A toolkit for building console GUI apps for .NET, .NET Core, and Mono that works on Windows, the Mac, and Linux/Unix.
Terminal.Gui contains various controls for building text user interfaces:
In addition, a complete Xterm/Vt100 terminal emulator that you can embed is now part of XtermSharp - you just need to pull TerminalView.cs
into your project.
Clipboard
class.View
class, and these in turn can contain an arbitrary number of sub-views.The input handling of Terminal.Gui is similar in some ways to Emacs and the Midnight Commander, so you can expect some of the special key combinations to be active.
The key ESC
can act as an Alt modifier (or Meta in Emacs parlance), to allow input on terminals that do not have an alt key. So to produce the sequence Alt-F
, you can press either Alt-F
, or ESC
followed by the key F
.
To enter the key ESC
, you can either press ESC
and wait 100 milliseconds, or you can press ESC
twice.
ESC-0
, and ESC-1
through ESC-9
have a special meaning, they map to F10
, and F1
to F9
respectively.
Terminal.Gui respects common Mac and Windows keyboard idoms as well. For example, clipboard operations use the familiar Control/Command-C, X, V
model.
CTRL-Q
is used for exiting views (and apps).
Terminal.Gui has support for ncurses, System.Console
, and a full Win32 Console front-end.
ncurses
is used on Mac/Linux/Unix with color support based on what your library is compiled with; the Windows driver supports full color and mouse, and an easy-to-debug System.Console
can be used on Windows and Unix, but lacks mouse support.
You can force the use of System.Console
on Unix as well; see Core.cs
.
dotnet run --project UICatalog
to run the UI Catalog.System.Reactive
and ReactiveUI
with Terminal.Gui
. The app uses the MVVM architecture that may seem familiar to folks coming from WPF, Xamarin Forms, UWP, Avalonia, or Windows Forms. In this app, we implement the data bindings using ReactiveUI WhenAnyValue
syntax and Pharmacist — a tool that converts all events in a NuGet package into observable wrappers.demo.cs
) - Run dotnet run
in the Example
directory to run the simple demo.StandaloneExample
directory. Run dotnet run
in directory to test.Out-ConsoleGridView
PowerShell Cmdlet sends the output from a command to a grid view window where the output is displayed in an interactive table. sends the output from a command to a grid view window where the output is displayed in an interactive table, using Terminal.Gui.See the Terminal.Gui/
README for an overview of how the library is structured. The Conceptual Documentation provides insight into core concepts.
The code below is done with the new Top-level statements in C# 9.0.
using Terminal.Gui;
using NStack;
Application.Init();
var top = Application.Top;
// Creates the top-level window to show
var win = new Window("MyApp")
{
X = 0,
Y = 1, // Leave one row for the toplevel menu
// By using Dim.Fill(), it will automatically resize without manual intervention
Width = Dim.Fill(),
Height = Dim.Fill()
};
top.Add(win);
// Creates a menubar, the item "New" has a help menu.
var menu = new MenuBar(new MenuBarItem[] {
new MenuBarItem ("_File", new MenuItem [] {
new MenuItem ("_New", "Creates new file", null),
new MenuItem ("_Close", "",null),
new MenuItem ("_Quit", "", () => { if (Quit ()) top.Running = false; })
}),
new MenuBarItem ("_Edit", new MenuItem [] {
new MenuItem ("_Copy", "", null),
new MenuItem ("C_ut", "", null),
new MenuItem ("_Paste", "", null)
})
});
top.Add(menu);
static bool Quit()
{
var n = MessageBox.Query(50, 7, "Quit Demo", "Are you sure you want to quit this demo?", "Yes", "No");
return n == 0;
}
var login = new Label("Login: ") { X = 3, Y = 2 };
var password = new Label("Password: ")
{
X = Pos.Left(login),
Y = Pos.Top(login) + 1
};
var loginText = new TextField("")
{
X = Pos.Right(password),
Y = Pos.Top(login),
Width = 40
};
var passText = new TextField("")
{
Secret = true,
X = Pos.Left(loginText),
Y = Pos.Top(password),
Width = Dim.Width(loginText)
};
// Add some controls,
win.Add(
// The ones with my favorite layout system, Computed
login, password, loginText, passText,
// The ones laid out like an australopithecus, with Absolute positions:
new CheckBox(3, 6, "Remember me"),
new RadioGroup(3, 8, new ustring[] { "_Personal", "_Company" }, 0),
new Button(3, 14, "Ok"),
new Button(10, 14, "Cancel"),
new Label(3, 18, "Press F9 or ESC plus 9 to activate the menubar")
);
Application.Run();
Alternatively, you can encapsulate the app behavior in a new Window
-derived class, say App.cs
containing the code above, and simplify your Main
method to:
using Terminal.Gui;
class Demo {
static void Main ()
{
Application.Run<App> ();
}
}
The example above shows how to add views using both styles of layout supported by Terminal.Gui: Absolute layout and Computed layout.
Use NuGet to install the Terminal.Gui
NuGet package: https://www.nuget.org/packages/Terminal.Gui
To install Terminal.Gui into a .NET Core project, use the dotnet
CLI tool with following command.
dotnet add package Terminal.Gui
dotnet build
in the root directory). Run UICatalog
with dotnet run --project ./UICatalog
or by directly executing ./UICatalog/bin/Debug/net5.0/UICatalog.exe
.Terminal.Gui.sln
with Visual Studio 2019.Building in Release requires the git command line tool (a dependency of the MinVer build tool)
See CONTRIBUTING.md.
Debates on architecture and design can be found in Issues tagged with design.
This is an updated version of gui.cs that Miguel wrote for mono-curses in 2007.
The original gui.cs was a UI toolkit in a single file and tied to curses. This version tries to be console-agnostic and instead of having a container/widget model, only uses Views (which can contain subviews) and changes the rendering model to rely on damage regions instead of burdening each view with the details.
A presentation of this was part of the Retro.NET talk at .NET Conf 2018 Slides
Release history can be found in the Terminal.Gui.csproj file.
In 2019, 2020, and 2021, Charlie Kindel (https://github.com/tig), @BDisp (https://github.com/BDisp), and Thomas Nind (https://github.com/tznind) vastly extended, improved, polished and fixed gui.cs to what it is today.
# 需要导入模块: import win32gui [as 别名] # 或者: from win32gui import PumpMessages [as 别名] def __init__(self, icon, hover_text, menu_options, on_quit=None, default_menu_index=None, window_class_name=None, ): s
学习了一周的Unity3D,在学习控件的时候,GUI.TextField在几乎找不到错误的情况下不断报以下错误: NullReferenceException: Object reference not set to an instance of an object UnityEngine.TextEditor.ClampTextIndex (System.Int32& index) (at C:
using UnityEngine.UI; //追加 //[RequireComponent(typeof (GUITexture))] [RequireComponent(typeof(Image))] //改 using UnityEngine.UI; //追加 namespace UnityStandardAssets.Utility { public class Simp
unity加载旧版本的项目报错:Unity报错Assets\Standard Assets\Utility\ForcedReset.cs(6,27): error CS0619: 'GUITexture' is obsolete: 解决方法如下: 一、ForcedReset.cs 1.加入命名空间 using UnityEngine.UI; 2.[RequireComponent(typeof (