属性(Properties)

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2023-12-01

Properties是类,结构和接口的命名成员。 类或结构中的成员变量或方法称为Fields 。 属性是字段的扩展,可以使用相同的语法进行访问。 它们使用accessors通过accessors器可以读取,写入或操纵私有字段的值。

属性未命名存储位置。 相反,它们具有读取,写入或计算其值的访问器。

例如,让我们有一个名为Student的类,其中包含年龄,名称和代码的私有字段。 我们不能直接从类范围外访问这些字段,但我们可以拥有访问这些私有字段的属性。

访问器 Accessors

属性的accessor包含有助于获取(读取或计算)或设置(写入)属性的可执行语句。 访问器声明可以包含get访问器,set访问器或两者。 例如 -

// Declare a Code property of type string:
public string Code {
   get {
      return code;
   }
   set {
      code = value;
   }
}
// Declare a Name property of type string:
public string Name {
   get {
      return name;
   }
   set {
      name = value;
   }
}
// Declare a Age property of type int:
public int Age { 
   get {
      return age;
   }
   set {
      age = value;
   }
}

例子 (Example)

以下示例演示了属性的使用 -

using System;
namespace iowiki {
   class Student {
      private string code = "N.A";
      private string name = "not known";
      private int age = 0;
      // Declare a Code property of type string:
      public string Code {
         get {
            return code;
         }
         set {
            code = value;
         }
      }
      // Declare a Name property of type string:
      public string Name {
         get {
            return name;
         }
         set {
            name = value;
         }
      }
      // Declare a Age property of type int:
      public int Age {
         get {
            return age;
         }
         set {
            age = value;
         }
      }
      public override string ToString() {
         return "Code = " + Code +", Name = " + Name + ", Age = " + Age;
      }
   }
   class ExampleDemo {
      public static void Main() {
         // Create a new Student object:
         Student s = new Student();
         // Setting code, name and the age of the student
         s.Code = "001";
         s.Name = "Zara";
         s.Age = 9;
         Console.WriteLine("Student Info: {0}", s);
         //let us increase age
         s.Age += 1;
         Console.WriteLine("Student Info: {0}", s);
         Console.ReadKey();
      }
   }
}

编译并执行上述代码时,会产生以下结果 -

Student Info: Code = 001, Name = Zara, Age = 9
Student Info: Code = 001, Name = Zara, Age = 10

抽象属性

抽象类可以具有抽象属性,该属性应该在派生类中实现。 以下程序说明了这一点 -

using System;
namespace iowiki {
   public abstract class Person {
      public abstract string Name {
         get;
         set;
      }
      public abstract int Age {
         get;
         set;
      }
   }
   class Student : Person {
      private string code = "N.A";
      private string name = "N.A";
      private int age = 0;
      // Declare a Code property of type string:
      public string Code {
         get {
            return code;
         }
         set {
            code = value;
         }
      }
      // Declare a Name property of type string:
      public override string Name {
         get {
            return name;
         }
         set {
            name = value;
         }
      }
      // Declare a Age property of type int:
      public override int Age {
         get {
            return age;
         }
         set {
            age = value;
         }
      }
      public override string ToString() {
         return "Code = " + Code +", Name = " + Name + ", Age = " + Age;
      }
   }
   class ExampleDemo {
      public static void Main() {
         // Create a new Student object:
         Student s = new Student();
         // Setting code, name and the age of the student
         s.Code = "001";
         s.Name = "Zara";
         s.Age = 9;
         Console.WriteLine("Student Info:- {0}", s);
         //let us increase age
         s.Age += 1;
         Console.WriteLine("Student Info:- {0}", s);
         Console.ReadKey();
      }
   }
}

编译并执行上述代码时,会产生以下结果 -

Student Info: Code = 001, Name = Zara, Age = 9
Student Info: Code = 001, Name = Zara, Age = 10