我投降。几周来,我一直试图找出是什么阻止了我的代码的图形部分更新收到的串行数据。第一次用Java编程。我有大约15年的编程经验,我习惯于解决自己的问题,但这超出了这种策略的有效性。我的申请由两个文件组成。
一个文件来自RXTX项目,每秒捕获两次以多个数据包形式发送的串行数据。这就像一个魅力(花了一些时间),我可以看到捕获的数据是正确和稳定的。
另一个文件是图形文件,由大约80个菜单组成,最终用户可以在其中读取或有时写入值。使用鼠标按钮导航到目前为止,滚动条上的事件已完成。这一部分也能正常工作。可以读取、更改和保存值等。
我被卡住的地方是,从串行文件更新的值永远不会更新图形屏幕。我尝试了数百个例子和教程(很多来自这个网站),但都没有成功。
对象相关语言的概念对我来说是新的,仍然很混乱。我很确定我的问题涉及继承和类。线程是另一个候选对象......已经将代码削减到最小的大小,仍然可以运行并呈现我的问题,希望有人能看到哪里出了问题。
package components;
import gnu.io.CommPort;
import gnu.io.CommPortIdentifier;
import gnu.io.SerialPort;
import gnu.io.SerialPortEvent;
import java.io.IOException;
import java.io.InputStream;
import java.io.OutputStream;
import javax.swing.SwingUtilities;
public class SerialComm extends ScreenBuilder implements java.util.EventListener {
InputStream in;
public SerialComm() {
super();
}
public interface SerialPortEventListener
extends java.util.EventListener {
}
void connect(String portName) throws Exception {
CommPortIdentifier portIdentifier = CommPortIdentifier.getPortIdentifier("COM1");
if (portIdentifier.isCurrentlyOwned()) {
System.out.println("Error: Port is currently in use");
} else {
CommPortIdentifier.getPortIdentifier("COM1");
System.out.println("" + portName);
CommPort commPort = portIdentifier.open("COM1", 2000);
if (commPort instanceof SerialPort) {
SerialPort serialPort = (SerialPort) commPort;
serialPort.setSerialPortParams(115200, SerialPort.DATABITS_8, SerialPort.STOPBITS_2, SerialPort.PARITY_NONE);
InputStream in = serialPort.getInputStream();
OutputStream out = serialPort.getOutputStream();
serialPort.addEventListener(new SerialComm.SerialReader(in));
serialPort.notifyOnDataAvailable(true);
(new Thread(new SerialComm.SerialReader(in))).start();
// TX functionality commented for now
// (new Thread(new SerialWriter(out))).start();
} else {
System.out.println("Error: Only serial ports are handled by this example.");
}
}
}
public class SerialReader extends SerialComm implements Runnable,
gnu.io.SerialPortEventListener {
public SerialReader(InputStream in) {
this.in = in;
}
@Override
public void run() {
count=11; // just for test. run is normally empty
count2=count; // and real code runs within serialEvent()
System.out.println("SerialReader " + count);
dspUpdate(); // do some desperate stuff in graphics file
System.out.println("Post Update " + count);
}
@Override
public void serialEvent(SerialPortEvent event) {
System.out.println("SerialEvent");
switch (event.getEventType()) {
case SerialPortEvent.DATA_AVAILABLE:
try {
synchronized (in) {
while (in.available() < 0) {
in.wait(1, 800000);
} //in real code RX data is captured here twice a sec
} //and stored into buffers defined in ScreenBuilder
//dspUpdate() is called from here to make ScreenBuilder update its screen
//That never happens despite all my attempts
} catch (IOException e) {
System.out.println("IO Exception");
} catch (InterruptedException e) {
System.out.println("InterruptedException caught");
}
}
}
}
/* "main" connect PC serial port and start graphic part of application
* To demonstrate problem with no serial data stream present
* order of init between serial port and graphics are switched
*/
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
ScreenBuilder screen = new ScreenBuilder();
screen.createAndShowGUI();
System.out.println("Created GUI");
}
});
try {
(new SerialComm()).connect("COM1");
} catch (Exception e) {
System.out.println("Error");
e.printStackTrace();
}
}
}
还有图形文件
package components;
import java.awt.*;
import javax.swing.SwingUtilities;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.BorderFactory;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.event.*;
public class ScreenBuilder extends JPanel implements ActionListener {
public Font smallFont = new Font("Dialog", Font.PLAIN, 12);
Color screenColor;
Color lineColor;
short btn=0;
short count;
short count2;
Button helpButton;
public static void createAndShowGUI() {
System.out.println("Created GUI on EDT? "
+ SwingUtilities.isEventDispatchThread());
JFrame f = new JFrame("JUST A TEST");
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.add(new ScreenBuilder());
f.pack();
f.setVisible(true);
}
public void dspButton() {
setLayout(null);//
helpButton = new Button("?");
helpButton.setLocation(217, 8); // set X, Y
helpButton.setSize(16, 14); //Set Size X, Y //
helpButton.addActionListener(this);
add(helpButton);
setBackground(Color.black);
helpButton.setBackground(Color.black);
screenColor = Color.black;
helpButton.setForeground(Color.white);
lineColor = Color.white;
}
@Override
public void actionPerformed(ActionEvent e) {
if (e.getSource() == helpButton) {
count2++;
System.out.println("Pressed Button ");
repaint();
}
}
public ScreenBuilder() {
setBorder(BorderFactory.createLineBorder(Color.black));
}
@Override
public Dimension getPreferredSize() {
return new Dimension(240, 180);
}
public void dspUpdate() {
/*
* This function is called from SerialComm
* Should be called when serial packets have arrived (twice a second)
* and update screen with values from serial stream
* For now just a test var to validate that values from SerialComm
* get to here (they do)
*/
count++;
System.out.println("Update Count " + count);
System.out.println("Update Count2 " + count2);
// revalidate(); // another futile attempt to update screen
// repaint();
}
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
g.setColor(lineColor);
g.setFont(smallFont);
count++;
g.drawString("" + count, 130, 20);
g.drawString("" + count2, 150, 20);
if (btn == 0) {
dspButton();
btn = 1;
}
}
}
你遇到的最大问题是把所有东西都放进图形用户界面类中。试着把你的模型(后端串行通信的东西)和你的前端(漂亮的图形用户界面的东西)分开,你会省去很多头痛。在我试着为你做的例子中——它在一个文件中,但是你可能应该把它分成3个部分:模型、视图和控制(控制是模型和视图之间的通信)。
如果您将串行通信代码(您说它正在工作)添加到模型,而不是示例线程,那么您应该能够在视图和模型之间进行通信,而不会有太多麻烦。我尽量保存你的代码。
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
public class TranslucentWindow {
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
try {
View screen = new View();
System.out.println("Created GUI");
Model model = new Model();
Control c = new Control(screen, model);
} catch (Exception e) {
System.out.println("Error");
e.printStackTrace();
}
}
});
}
//Only cares about the backend. Simplified because you said all the backend code was working right.
public static class Model{
//Data that was updated - you can change this to whatever you want.
public String count;
//Listener that notifies anyone interested that data changed
public ActionListener refreshListener;
public void run() {
//As a sample, we're updating info every 1/2 sec. But you'd have your Serial Listener stuff here
Thread t = new Thread(new Runnable(){
@Override
public void run() {
int i = 0;
while(true){
dspUpdate(i++);
try {
Thread.sleep(500);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}});
t.start();
}
//Update data and notify your listeners
public void dspUpdate(int input) {
count = String.valueOf(input);
System.out.println("Update Count " + count);
refreshListener.actionPerformed(new ActionEvent(this, input, "Update"));
}
}
//Only cares about the display of the screen
public static class View extends JPanel {
public Font smallFont = new Font("Dialog", Font.PLAIN, 12);
Color screenColor;
Color lineColor;
short btn=0;
String modelRefreshInfo;
int buttonPressCount;
Button helpButton;
public View(){
//Build Panel
dspButton();
//Create and show window
System.out.println("Created GUI on EDT? "+ SwingUtilities.isEventDispatchThread());
JFrame f = new JFrame("JUST A TEST");
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.add(this);
f.pack();
f.setVisible(true);
}
public void dspButton() {
setLayout(null);//
helpButton = new Button("?");
helpButton.setLocation(217, 8); // set X, Y
helpButton.setSize(16, 14); //Set Size X, Y //
add(helpButton);
setBackground(Color.black);
helpButton.setBackground(Color.black);
screenColor = Color.black;
helpButton.setForeground(Color.white);
lineColor = Color.white;
}
@Override
public Dimension getPreferredSize() {
return new Dimension(240, 180);
}
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
g.setColor(lineColor);
g.setFont(smallFont);
g.drawString("ModelUpdates: " + modelRefreshInfo, 10, 20);
g.drawString("RefreshCount: " + buttonPressCount, 10, 40);
if (btn == 0) {
dspButton();
btn = 1;
}
}
}
//Links up the view and the model
public static class Control{
View screen;
Model model;
public Control(View screen, Model model){
this.screen = screen;
//Tells the screen what to do when the button is pressed
this.screen.helpButton.addActionListener(new ActionListener(){
@Override
public void actionPerformed(ActionEvent e) {
//Update the screen with the model's info
Control.this.screen.buttonPressCount++;
System.out.println("Pressed Button ");
Control.this.screen.repaint();
}
});
this.model = model;
//Hands new data in the model to the screen
this.model.refreshListener = new ActionListener(){
@Override
public void actionPerformed(ActionEvent e) {
//Update the screen with the model's info
Control.this.screen.modelRefreshInfo = Control.this.model.count;
System.out.println("Model Refreshed");
Control.this.screen.repaint();
}
};
//Starts up the model
this.model.run();
}
}
}
LSV会不定期对图源进行更新,这时只需点击“图源更新”即可自动更新图源。对于已有图源的更新需要将已加载的图源移除后重新加载才可以看见更新后的效果。
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