var texture = new THREE.TextureLoader().load("aa.jpg");
var bricks = [new THREE.Vector2(0, .666), new THREE.Vector2(.5, .666), new THREE.Vector2(.5, 1), new THREE.Vector2(0, 1)];
var clouds = [new THREE.Vector2(.5, .666), new THREE.Vector2(1, .666), new THREE.Vector2(1, 1), new THREE.Vector2(.5, 1)];
var crate = [new THREE.Vector2(0, .333), new THREE.Vector2(.5, .333), new THREE.Vector2(.5, .666), new THREE.Vector2(0, .666)];
var stone = [new THREE.Vector2(.5, .333), new THREE.Vector2(1, .333), new THREE.Vector2(1, .666), new THREE.Vector2(.5, .666)];
var water = [new THREE.Vector2(0, 0), new THREE.Vector2(.5, 0), new THREE.Vector2(.5, .333), new THREE.Vector2(0, .333)];
var wood = [new THREE.Vector2(.5, 0), new THREE.Vector2(1, 0), new THREE.Vector2(1, .333), new THREE.Vector2(.5, .333)];
var geometry = new THREE.CubeGeometry(4,4,4);
geometry.faceVertexUvs[0][0] = [ bricks[0], bricks[1], bricks[3] ];
geometry.faceVertexUvs[0][1] = [ bricks[1], bricks[2], bricks[3] ];
geometry.faceVertexUvs[0][2] = [ clouds[0], clouds[1], clouds[3] ];
geometry.faceVertexUvs[0][3] = [ clouds[1], clouds[2], clouds[3] ];
geometry.faceVertexUvs[0][4] = [ crate[0], crate[1], crate[3] ];
geometry.faceVertexUvs[0][5] = [ crate[1], crate[2], crate[3] ];
geometry.faceVertexUvs[0][6] = [ stone[0], stone[1], stone[3] ];
geometry.faceVertexUvs[0][7] = [ stone[1], stone[2], stone[3] ];
geometry.faceVertexUvs[0][8] = [ water[0], water[1], water[3] ];
geometry.faceVertexUvs[0][9] = [ water[1], water[2], water[3] ];
geometry.faceVertexUvs[0][10] = [ wood[0], wood[1], wood[3] ];
geometry.faceVertexUvs[0][11] = [ wood[1], wood[2], wood[3] ];
var material = new THREE.MeshLambertMaterial({
map:texture,
});
var cube = new THREE.Mesh(geometry,material);
cube.castShadow = true;
cube.position.set(-6,3,0);
scene.add(cube);
其中 aa.jpg 是一张包含六个侧面的组合图