因此,我有一堂课,必须编写程序来制作Simon。我知道我的做法不一定是最好的方法,但是,他有一些晦涩的要求,所以这就是我这样做的原因。
我的程序即将完成,但是有一个主要问题。当我按下重设”按钮时,我调用了一种称为“重设”的方法,该方法又将计算机设置为
播放其第一步。
在此期间,将进行图形更新。
当我自己调用reset方法时,它可以按预期工作。当我按下reset按钮时,它会执行所有图形更新,直到完成为止。有没有办法让该方法在按下按钮后运行?
我的主程序
package game;
import java.awt.Color;
import java.awt.Container;
import java.awt.Dimension;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.util.Random;
import javax.swing.JFrame;
import javax.swing.JPanel;
import components.*;
@SuppressWarnings("serial")
public class Simonish extends JFrame implements ActionListener, MouseListener {
private Color[][] ColorSwatch = {{Color.RED,Color.PINK},{Color.GREEN,Color.YELLOW}};
private int width = 2;
private int height = 2;
private int panSize = 200;
private SPane[][] panBoard;
private int[] Sequence;
private int CurrentSequenceLeingth = 0;
private int SequenceLeingth = 10000;
private Random r = new Random();
boolean LastButtonClicked = false;
private int LastButtonPressed = 0;
private int sequencePart = 0;
private boolean turn = false; //f=computer t=player
Container pane;
JPanel boardPanel;
ScoreBoard scorePanel;
private Simonish(){
scorePanel = new ScoreBoard(0,width,panSize);
scorePanel.getResetBtn().addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e){
resetGame();
}
});
this.setTitle("Simonish");
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.setResizable(false);
pane = this.getContentPane();
pane.setLayout(null);
resetGame();
}
private void play(){
if(!turn)
ComputerTurn();
else
PlayerTurn();
}
private void ComputerTurn(){
CurrentSequenceLeingth++;
scorePanel.AddScore(1);
PlaySequenc();
turn = true;
}
private void PlayerTurn(){
if((LastButtonPressed == Sequence[sequencePart]))
{
sequencePart++;
LastButtonClicked = false;
}else
{
loose();
return;
}
if(sequencePart >= CurrentSequenceLeingth)
{
sequencePart = 0;
turn = false;
play();
}
}
private void loose(){
System.out.println("you loose");
resetGame();
}
private void PlaySequenc(){
for(int i = 0 ; i < CurrentSequenceLeingth ; i++)
{
panBoard[Sequence[i]/2][Sequence[i]%2].pressPane();
try {
Thread.sleep(100);
} catch (InterruptedException e) {}
}
}
private void resetGame() {
pane.removeAll();
pane.setPreferredSize(new Dimension(width*panSize, (height) * panSize + 75));
pane.add(scorePanel);
initPanes();
LastButtonClicked = false;
LastButtonPressed = 0;
initBtns();
turn = false;
CurrentSequenceLeingth = 3;
Sequence = new int[SequenceLeingth];
initSeq();
pane.update(pane.getGraphics());
this.pack();
this.setLocationRelativeTo(null);
this.setVisible(true);
play();
}
private void initSeq() {
for(int i = 0 ; i < SequenceLeingth ; i++)
{
Sequence[i] = r.nextInt(4);
}
}
private void initBtns() {
this.panBoard = new SPane[width][height];
for(int w = 0; w < width; w++) {
for(int h = 0; h < height; h++) {
panBoard[w][h] = new SPane(w, h, panSize,ColorSwatch[w][h]);
panBoard[w][h].addMouseListener(this);
pane.add(panBoard[w][h]);
pane.addMouseListener(this);
}
}
}
public static void main(String[] args){
new Simonish();
}
private void initPanes() {
//TODO
}
@Override
public void actionPerformed(ActionEvent e) {
}
@Override
public void mouseClicked(MouseEvent e) {
}
@Override
public void mouseEntered(MouseEvent e) {
}
@Override
public void mouseExited(MouseEvent e) {
}
@Override
public void mousePressed(MouseEvent e) {
}
@Override
public void mouseReleased(MouseEvent e) {
}
}
The ScoreBoard Class
package components;
import java.awt.BorderLayout;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.SwingConstants;
import javax.swing.Timer;
@SuppressWarnings({ "serial", "unused" })
public class ScoreBoard extends JPanel {
private int score;
private JLabel SimonNumberLabel;
private JLabel timerLabel;
private JButton resetBtn;
public ScoreBoard(int bombsCnt,int w,int w2) {
score = bombsCnt;
SimonNumberLabel = new JLabel("Sequence Leingth: " + Integer.toString(bombsCnt), SwingConstants.CENTER);
resetBtn = new JButton("reset");
setBounds(0, 0, w*w2, 3*25);
this.setLayout(new GridLayout(1,3));
add(SimonNumberLabel);
add(resetBtn);
}
public void AddScore(int update) {
score += update;
SimonNumberLabel.setText("Sequence Leingth: " + Integer.toString(score));
}
public JButton getResetBtn() {
return resetBtn;
}
}
The SPane Class
package components;
import java.awt.Color;
import java.awt.GridLayout;
import javax.swing.BorderFactory;
import javax.swing.JPanel;
import javax.swing.border.BevelBorder;
@SuppressWarnings("serial")
public class SPane extends JPanel{
Color C;
Color DC;
int x;
int y;
public SPane(int x, int y, int size, Color colorSwatch) {
this();
this.x = x;
this.y = y;
this.setLayout(new GridLayout(x+1,y+1));
this.setBounds(x*size, y*size+75, size, size);
C = colorSwatch;
DC = C;
DC = DC.darker();
this.setBackground(DC);
this.setVisible(true);
}
public SPane() {
this.setBorder(BorderFactory.createBevelBorder(BevelBorder.RAISED));
}
public void resetSPane() {
// TODO Auto-generated method stub
}
public void pressPane()
{
this.setBackground(C);
System.out.println("dsfdsfsdfsdf");
try{
Thread.sleep(1000);
}catch (Exception e) {}
this.setBackground(DC);
}
public void clicked() {
this.setBackground(Color.GREEN);
}
}
这是第一个罪魁祸首……
private void PlaySequenc(){
for(int i = 0 ; i < CurrentSequenceLeingth ; i++)
{
panBoard[Sequence[i]/2][Sequence[i]%2].pressPane();
try {
Thread.sleep(100);
} catch (InterruptedException e) {}
}
}
这是从事件调度线程的内容中调用的,
这阻止了它处理任何新的更新或更新UI。
有关更多 详细信息,请参阅 Swing中的并发。
请考虑使用Swing Timer,有关 更多详细信息,请参见如何使用Swing
计时器。
pane.update(pane.getGraphics());在
您在Swing中曾经做过的最糟糕的事情中(非常重要)排名很高Thread.sleep。
看看AWT和
Swing中的 绘画以及
执行自定义
绘画,以
了解绘画在Swing中的工作方式
避免使用null布局,像素完美布局是
现代ui设计中的一种幻觉。有太多因素会影响
组件的单个大小,您无法控制。Swing旨在与
布局经理为核心一起工作,舍弃这些问题不会导致问题
和问题的终结,您将花费越来越多的时间来尝试纠正问题
您可能希望通读Java TM编程语言的代码约定,这将使人们更容易阅读您的代码,并使您阅读其他代码更容易
例如…
因此,此示例非常基础。它具有三个按钮…
对于您而言,我仍然认为Swing Timer
是最佳选择,因为aSwingWorker
可以备份更新,一次吐出所有更新,这违背了您为什么要使用它的目的。
import java.awt.AlphaComposite;
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import java.util.logging.Level;
import java.util.logging.Logger;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingWorker;
import javax.swing.Timer;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class Sequence {
public static void main(String[] args) {
new Sequence();
}
public Sequence() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
private List<SequencePane> panels = new ArrayList<>(4);
private Timer timer;
private int sequenceIndex;
public TestPane() {
setLayout(new BorderLayout());
Color colors[] = new Color[]{Color.RED, Color.GREEN, Color.BLUE, Color.YELLOW};
for (int index = 0; index < 4; index++) {
panels.add(new SequencePane(colors[index]));
}
JPanel content = new JPanel(new GridLayout(2, 2));
for (SequencePane pane : panels) {
content.add(pane);
}
add(content);
JButton wrong = new JButton("The wrong way");
JButton timerButton = new JButton("The Timer way");
JButton workerButton = new JButton("The Worker way");
JPanel actions = new JPanel();
actions.add(wrong);
actions.add(timerButton);
actions.add(workerButton);
add(actions, BorderLayout.SOUTH);
wrong.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
Collections.shuffle(panels);
for (SequencePane pane : panels) {
try {
pane.setHighlighted(true);
Thread.sleep(250);
pane.setHighlighted(false);
} catch (InterruptedException ex) {
}
}
}
});
timer = new Timer(250, new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
if (sequenceIndex > 0) {
panels.get(sequenceIndex - 1).setHighlighted(false);
}
if (sequenceIndex < panels.size()) {
panels.get(sequenceIndex).setHighlighted(true);
sequenceIndex++;
} else {
timer.stop();
// All done, call some "play" method to begin playing
}
}
});
timerButton.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
timer.stop();
Collections.shuffle(panels);
sequenceIndex = 0;
timer.start();
}
});
SwingWorker worker = new SwingWorker<Object, SequenceState>() {
@Override
protected Object doInBackground() throws Exception {
for (SequencePane pane : panels) {
publish(new SequenceState(pane, true));
Thread.sleep(100);
publish(new SequenceState(pane, false));
}
return null;
}
@Override
protected void process(List<SequenceState> chunks) {
SequenceState state = chunks.get(chunks.size() - 1);
state.applyState();
}
@Override
protected void done() {
// Back in the EDT, call what ever "play" method you need
}
};
workerButton.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
Collections.shuffle(panels);
SequenceWorker worker = new SequenceWorker();
worker.execute();
}
});
}
public class SequenceWorker extends SwingWorker<Object, SequenceState> {
@Override
protected Object doInBackground() throws Exception {
for (SequencePane pane : panels) {
publish(new SequenceState(pane, true));
Thread.sleep(250);
publish(new SequenceState(pane, false));
}
return null;
}
@Override
protected void process(List<SequenceState> chunks) {
for (SequenceState state : chunks) {
state.applyState();
}
}
@Override
protected void done() {
// Back in the EDT, call what ever "play" method you need
}
}
public class SequenceState {
private SequencePane sequencePane;
private boolean highlighted;
public SequenceState(SequencePane sequencePane, boolean highlighted) {
this.sequencePane = sequencePane;
this.highlighted = highlighted;
}
public SequencePane getSequencePane() {
return sequencePane;
}
public boolean isHighlighted() {
return highlighted;
}
public void applyState() {
getSequencePane().setHighlighted(isHighlighted());
}
}
}
public class SequencePane extends JPanel {
private boolean highlighted;
public SequencePane(Color color) {
setOpaque(false);
setBackground(color);
}
public void setHighlighted(boolean highlighted) {
this.highlighted = highlighted;
repaint();
}
public boolean isHighlighted() {
return highlighted;
}
@Override
public Dimension getPreferredSize() {
return new Dimension(50, 50);
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
if (!isHighlighted()) {
g2d.setComposite(AlphaComposite.SrcOver.derive(0.25f));
}
g2d.setColor(getBackground());
g2d.fillRect(0, 0, getWidth(), getHeight());
g2d.dispose();
}
}
}
我想写一个GraphStage,可以通过发送另一个演员的消息来暂停/取消暂停。 下面截取的代码显示了一个简单的,它会生成随机数。当舞台具体化时,会向主管发送一条包含的消息(在中)。主管保留舞台的,因此可用于控制舞台。 这是supervisor actor的一个非常简单的实现: 我正在使用以下应用程序运行流: 当应用程序以“暂停”状态启动阶段ia并且不产生任何数字时。当我按下键时,我的舞台开始发出数
暂停脚本的当前线程。 #p::Pause ; 按一次 Win+P 会暂停脚本. 再按一次则取消暂停. Pause [, On|Off|Toggle, OperateOnUnderlyingThread?] 参数 On|Off|Toggle 如果为空或省略, 则它默认为 Toggle. 否则, 请指定下列单词的其中一个: Toggle:如果在当前线程下的潜在线程处于运行状态,则暂停当前线程,否则让潜
1.若要暂停训练,请按下该按钮。显示暂停。若要继续训练,请点击绿色箭头图标。 2.若要停止训练,在记录训练期间或处于暂停模式时长按该按钮三秒钟,直至计数器清零。或者您可以点击并按住显示屏上的红色停止按钮。 如果在暂停后停止训练,则暂停后经过的时间不包括在总训练时间内。
若要暂停训练 长按正面按钮 或 在训练视图中向右滑动,找出并轻触暂停图标。 通过向左滑动您可以在暂停模式中看到训练总结。 恢复暂停的训练 轻触绿色箭头图标。 停止训练 在训练期间或在暂停模式中,长按正面按钮直至绿色计时器一直倒数。 或 在暂停模式中,轻触并按住红色停止图标可结束记录。
1.若要暂停训练,请按“返回”按钮。显示“记录已暂停”。若要继续训练,请按“开始”。 2.若要停止训练,在训练记录或处于暂停模式时长按“返回”按钮三秒钟,直到显示“记录已结束”。 如果在暂停后停止训练,则暂停后经过的时间不包括在总训练时间内。
我投降。几周来,我一直试图找出是什么阻止了我的代码的图形部分更新收到的串行数据。第一次用Java编程。我有大约15年的编程经验,我习惯于解决自己的问题,但这超出了这种策略的有效性。我的申请由两个文件组成。 一个文件来自RXTX项目,每秒捕获两次以多个数据包形式发送的串行数据。这就像一个魅力(花了一些时间),我可以看到捕获的数据是正确和稳定的。 另一个文件是图形文件,由大约80个菜单组成,最终用户可