CGPoint vector = ccpSub( creep.mySprite.position,touchLocation);
CGFloat vectorAngle = ccpToAngle(vector);
int speed = 100;
CCMoveBy *creepMove = [CCMoveBy actionWithDuration:0.5 position:ccp(speed*cosf(vectorAngle),//0
speed*sinf(vectorAngle))];
[creep.mySprite runAction:creepMove];