Manual Untiy 用户手册
Welcome to Unity.
欢迎使用Unity。
Unity is made to empower users to create the best interactive entertainment or multimedia experience that they can. This manual is designed to help you learn how to use Unity, from basic to advanced techniques. It can be read from start to finish or used as a reference.
Unity为使用户创建最佳的交互式娱乐或多媒体体验。该手册用于帮助你学习怎样使用Unity,从基础到高级技术。你可以从头到尾阅读来系统学习或仅作为一个参考。
The manual is divided into different sections. The first section, User Guide, is an introduction to Unity's interface, asset workflow, and the basics of building a game. If you are new to Unity, it is recommended that you start learning by reading the Unity Basics subsection.
本手册分为不同的部分。
第1部分,用户指南,是介绍Unity的接口,资源工作流程和构造一个游戏的基础。如果你新接触Untiy,建议你从基础部分开始阅读。
The Android Guide addresses Android specific topics such as setting up the Android SDK and general development questions.
安卓指南,安卓的特定主题,如设置Android SDK和一般开发问题。
The next section, FAQ, is a collection of frequently asked questions about performing common tasks that require a few steps.
第2部分,常见问题,开发中的一些常见问题。
The last section, Advanced, addresses topics such as game optimization, shaders, file sizes, and deployment.
第3部分,高级,这类主题如,游戏优化,着色器,文件大小和部署。
When you're done reading, be sure to take a look at the Reference Manual and the Scripting Reference for further details about the different possibilities of constructing your games with Unity.
当你阅读完本手册,一定要看组件参考手册和脚本参考手册来进一步了解使用Unity。
If you find that any question you have is not answered in this manual please ask on Unity Answers or Unity Forums. You'll definitely find your answer there.
如果在本手册没有找到需要的答案,请在Unity Answers和Unity Forums提问,你一定会找到答案。
- User Guide 用户指南
- Unity Basics Unity基础
- Learning the Interface 学习界面
- Customizing Your Workspace 自定义工作区
- Asset Workflow 资源工作流程
- Creating Scenes 创建场景
- Publishing Builds 编译发布
- Tutorials 教程
- Building Scenes 构建场景
- GameObjects 游戏对象
- The GameObject-Component Relationship 游戏对象和组件的关系
- Using Components 使用组件
- The Component-Script Relationship 组件和脚本之间的关系
- Using the Inspector 使用检视面板 翻译:第七把剑
- Editing Value Properties 编辑赋值属性
- Assigning References 指定引用
- Inspector Options 检视面板选项
- Using the Scene View 使用场景视图
- Scene View Navigation 场景视图导航
- Positioning GameObjects 放置游戏对象
- View Modes 视图模式
- Gizmos and Icons Gizmo和图标
- Searching 搜索
- Prefabs 预设
- Lights 灯光
- Cameras 摄像机
- Particle Systems 粒子系统
- Terrain Engine Guide 地形引擎指南
- GameObjects 游戏对象
- Asset Import and Creation 资源导入与创建
- Importing Assets 导入资源
- Meshes 网格
- Animations 动画
- Materials and Shaders 材质与着色器
- Texture 2D 2D纹理
- Creating Gameplay 创建游戏
- Instantiating Prefabs at runtime 运行时实例化预置
- Input 输入
- Transforms 变换
- Physics 物理
- Animation View Guide 动画视图指南
- Animation Scripting 动画脚本
- Sound 声音
- Game Interface Elements 游戏界面元素
- Networked Multiplayer 多人网络
- Unity Basics Unity基础
Android
- Getting Started with Android Development Android 开发入门
- Android SDK Setup 安装Android SDK
- Android Remote 安卓远程工具
- Input 输入
- Plugins - Pro/Mobile-Only Feature 插件 - 只用于专业版/移动版功能
- Customizing your Mobile target's Splash screen 自定义移动设备开机画面
- Devices That we Have Tested On 已测试通过的设备
- Advanced 高级
- AssetBundles (Pro only) 资源包
- Plugins - Pro/Mobile-Only Feature 插件 - 只用于专业版/移动版功能
Desktop
- IME in Unity Unity的输入法编辑器
- Shadows in Unity 阴影
- Directional Shadow Details 平行光阴影细节
- Troubleshooting Shadows 阴影疑难解答
- Shadow Size Computation 阴影大小计算
- Optimizing for integrated graphics cards 为集成显卡优化
- Web Player Streaming 网络播放器流处理
- Web Player Deployment 网络播放器部署
- HTML code to load Unity content 用HTML代码加载Unity内容
- Working with UnityObject 工作于UnityObject
- Customizing the Unity Web Player loading screen 自定义Unity网络播放器加载的屏幕
- Customizing the Unity Web Player's Behavior 自定义Unity网络播放器的行为
- Unity Web Player and browser communication Unity网络播放器和浏览器通信
- Using web player templates 使用网络播放器模板