着色(Coloring)
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小牛编辑
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2023-12-01
本章将教您如何使用JOGL将颜色应用于对象。 要将颜色应用于对象,请使用GL2 glColor()方法。 下面给出了使用glColor方法的语法。
语法 (Syntax)
gl.glColorXY(1f,0f,0f);
Where,
X表示使用的颜色数,3(红色,绿色,蓝色)或4(红色,绿色,蓝色,alpha)。 要获得各种颜色组合,这些颜色的值将作为参数传递。 必须按该顺序维护颜色参数的顺序。
Example
如果将颜色值传递为(1,0,0),则会得到红色。 同样,(1,1,0)给你黄色。
Y表示接受诸如byte(b),double(d),float(f),int(i),short(s),ubyte(ub),uint(ui)和ushort(us)等参数的数据类型。
gl.glColor3f(1f,0f,0f); //gives us red
gl.glColor3f(0f,1f,0f); //gives us green
gl.glColor3f(0f,0f,1f); //gives us blue
如果是三角形,您可以为每个顶点应用不同的颜色。
让我们通过程序将颜色应用于三角形 -
import javax.media.opengl.GL2;
import javax.media.opengl.GLAutoDrawable;
import javax.media.opengl.GLCapabilities;
import javax.media.opengl.GLEventListener;
import javax.media.opengl.GLProfile;
import javax.media.opengl.awt.GLCanvas;
import javax.swing.JFrame;
public class TriangleColor implements GLEventListener {
@Override
public void display( GLAutoDrawable drawable ) {
final GL2 gl = drawable.getGL().getGL2();
gl.glBegin( GL2.GL_TRIANGLES );
// Drawing Using Triangles
gl.glColor3f( 1.0f, 0.0f, 0.0f ); // Red
gl.glVertex3f( 0.5f,0.7f,0.0f ); // Top
gl.glColor3f( 0.0f,1.0f,0.0f ); // green
gl.glVertex3f( -0.2f,-0.50f,0.0f ); // Bottom Left
gl.glColor3f( 0.0f,0.0f,1.0f ); // blue
gl.glVertex3f( 0.5f,-0.5f,0.0f ); // Bottom Right
gl.glEnd();
}
@Override
public void dispose( GLAutoDrawable arg0 ) {
//method body
}
@Override
public void init( GLAutoDrawable arg0 ) {
// method body
}
@Override
public void reshape( GLAutoDrawable arg0, int arg1, int arg2, int arg3, int arg4 ) {
// method body
}
public static void main( String[] args ) {
//getting the capabilities object of GL2 profile
final GLProfile profile = GLProfile.get( GLProfile.GL2 );
GLCapabilities capabilities = new GLCapabilities(profile);
// The canvas
final GLCanvas glcanvas = new GLCanvas( capabilities );
TriangleColor triangle = new TriangleColor();
glcanvas.addGLEventListener( triangle );
glcanvas.setSize( 400, 400 );
//creating frame
final JFrame frame = new JFrame (" Colored Triangle");
//adding canvas to it
frame.getContentPane().add( glcanvas );
frame.setSize( frame.getContentPane().getPreferredSize());
frame.setVisible( true );
} //end of main
} //end of class
编译并执行上述程序时,会得到以下彩色三角形 -
将颜色应用于多边形
让我们通过程序将颜色应用于多边形 -
import javax.media.opengl.GL2;
import javax.media.opengl.GLAutoDrawable;
import javax.media.opengl.GLCapabilities;
import javax.media.opengl.GLEventListener;
import javax.media.opengl.GLProfile;
import javax.media.opengl.awt.GLCanvas;
import javax.swing.JFrame;
public class PolygonColor implements GLEventListener {
@Override
public void display( GLAutoDrawable drawable ) {
final GL2 gl = drawable.getGL().getGL2();
gl.glColor3f( 1f,0f,0f ); //applying red
gl.glBegin( GL2.GL_POLYGON );
gl.glVertex3f( 0f,0.5f,0f );
gl.glVertex3f( -0.5f,0.2f,0f );
gl.glVertex3f( -0.5f,-0.2f,0f );
gl.glVertex3f( 0f,-0.5f,0f );
gl.glVertex3f( 0f,0.5f,0f );
gl.glVertex3f( 0.5f,0.2f,0f );
gl.glVertex3f( 0.5f,-0.2f,0f );
gl.glVertex3f( 0f,-0.5f,0f );
gl.glEnd();
}
@Override
public void dispose( GLAutoDrawable arg0 ) {
//method body
}
@Override
public void init( GLAutoDrawable arg0 ) {
// method body
}
@Override
public void reshape( GLAutoDrawable arg0, int arg1, int arg2, int arg3, int arg4 ) {
// method body
}
public static void main( String[] args ) {
//getting the capabilities object of GL2 profile
final GLProfile profile = GLProfile.get( GLProfile.GL2 );
GLCapabilities capabilities = new GLCapabilities(profile);
// The canvas
final GLCanvas glcanvas = new GLCanvas( capabilities );
PolygonColor polygon = new PolygonColor();
glcanvas.addGLEventListener( polygon );
glcanvas.setSize( 400, 400 );
//creating frame
final JFrame frame = new JFrame ( "Colored Polygon" );
//adding canvas to frame
frame.getContentPane().add( glcanvas );
frame.setSize(frame.getContentPane().getPreferredSize() );
frame.setVisible( true );
} //end of main
} //end of class
编译并执行上述程序时,您将获得以下彩色多边形 -