, you can also override existing commands with this method. The command that you add can be executed with queryCommandState function.tinymce.Editor
addQueryValueHandler()Adds a custom query value command to the editor, you can also override existing commands with this method. The command that you add can be executed with queryCommandValue function.tinymce.Editor
addShortcut()Adds a keyboard shortcut for some command or function.tinymce.Editor
addVisual()Adds visual aid for tables, anchors etc so they can be more easily edited inside the editor.tinymce.Editor
convertURL()URL converter function this gets executed each time a user adds an img, a or any other element that has a URL in it. This will be called both by the DOM and HTML manipulation functions.tinymce.Editor
destroy()Destroys the editor instance by removing all events, element references or other resources that could leak memory. This method will be called automatically when the page is unloaded but you can also call it directly if you know what you are doing.tinymce.Editor
execCallback()Executes a legacy callback. This method is useful to call old 2.x option callbacks. There new event model is a better way to add callback so this method might be removed in the future.tinymce.Editor
execCommand()Executes a command on the current instance. These commands can be TinyMCE internal commands prefixed with "mce" or they can be build in browser commands such as "Bold". A compleate list of browser commands is available on MSDN or Mozilla.org. This function will dispatch the execCommand function on each plugin, theme or the execcommand_callback option if none of these return true it will handle the command as a internal browser command.tinymce.Editor
fire()Fires the specified event by name. Consult the event reference for more details on each event.tinymce.util.Observable
focus()Focuses/activates the editor. This will set this editor as the activeEditor in the tinymce collection it will also place DOM focus inside the editor.tinymce.Editor
getBody()Returns the root element of the editable area. For a non-inline iframe-based editor, returns the iframe's body element.tinymce.Editor
getContainer()Returns the editors container element. The container element wrappes in all the elements added to the page for the editor. Such as UI, iframe etc.tinymce.Editor
getContent()Gets the content from the editor instance, this will cleanup the content before it gets returned using the different cleanup rules options.tinymce.Editor
getContentAreaContainer()Returns the editors content area container element. The this element is the one who holds the iframe or the editable element.tinymce.Editor
getDoc()Returns the iframes document object.tinymce.Editor
getElement()Returns the target element/textarea that got replaced with a TinyMCE editor instance.tinymce.Editor
getParam()Returns a configuration parameter by name.tinymce.Editor
getWin()Returns the iframes window object.tinymce.Editor
hasEventListeners()Returns true/false if the object has a event of the specified name.tinymce.util.Observable
hasFocus()Returns true/false if the editor has real keyboard focus.tinymce.Editor
hide()Hides the editor and shows any textarea/div that the editor is supposed to replace.tinymce.Editor
insertContent()Inserts content at caret position.tinymce.Editor
isDirty()Returns true/false if the editor is dirty or not. It will get dirty if the user has made modifications to the contents. The dirty state is automatically set to true if you do modifications to the content in other words when new undo levels is created or if you undo/redo to update the contents of the editor. It will also be set to false if you call editor.save().tinymce.Editor
isHidden()Returns true/false if the editor is hidden or not.tinymce.Editor
load()Loads contents from the textarea or div element that got converted into an editor instance. This method will move the contents from that textarea or div into the editor by using setContent so all events etc that method has will get dispatched as well.tinymce.Editor
nodeChanged()Dispatches out a onNodeChange event to all observers. This method should be called when you need to update the UI states or element path etc.tinymce.Editor
off()Unbinds an event listener to a specific event by name. Consult the event reference for more details on each event.tinymce.util.Observable
on()Binds an event listener to a specific event by name. Consult the event reference for more details on each event.tinymce.util.Observable
once()Bind the event callback and once it fires the callback is removed. Consult the event reference for more details on each event.tinymce.util.Observable
queryCommandState()Returns a command specific state, for example if bold is enabled or not.tinymce.Editor
queryCommandSupported()Returns true/false if the command is supported or not.tinymce.Editor
queryCommandValue()Returns a command specific value, for example the current font size.tinymce.Editor
remove()Removes the editor from the dom and tinymce collection.tinymce.Editor
render()Renders the editor/adds it to the page.tinymce.Editor
save()Saves the contents from a editor out to the textarea or div element that got converted into an editor instance. This method will move the HTML contents from the editor into that textarea or div by getContent so all events etc that method has will get dispatched as well.tinymce.Editor
setContent()Sets the specified content to the editor instance, this will cleanup the content before it gets set using the different cleanup rules options.tinymce.Editor
setDirty()Explicitly sets the dirty state. This will fire the dirty event if the editor dirty state is changed from false to true by invoking this method.tinymce.Editor
setMode()Sets the editor mode. Mode can be for example "design", "code" or "readonly".tinymce.Editor
setProgressState()Sets the progress state, this will display a throbber/progess for the editor. This is ideal for asynchronous operations like an AJAX save call.tinymce.Editor
show()Shows the editor and hides any textarea/div that the editor is supposed to replace.tinymce.Editor
translate()Translates the specified string by replacing variables with language pack items it will also check if there is a key matching the input.tinymce.Editor
uploadImages()Uploads all data uri/blob uri images in the editor contents to server.tinymce.Editor

Constructors

Editor

public constructor function Editor(id:String, settings:Object, editorManager:tinymce.EditorManager)

Constructs a editor instance by id.

Parameters
  • id (String) - Unique id for the editor.
  • settings (Object) - Settings for the editor.
  • editorManager (tinymce.EditorManager) - EditorManager instance.

Methods

addCommand

addCommand(name:String, callback:addCommandCallback, scope:Object)

Adds a custom command to the editor, you can also override existing commands with this method. The command that you add can be executed with execCommand.

Examples
// Adds a custom command that later can be executed using execCommand
tinymce.init({
   ...

   setup: function(ed) {
      // Register example command
      ed.addCommand('mycommand', function(ui, v) {
         ed.windowManager.alert('Hello world!! Selection: ' + ed.selection.getContent({format: 'text'}));
      });
   }
});
Parameters
  • name (String) - Command name to add/override.
  • callback (addCommandCallback) - Function to execute when the command occurs.
  • scope (Object) - Optional scope to execute the function in.

addQueryStateHandler

addQueryStateHandler(name:String, callback:addQueryStateHandlerCallback, scope:Object)

Adds a custom query state command to the editor, you can also override existing commands with this method. The command that you add can be executed with queryCommandState function.

Parameters
  • name (String) - Command name to add/override.
  • callback (addQueryStateHandlerCallback) - Function to execute when the command state retrieval occurs.
  • scope (Object) - Optional scope to execute the function in.

addQueryValueHandler

addQueryValueHandler(name:String, callback:addQueryValueHandlerCallback, scope:Object)

Adds a custom query value command to the editor, you can also override existing commands with this method. The command that you add can be executed with queryCommandValue function.

Parameters
  • name (String) - Command name to add/override.
  • callback (addQueryValueHandlerCallback) - Function to execute when the command value retrieval occurs.
  • scope (Object) - Optional scope to execute the function in.

addShortcut

addShortcut(pattern:String, desc:String, cmdFunc:String, sc:Object):Boolean

Adds a keyboard shortcut for some command or function.

Parameters
  • pattern (String) - Shortcut pattern. Like for example: ctrl+alt+o.
  • desc (String) - Text description for the command.
  • cmdFunc (String) - Command name string or function to execute when the key is pressed.
  • sc (Object) - Optional scope to execute the function in.
Return value
  • Boolean - true/false state if the shortcut was added or not.

addVisual

addVisual(elm:Element)

Adds visual aid for tables, anchors etc so they can be more easily edited inside the editor.

Parameters
  • elm (Element) - Optional root element to loop though to find tables etc that needs the visual aid.

convertURL

convertURL(url:string, name:string, elm:string):string

URL converter function this gets executed each time a user adds an img, a or any other element that has a URL in it. This will be called both by the DOM and HTML manipulation functions.

Parameters
  • url (string) - URL to convert.
  • name (string) - Attribute name src, href etc.
  • elm (string) - Tag name or HTML DOM element depending on HTML or DOM insert.
Return value
  • string - Converted URL string.

destroy

destroy(automatic:Boolean)

Destroys the editor instance by removing all events, element references or other resources that could leak memory. This method will be called automatically when the page is unloaded but you can also call it directly if you know what you are doing.

Parameters
  • automatic (Boolean) - Optional state if the destroy is an automatic destroy or user called one.

execCallback

execCallback(name:String):Object

Executes a legacy callback. This method is useful to call old 2.x option callbacks. There new event model is a better way to add callback so this method might be removed in the future.

Parameters
  • name (String) - Name of the callback to execute.
Return value
  • Object - Return value passed from callback function.

execCommand

execCommand(cmd:String, ui:Boolean, value:mixed, args:Object)

Executes a command on the current instance. These commands can be TinyMCE internal commands prefixed with "mce" or they can be build in browser commands such as "Bold". A compleate list of browser commands is available on MSDN or Mozilla.org. This function will dispatch the execCommand function on each plugin, theme or the execcommand_callback option if none of these return true it will handle the command as a internal browser command.

Parameters
  • cmd (String) - Command name to execute, for example mceLink or Bold.
  • ui (Boolean) - True/false state if a UI (dialog) should be presented or not.
  • value (mixed) - Optional command value, this can be anything.
  • args (Object) - Optional arguments object.

fire

fire(name:String, args:Object?, bubble:Boolean?):Object

Fires the specified event by name. Consult the event reference for more details on each event.

Examples
instance.fire('event', {...});
Parameters
  • name (String) - Name of the event to fire.
  • args (Object?) - Event arguments.
  • bubble (Boolean?) - True/false if the event is to be bubbled.
Return value
  • Object - Event args instance passed in.

focus

focus(skipFocus:Boolean)

Focuses/activates the editor. This will set this editor as the activeEditor in the tinymce collection it will also place DOM focus inside the editor.

Parameters
  • skipFocus (Boolean) - Skip DOM focus. Just set is as the active editor.

getBody

getBody():Element

Returns the root element of the editable area. For a non-inline iframe-based editor, returns the iframe's body element.

Return value
  • Element - The root element of the editable area.

getContainer

getContainer():Element

Returns the editors container element. The container element wrappes in all the elements added to the page for the editor. Such as UI, iframe etc.

Return value
  • Element - HTML DOM element for the editor container.

getContent

getContent(args:Object):String

Gets the content from the editor instance, this will cleanup the content before it gets returned using the different cleanup rules options.

Examples
// Get the HTML contents of the currently active editor
console.debug(tinymce.activeEditor.getContent());

// Get the raw contents of the currently active editor
tinymce.activeEditor.getContent({format: 'raw'});

// Get content of a specific editor:
tinymce.get('content id').getContent()
Parameters
  • args (Object) - Optional content object, this gets passed around through the whole get process.
Return value
  • String - Cleaned content string, normally HTML contents.

getContentAreaContainer

getContentAreaContainer():Element

Returns the editors content area container element. The this element is the one who holds the iframe or the editable element.

Return value
  • Element - HTML DOM element for the editor area container.

getDoc

getDoc():Document

Returns the iframes document object.

Return value
  • Document - Iframe DOM document object.

getElement

getElement():Element

Returns the target element/textarea that got replaced with a TinyMCE editor instance.

Return value
  • Element - HTML DOM element for the replaced element.

getParam

getParam(name:String, defaultVal:String, type:String):String

Returns a configuration parameter by name.

Examples
// Returns a specific config value from the currently active editor
var someval = tinymce.activeEditor.getParam('myvalue');

// Returns a specific config value from a specific editor instance by id
var someval2 = tinymce.get('my_editor').getParam('myvalue');
Parameters
  • name (String) - Configruation parameter to retrieve.
  • defaultVal (String) - Optional default value to return.
  • type (String) - Optional type parameter.
Return value
  • String - Configuration parameter value or default value.

getWin

getWin():Window

Returns the iframes window object.

Return value
  • Window - Iframe DOM window object.

hasEventListeners

hasEventListeners(name:String):Boolean

Returns true/false if the object has a event of the specified name.

Parameters
  • name (String) - Name of the event to check for.
Return value
  • Boolean - true/false if the event exists or not.

hasFocus

hasFocus():Boolean

Returns true/false if the editor has real keyboard focus.

Return value
  • Boolean - Current focus state of the editor.

hide

hide()

Hides the editor and shows any textarea/div that the editor is supposed to replace.

insertContent

insertContent(content:String, args:Object)

Inserts content at caret position.

Parameters
  • content (String) - Content to insert.
  • args (Object) - Optional args to pass to insert call.

isDirty

isDirty():Boolean

Returns true/false if the editor is dirty or not. It will get dirty if the user has made modifications to the contents. The dirty state is automatically set to true if you do modifications to the content in other words when new undo levels is created or if you undo/redo to update the contents of the editor. It will also be set to false if you call editor.save().

Examples
if (tinymce.activeEditor.isDirty())
    alert("You must save your contents.");
Return value
  • Boolean - True/false if the editor is dirty or not. It will get dirty if the user has made modifications to the contents.

isHidden

isHidden():Boolean

Returns true/false if the editor is hidden or not.

Return value
  • Boolean - True/false if the editor is hidden or not.

load

load(args:Object):String

Loads contents from the textarea or div element that got converted into an editor instance. This method will move the contents from that textarea or div into the editor by using setContent so all events etc that method has will get dispatched as well.

Parameters
  • args (Object) - Optional content object, this gets passed around through the whole load process.
Return value
  • String - HTML string that got set into the editor.

nodeChanged

nodeChanged(args:Object)

Dispatches out a onNodeChange event to all observers. This method should be called when you need to update the UI states or element path etc.

Parameters
  • args (Object) - Optional args to pass to NodeChange event handlers.

off

off(name:String?, callback:callback?):Object

Unbinds an event listener to a specific event by name. Consult the event reference for more details on each event.

Examples
// Unbind specific callback
instance.off('event', handler);

// Unbind all listeners by name
instance.off('event');

// Unbind all events
instance.off();
Parameters
  • name (String?) - Name of the event to unbind.
  • callback (callback?) - Callback to unbind.
Return value
  • Object - Current class instance.

on

on(name:String, callback:callback, first:Boolean):Object

Binds an event listener to a specific event by name. Consult the event reference for more details on each event.

Examples
instance.on('event', function(e) {
    // Callback logic
});
Parameters
  • name (String) - Event name or space separated list of events to bind.
  • callback (callback) - Callback to be executed when the event occurs.
  • first (Boolean) - Optional flag if the event should be prepended. Use this with care.
Return value
  • Object - Current class instance.

once

once(name:String, callback:callback):Object

Bind the event callback and once it fires the callback is removed. Consult the event reference for more details on each event.

Parameters
  • name (String) - Name of the event to bind.
  • callback (callback) - Callback to bind only once.
Return value
  • Object - Current class instance.

queryCommandState

queryCommandState(cmd:string):Boolean

Returns a command specific state, for example if bold is enabled or not.

Parameters
  • cmd (string) - Command to query state from.
Return value
  • Boolean - Command specific state, for example if bold is enabled or not.

queryCommandSupported

queryCommandSupported(cmd:String):Boolean

Returns true/false if the command is supported or not.

Parameters
  • cmd (String) - Command that we check support for.
Return value
  • Boolean - true/false if the command is supported or not.

queryCommandValue

queryCommandValue(cmd:string):Object

Returns a command specific value, for example the current font size.

Parameters
  • cmd (string) - Command to query value from.
Return value
  • Object - Command specific value, for example the current font size.

remove

remove()

Removes the editor from the dom and tinymce collection.

render

render()

Renders the editor/adds it to the page.

save

save(args:Object):String

Saves the contents from a editor out to the textarea or div element that got converted into an editor instance. This method will move the HTML contents from the editor into that textarea or div by getContent so all events etc that method has will get dispatched as well.

Parameters
  • args (Object) - Optional content object, this gets passed around through the whole save process.
Return value
  • String - HTML string that got set into the textarea/div.

setContent

setContent(content:String, args:Object):String

Sets the specified content to the editor instance, this will cleanup the content before it gets set using the different cleanup rules options.

Examples
// Sets the HTML contents of the activeEditor editor
tinymce.activeEditor.setContent('<span>some</span> html');

// Sets the raw contents of the activeEditor editor
tinymce.activeEditor.setContent('<span>some</span> html', {format: 'raw'});

// Sets the content of a specific editor (my_editor in this example)
tinymce.get('my_editor').setContent(data);

// Sets the bbcode contents of the activeEditor editor if the bbcode plugin was added
tinymce.activeEditor.setContent('[b]some[/b] html', {format: 'bbcode'});
Parameters
  • content (String) - Content to set to editor, normally HTML contents but can be other formats as well.
  • args (Object) - Optional content object, this gets passed around through the whole set process.
Return value
  • String - HTML string that got set into the editor.

setDirty

setDirty(state:Boolean)

Explicitly sets the dirty state. This will fire the dirty event if the editor dirty state is changed from false to true by invoking this method.

Examples
function ajaxSave() {
    var editor = tinymce.get('elm1');

    // Save contents using some XHR call
    alert(editor.getContent());

    editor.setDirty(false); // Force not dirty state
}
Parameters
  • state (Boolean) - True/false if the editor is considered dirty.

setMode

setMode(mode:String)

Sets the editor mode. Mode can be for example "design", "code" or "readonly".

Parameters
  • mode (String) - Mode to set the editor in.

setProgressState

setProgressState(state:Boolean, time:Number):Boolean

Sets the progress state, this will display a throbber/progess for the editor. This is ideal for asynchronous operations like an AJAX save call.

Examples
// Show progress for the active editor
tinymce.activeEditor.setProgressState(true);

// Hide progress for the active editor
tinymce.activeEditor.setProgressState(false);

// Show progress after 3 seconds
tinymce.activeEditor.setProgressState(true, 3000);
Parameters
  • state (Boolean) - Boolean state if the progress should be shown or hidden.
  • time (Number) - Optional time to wait before the progress gets shown.
Return value
  • Boolean - Same as the input state.

show

show()

Shows the editor and hides any textarea/div that the editor is supposed to replace.

translate

translate(text:String):String

Translates the specified string by replacing variables with language pack items it will also check if there is a key matching the input.

Parameters
  • text (String) - String to translate by the language pack data.
Return value
  • String - Translated string.

uploadImages

uploadImages(callback:function):tinymce.util.Promise

Uploads all data uri/blob uri images in the editor contents to server.

Parameters
  • callback (function) - Optional callback with images and status for each image.
Return value
  • tinymce.util.Promise - Promise instance.

Can't find what you're looking for? Let us know.

Except as otherwise noted, the content of this page is licensed under the Creative Commons BY-NC-SA 3.0 License, and code samples are licensed under the Apache 2.0 License.