iOS 动画Animation详解, UIView动画(UIView属性动画,UIViewTransition动画,UIView Block动画),CALayer动画(CABasicAnima...)

左丘涵畅
2023-12-01
iOS 动画Animation详解, UIView动画(UIView属性动画,UIViewTransition动画,UIView Block动画),CALayer动画(CABasicAnima, CAKeyframeAnimation, CATransition, CAAnimationGroup)
//
//  FirstVC.m
//  LessonAnimation
//
//  Created by lanouhn on 14-9-17.
//  Copyright (c) 2014年 vaercly@163.com 陈聪雷. All rights reserved.
//

#import "FirstVC.h"

@interface FirstVC ()

@end

@implementation FirstVC
/*
    创建xib过程
    1 创建xib(名字和类名相同)
    2 文件拥有者为类名
    3 和类的view连线
 */
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
    self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
    if (self) {
        // Custom initialization
    }
    return self;
}

- (void)viewDidLoad
{
    [super viewDidLoad];
    // Do any additional setup after loading the view from its nib.
}

- (void)didReceiveMemoryWarning
{
    [super didReceiveMemoryWarning];
    // Dispose of any resources that can be recreated.
}

//UIView属性动画
- (IBAction)pressPropertyAnimation:(id)sender {
    //1 准备动画
    //参数1: 动画的作用, 用来区分多个动画, 参数二: 传递参数用 nil:OC中使用 NULL:C语言使用
    [UIView beginAnimations:@"改变大小" context:NULL];
    //在准备动画的时候可以设置动画的属性
    [UIView setAnimationDuration:2];//设置动画的持续时间
    [UIView setAnimationDelegate:self];
    [UIView setAnimationWillStartSelector:@selector(startAnimation)];
//    [UIView setAnimationDelay:1];//动画延迟执行时间
    [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];//动画的曲线
    [UIView setAnimationRepeatCount:20];//动画的重复次数
    [UIView setAnimationRepeatAutoreverses:YES];//动画往返执行, 必须设置动画的重复次数
    //2 修改view的属性, 可以同时修改多个属性 注意:不是所有的属性都可以修改的(只有frame, center, bounds, backgroundColor, alpha, transform 可以修改)
    self.changeView.frame = CGRectMake(110, 100, 100, 100);
//    self.changeView.backgroundColor = [UIColor brownColor];
    self.changeView.backgroundColor = [UIColor colorWithRed:arc4random() % 256 / 255.0 green:arc4random() % 256 / 255.0 blue:arc4random() % 256 / 255.0 alpha:0.5];
    //3 提交并执行动画
    [UIView commitAnimations];
}
//UIView过度动画
- (IBAction)pressTranstionAnimation:(id)sender {
    //1 准备动画
    [UIView beginAnimations:@"过度动画" context:NULL];
    [UIView setAnimationDuration:5];
    [UIView setAnimationRepeatCount:50];
    //2 设置过度样式
    //参数1: 过度样式, 参数2: 指定那个View做动画, 参数3: 是否设置缓存
    [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:self.changeView cache:YES];
    self.changeView.backgroundColor = [UIColor colorWithRed:arc4random() % 256 / 255.0 green:arc4random() % 256 / 255.0 blue:arc4random() % 256 / 255.0 alpha:0.5];
    //3 提交并执行动画
    [UIView commitAnimations];
}

//Block动画
- (IBAction)pressBlockAnimation:(id)sender {
    //只有一行代码 Block动画实质是对UIView动画的封装
    //参数1:动画时长 参数2:Block: 设置要修改的View属性
    /*
    [UIView animateWithDuration:2 animations:^{
        self.changeView.backgroundColor = [UIColor orangeColor];
    }];
     */
    //第二种Block
    /*
    //参数1:动画时长 参数2:Block: 设置要修改的View属性 参数3: 动画完成时调用
    [UIView animateWithDuration:2 animations:^{
        self.changeView.backgroundColor = [UIColor orangeColor];
    } completion:^(BOOL finished) {
        //finished判断动画是否完成
        if (finished) {
            NSLog(@"finished");
        }
    }];
    */
    //第三种Block
    /*
    [UIView animateWithDuration:2 delay:1 options:UIViewAnimationOptionCurveEaseInOut animations:^{
//        设置要修改的View属性
        self.changeView.backgroundColor = [UIColor orangeColor];
    } completion:^(BOOL finished) {
        //finished判断动画是否完成
        if (finished) {
            NSLog(@"finished");
        }
    }];
     */
    //对过度动画的封装
    //参数1: 改变的View 参数2:动画时长 参数3:动画类型 参数4 Block: 设置要修改的View属性 参数5:完成后的操作
    [UIView transitionWithView:self.changeView duration:2 options:UIViewAnimationOptionTransitionFlipFromLeft animations:^{
        self.changeView.backgroundColor = [UIColor orangeColor];
    } completion:^(BOOL finished) {
        //finished判断动画是否完成
        if (finished) {
            NSLog(@"finished");
        }
    }];
}

#pragma mark - AnimationDelegate
//动画将要开始时调用
- (void)animationWillStart:(NSString *)animationID context:(void *)context
{
    NSLog(@"start: %@, %@", animationID, context);
}

//动画结束时调用
- (void)animationDidStop:(NSString *)animationID finished:(NSNumber *)finished context:(void *)context
{
    NSLog(@"stop: %@, %@", animationID, context);
}

- (void)startAnimation
{
    NSLog(@"self");
}
- (void)dealloc {
    [_changeView release];
    [super dealloc];
}
@end
//
//  SecondVC.m
//  LessonAnimation
//
//  Created by lanouhn on 14-9-17.
//  Copyright (c) 2014年 vaercly@163.com 陈聪雷. All rights reserved.
//

#import "SecondVC.h"

@interface SecondVC ()

@end

@implementation SecondVC

- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
    self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
    if (self) {
        // Custom initialization
    }
    return self;
}

- (void)viewDidLoad
{
    [super viewDidLoad];
    // Do any additional setup after loading the view from its nib.
    NSLog(@"%@", NSStringFromCGRect(self.changeView.frame));
    NSLog(@"%f", CGRectGetWidth(self.changeView.frame));
    //UIView和CALayer的关系
    //UIView负责交互, frame以及显示CALayer
    //CALayer负责渲染, 并且它是UIView的一个readonly属性
    /*
    self.changeView.layer.cornerRadius = 100;//设置圆角, 参数是内切圆的半径, 若想画一个圆, 前提是view必须是正方形, 参数应该是view边长的一半
    self.changeView.layer.borderWidth = 1;//设置描边的宽度
    self.changeView.layer.borderColor = [UIColor orangeColor].CGColor;//设置描边的颜色(UIView上的颜色使用的是UIColor, CALayer上使用的颜色是CGColor)
    self.changeView.layer.shadowOffset = CGSizeMake(50, 100);//设置阴影的偏移量 width影响水平偏移(正右负左), height影响垂直偏移(正下负上)
    self.changeView.layer.shadowColor = [UIColor grayColor].CGColor;//阴影的偏移的颜色
    self.changeView.layer.shadowOpacity = 1;//阴影的不透明度, 取值范围(0 ~ 1), 默认是0, 就是透明的
     */
//    CAAnimation抽象类, 使用必须要使用其具体的子类
//    CAPropertyAnimation抽象子类, 需要子类化
//    CABasicAnimation
//    CAKeyframeAnimation
}

- (void)didReceiveMemoryWarning
{
    [super didReceiveMemoryWarning];
    // Dispose of any resources that can be recreated.
}

- (void)dealloc {
    [_changeView release];
    [super dealloc];
}
//CABasicAnimation基本动画 没有真正的修改属性值
- (IBAction)pressBasicAnimation:(id)sender {
    //1 创建并指定要修改的属性
//    KeyPath:CAlayer的属性名, 不是所有的属性都可以, 只有在头文件中出现animatable的属性才可以, 可以修改属性的属性, 例如:bounds.size
//    CALayer
    CABasicAnimation *basic = [CABasicAnimation animationWithKeyPath:@"bounds"];
    [basic setDuration:2];
    //2 修改属性值
    basic.fromValue = [NSValue valueWithCGRect:CGRectMake(0, 0, self.changeView.bounds.size.width, self.changeView.bounds.size.height)];
    basic.toValue = [NSValue valueWithCGRect:CGRectMake(0, 0, 300, 300)];
//    basic.byValue = 
    //3 添加动画
    //key做区分动画用
    [self.changeView.layer addAnimation:basic forKey:@"changColor"];
}

//CAKeyframeAnimation关键帧动画
- (IBAction)pressKeyFrameAnimation:(id)sender {
    /*
    //1 创建动画
    CAKeyframeAnimation *keyFrame = [CAKeyframeAnimation animationWithKeyPath:@"bounds"];
    [keyFrame setDuration:2];
    //2 修改属性
    keyFrame.values = @[[NSValue valueWithCGRect:CGRectMake(0, 0, self.changeView.bounds.size.width, self.changeView.bounds.size.height)], [NSValue valueWithCGRect:CGRectMake(0, 0, 250, 250)], [NSValue valueWithCGRect:CGRectMake(0, 0, 300, 300)]];
//    keyTimes:值代表了出现动画的时刻, 值得范围是0~1, 值必须是递增的, keyTimes和values是一一对应的
    keyFrame.keyTimes = @[@(0.4), @(0.6), @(1)];
    //3 添加动画
    [self.changeView.layer addAnimation:keyFrame forKey:@"keyFrame"];
    */
    CAKeyframeAnimation *keyFrame = [CAKeyframeAnimation animationWithKeyPath:@"backgroundColor"];
    [keyFrame setDuration:10];
    keyFrame.values = @[(id)[UIColor redColor].CGColor, (id)[UIColor orangeColor].CGColor, (id)[UIColor yellowColor].CGColor, (id)[UIColor greenColor].CGColor, (id)[UIColor blueColor].CGColor];
    //keyTimes中的第一个值是0, 不能修改
    keyFrame.keyTimes = @[@(0.3), @(0.5), @(0.6), @(0.7), @(0.9)];
    [self.changeView.layer addAnimation:keyFrame forKey:nil];
}

//    CATransaction 过度动画
- (IBAction)pressTransition:(id)sender {
    //1 创建
    CATransition *transition = [CATransition animation];
    [transition setDuration:2];
    //2 设置过度样式
    transition.type = kCATransitionReveal;//控制样式
    transition.subtype = kCATransitionFromTop;//控制方向
    //添加动画
    [self.changeView.layer addAnimation:transition forKey:nil];
}

//    CAAnimationGroup 组动画
- (IBAction)pressAnimationGroup:(id)sender {
    
    //1 创建并指定要修改的属性
    //    KeyPath:CAlayer的属性名, 不是所有的属性都可以, 只有在头文件中出现animatable的属性才可以, 可以修改属性的属性, 例如:bounds.size
    //    CALayer
    CABasicAnimation *basic = [CABasicAnimation animationWithKeyPath:@"bounds"];
    [basic setDuration:2];
    //2 修改属性值
    basic.fromValue = [NSValue valueWithCGRect:CGRectMake(0, 0, self.changeView.bounds.size.width, self.changeView.bounds.size.height)];
    basic.toValue = [NSValue valueWithCGRect:CGRectMake(0, 0, 300, 300)];
    
    CAKeyframeAnimation *keyFrame = [CAKeyframeAnimation animationWithKeyPath:@"backgroundColor"];
    [keyFrame setDuration:5];
    keyFrame.values = @[(id)[UIColor redColor].CGColor, (id)[UIColor orangeColor].CGColor, (id)[UIColor yellowColor].CGColor, (id)[UIColor greenColor].CGColor, (id)[UIColor blueColor].CGColor];
    //keyTimes中的第一个值是0, 不能修改
    keyFrame.keyTimes = @[@(0.3), @(0.5), @(0.6), @(0.7), @(0.9)];
    
    
    
    // 创建
    //当group动画的时长 > 组中所有动画的最长时长, 动画的时长以组中最长的时长为准
    //当group动画的时长 < 组中所有动画的最长时长, 动画的时长以group的时长为准
    //最合适: group的时长 = 组中所有动画的最长时长
    CAAnimationGroup *group = [CAAnimationGroup animation];
    [group setDuration:10];
    //设置组动画
    group.animations = @[basic, keyFrame];
    //添加动画
    [self.changeView.layer addAnimation:group forKey:nil];
}
@end

 类似资料: