编辑器进程,
进入方式
D:\godot2\bin\godot.windows.tools.32.exe --path E:\G3WorkCode\Simple --editor
E:\godot\bin\godot.windows.tools.32.exe --path E:\G4WorkProject\Simple --editor
D:\godot2\bin\godot.windows.tools.64.exe --path E:\G3WorkCode\Simple --editor
D:\godot2\bin\godot.windows.tools.64.exe --path E:\G3WorkCode\SimpleDebug --editor
本文主要搞清楚资源文件与材质一些信息
void EditorNode::_dialog_action(String p_file)
RESOURCE_SAVE_AS
save_resource_in_path(saving_resource, p_file);
资源保存基类
class ResourceFormatSaver : public Reference
各个派生类
加密
class ResourceFormatSaverCrypto : public ResourceFormatSaver
二进制
class ResourceFormatSaverBinary : public ResourceFormatSaver
class ResourceSaverPNG : public ResourceFormatSaver
class ResourceFormatSaverNativeScript : public ResourceFormatSaver
ResourceFormatSaverPluginScript : public ResourceFormatSaver
class GDNativeLibraryResourceSaver : public ResourceFormatSaver
class ResourceFormatSaverGDScript : public ResourceFormatSaver
class ResourceFormatSaverCSharpScript : public ResourceFormatSaver
class ResourceFormatSaverText : public ResourceFormatSaver
class ResourceFormatSaverShader : public ResourceFormatSaver
一共10个
使用者为class ResourceSaver
管理成员:
static Ref<ResourceFormatSaver> saver[MAX_SAVERS];
class EditorPropertyResource : public EditorProperty