JOGL 3D立方体
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小牛编辑
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2023-03-14
在本节中,我们将学习如何创建3D立方体。因此,首先创建六个相同大小的四边形,并以这样的方式放置它们,通过连接它们,我们将得到一个合适的立方体。我们还将旋转这个立方体以查看它的所有侧面。
要创建旋转立方体,请查看以下示例:
package cn.xnip;
import com.jogamp.opengl.util.FPSAnimator;
import javax.media.opengl.*;
import javax.media.opengl.awt.GLCanvas;
import javax.media.opengl.glu.GLU;
import javax.swing.*;
public class J3DCube implements GLEventListener {
private GLU glu = new GLU();
private float rotation = 0.0f;
@Override
public void display(GLAutoDrawable drawable) {
final GL2 gl = drawable.getGL().getGL2();
gl.glClear(GL2.GL_COLOR_BUFFER_BIT | GL2.GL_DEPTH_BUFFER_BIT);
gl.glLoadIdentity();
gl.glTranslatef(0f, 0f, -2.0f);
gl.glRotatef(rotation, 1.0f, 1.0f, 1.0f);
gl.glBegin(GL2.GL_QUADS);
gl.glColor3f(0f, 0f, 1f); //Blue color
//Top Quadrilateral
gl.glVertex3f(0.5f, 0.5f, -0.5f); //Upper Right
gl.glVertex3f(-0.5f, 0.5f, -0.5f); // Upper Left
gl.glVertex3f(-0.5f, 0.5f, 0.5f); // Bottom Left
gl.glVertex3f(0.5f, 0.5f, 0.5f); // Bottom Right
//Below Quadrilateral
gl.glColor3f(1f, 0f, 0f); //Red color
gl.glVertex3f(0.5f, -0.5f, 0.5f); // Upper Right
gl.glVertex3f(-0.5f, -0.5f, 0.5f); // Upper Left
gl.glVertex3f(-0.5f, -0.5f, -0.5f); // Bottom Left
gl.glVertex3f(0.5f, -0.5f, -0.5f); // Bottom Right
//Front Quadrilateral
gl.glColor3f(0f, 1f, 0f); //Green color
gl.glVertex3f(0.5f, 0.5f, 0.5f); // Upper Right
gl.glVertex3f(-0.5f, 0.5f, 0.5f); // Upper Left
gl.glVertex3f(-0.5f, -0.5f, 0.5f); // Bottom Left
gl.glVertex3f(0.5f, -0.5f, 0.5f); // Bottom Right
//Back Quadrilateral
gl.glColor3f(1f, 1f, 0f); //Yellow
gl.glVertex3f(0.5f, -0.5f, -0.5f); // Bottom Left
gl.glVertex3f(-0.5f, -0.5f, -0.5f); // Bottom Right
gl.glVertex3f(-0.5f, 0.5f, -0.5f); // Upper Right
gl.glVertex3f(0.5f, 0.5f, -0.5f); // Upper Left
//Left Quadrilateral
gl.glColor3f(1f, 0f, 1f); //Purple
gl.glVertex3f(-0.5f, 0.5f, 0.5f); // Upper Right
gl.glVertex3f(-0.5f, 0.5f, -0.5f); // Upper Left
gl.glVertex3f(-0.5f, -0.5f, -0.5f); // Bottom Left
gl.glVertex3f(-0.5f, -0.5f, 0.5f); // Bottom Right
//Right Quadrilateral
gl.glColor3f(0f, 1f, 1f); //Cyan
gl.glVertex3f(0.5f, 0.5f, -0.5f); // Upper Right
gl.glVertex3f(0.5f, 0.5f, 0.5f); // Upper Left
gl.glVertex3f(0.5f, -0.5f, 0.5f); // Bottom Left
gl.glVertex3f(0.5f, -0.5f, -0.5f); // Bottom Right
gl.glEnd();
gl.glFlush();
rotation += 0.6f;
}
@Override
public void dispose(GLAutoDrawable drawable) {
}
@Override
public void init(GLAutoDrawable drawable) {
}
@Override
public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
final GL2 gl = drawable.getGL().getGL2();
if (height <= 0)
height = 1;
final float h = (float) width / (float) height;
gl.glViewport(0, 0, width, height);
gl.glMatrixMode(GL2.GL_PROJECTION);
gl.glLoadIdentity();
glu.gluPerspective(45.0f, h, 1.0, 20.0);
gl.glMatrixMode(GL2.GL_MODELVIEW);
gl.glLoadIdentity();
}
public static void main(String[] args) {
final GLProfile gp = GLProfile.get(GLProfile.GL2);
GLCapabilities cap = new GLCapabilities(gp);
final GLCanvas gc = new GLCanvas(cap);
J3DCube cube = new J3DCube();
gc.addGLEventListener(cube);
gc.setSize(400, 400);
final JFrame frame = new JFrame("xnip.cn:3D cube");
frame.add(gc);
frame.setSize(600, 500);
frame.setVisible(true);
final FPSAnimator animator = new FPSAnimator(gc, 200, true);
animator.start();
}
}
输出结果为: