高频代码
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小牛编辑
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2023-12-01
打标绘点(以标注为例)
var handler11 = new LSGlobe.ScreenSpaceEventHandler(viewer.scene.canvas);
handler11.setInputAction(function (movement) {
//获取的坐标上添加标绘点,具体的坐标获取参照坐标转换
var Pos = scene.pickGlobe(movement.position);
viewer.entities.add({
//标注的坐标 x,y,z 经度纬度和高度的值
position: new LSGlobe.Cartesian3(Pos.x, Pos.y, Pos.z),
label: {
text: "标注",
//标注文字描述
font: "32px Microsoft YaHei",
//标注文字大小、字体
style: LSGlobe.LabelStyle.FILL_AND_OUTLINE,
outlineWidth: 6,
translucencyByDistance: new LSGlobe.NearFarScalar(1.5e2, 1.0, 1.5e5, 0.0),
//根据告诉改变透明度
horizontalOrigin: LSGlobe.HorizontalOrigin.LEFT,
pixelOffset: new LSGlobe.Cartesian2(15, -15),
disableDepthTestDistance: 0,
//标注的遮挡距离设置为100则视角与标注的距离大于100米时会有遮挡
scale: 0.5
},
billboard: {
image: "http://uatonline.wish3d.com/GEMarker/1.png",
//标注图标路径
width: 64,
height: 64,
disableDepthTestDistance: 0,
//标注的遮挡距离设置为100则视角与标注的距离大于100米时会有遮挡
scale: 0.5,
translucencyByDistance: new LSGlobe.NearFarScalar(1.5e2, 1.0, 1.5e5, 0.0),
},
//标注唯一标识
show: true //标绘点对象的true显示,false隐藏属性
});
},
LSGlobe.ScreenSpaceEventType.LEFT_CLICK)
获取许可码和许可服务路径
//api_url :是Earth访问域名的host
var licenseCode, licenseUrl;
$.ajax ({
url : api_url + "/wish3dearth/api/access/v1.0.0/getHardWareCode",
type : "get",
async : false,
success:function(result){
if(result.code == 0){
licenseCode = result.data;
licenseUrl = api_url + "/wish3dearth/api/access/v1.0.0";
}else{
console.log(result);
}
},
error : function (err){
console.log(err);
}
});
拾取场景对象
var handler = new LSGlobe.ScreenSpaceEventHandler(viewer.scene.canvas);
handler.setInputAction(function(movement) {
viewer.scene.useDepthPicking = false;
var aPickObj = scene.drillPick(movement.position);
viewer.scene.useDepthPicking = true;
for (var i = 0; i < aPickObj.length; i++) {
var posit = aPickObj[i];
if (posit.id && posit.id.billboard && posit.id.label) {
//posit.id就是标会点对象
}
}
}
获取当前的相机位置信息
获取当前相机的信息
var oPos=viewer.camera.position;
var oDirection=viewer.camera.direction;
var oUp=viewer.camera.up;
定位指定位置
viewer.camera.flyTo({
duration:1.5,//时长
destination: new LSGlobe.Cartesian3(oPos.x, oPos.y, oPos.z),
orientation: {
direction: new LSGlobe.Cartesian3(oDirection.x, oDirection.y,oDirection.z),
up: new LSGlobe.Cartesian3(oUp.x, oUp.y, oUp.z)
}
})