我是新的Android-NDK AR所以需要一些帮助,我正在使用Virtaul按钮样本(从Vuforia)。
我可以从虚拟触摸到物理触摸吗
我在我自己需要一个复杂的caclution时发现了它,并使用以下公式来处理它
QCAR::CameraDevice& cameraDevice = QCAR::CameraDevice::getInstance();
const QCAR::CameraCalibration& cameraCalibration = cameraDevice.getCameraCalibration();
/////////////////////////////////////////////////////////Tyre//////////////////////////////////////////
QCAR::Vec2F cameraPoint = QCAR::Tool::projectPoint(cameraCalibration, trackable->getPose(), QCAR::Vec3F( -97.68, -15.93, 0.f ));
QCAR::Vec2F cameraPoint1 = QCAR::Tool::projectPoint(cameraCalibration, trackable->getPose(), QCAR::Vec3F( -28, -15.93, 0.f ));
QCAR::Vec2F cameraPoint2 = QCAR::Tool::projectPoint(cameraCalibration, trackable->getPose(), QCAR::Vec3F( -97.68, -50.52, 0.f));
QCAR::Vec2F cameraPoint3 = QCAR::Tool::projectPoint(cameraCalibration, trackable->getPose(), QCAR::Vec3F( -28.f, -50.52, 0.f));
//////////////////////////////////////////////////HeadLight////////////////////////////////////////////////////////////
QCAR::Vec2F cameraPoint4 = QCAR::Tool::projectPoint(cameraCalibration, trackable->getPose(), QCAR::Vec3F( -52.28, 53, 0.f ));
QCAR::Vec2F cameraPoint5 = QCAR::Tool::projectPoint(cameraCalibration, trackable->getPose(), QCAR::Vec3F( -21.f, 53.f, 0.f ));
QCAR::Vec2F cameraPoint6 = QCAR::Tool::projectPoint(cameraCalibration, trackable->getPose(), QCAR::Vec3F( -53.f, -8.f, 0.f));
QCAR::Vec2F cameraPoint7 = QCAR::Tool::projectPoint(cameraCalibration, trackable->getPose(), QCAR::Vec3F( -21.f, -8.f, 0.f));
//////////////////////////////////////////////////////Indicator//////////////////////////////////////////////////////////////////////////////
QCAR::Vec2F cameraPoint8 = QCAR::Tool::projectPoint(cameraCalibration, trackable->getPose(), QCAR::Vec3F(-4.f, -94.f, 0.f ));
QCAR::Vec2F cameraPoint9 = QCAR::Tool::projectPoint(cameraCalibration, trackable->getPose(), QCAR::Vec3F( 18, -94, 0.f ));
QCAR::Vec2F cameraPoint10 = QCAR::Tool::projectPoint(cameraCalibration, trackable->getPose(), QCAR::Vec3F(-4.f, -71.f, 0.f));
QCAR::Vec2F cameraPoint11 = QCAR::Tool::projectPoint(cameraCalibration, trackable->getPose(), QCAR::Vec3F( 18.f, -71.f, 0.f));
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
QCAR::Vec2F screenPoint= cameraPointToScreenPoint(cameraPoint);
QCAR::Vec2F screenPoint1= cameraPointToScreenPoint(cameraPoint1);
QCAR::Vec2F screenPoint2= cameraPointToScreenPoint(cameraPoint2);
QCAR::Vec2F screenPoint3= cameraPointToScreenPoint(cameraPoint3);
//////////////////////////////////////////////////////////////////
QCAR::Vec2F screenPoint4= cameraPointToScreenPoint(cameraPoint4);
QCAR::Vec2F screenPoint5= cameraPointToScreenPoint(cameraPoint5);
QCAR::Vec2F screenPoint6= cameraPointToScreenPoint(cameraPoint6);
QCAR::Vec2F screenPoint7= cameraPointToScreenPoint(cameraPoint7);
//////////////////////////////////////////////////////////////////
QCAR::Vec2F screenPoint8= cameraPointToScreenPoint(cameraPoint8);
QCAR::Vec2F screenPoint9= cameraPointToScreenPoint(cameraPoint9);
QCAR::Vec2F screenPoint10= cameraPointToScreenPoint(cameraPoint10);
QCAR::Vec2F screenPoint11= cameraPointToScreenPoint(cameraPoint11);
//////////////////////////////////////////////////////////////////
blY_Tyre=screenPoint.data[0];
blX_Tyre=screenPoint.data[1];
brY_Tyre=screenPoint1.data[0];
brX_Tyre=screenPoint1.data[1];
tlY_Tyre=screenPoint2.data[0];
tlX_Tyre=screenPoint2.data[1];
trY_Tyre=screenPoint3.data[0];
trX_Tyre=screenPoint3.data[1];
//////////////////////////////
blY_Lite=screenPoint4.data[0];
blX_Lite=screenPoint4.data[1];
brY_Lite=screenPoint5.data[0];
brX_Lite=screenPoint5.data[1];
tlY_Lite=screenPoint6.data[0];
tlX_Lite=screenPoint6.data[1];
trY_Lite=screenPoint7.data[0];
trX_Lite=screenPoint7.data[1];
//////////////////////////////
blY_Miror=screenPoint8.data[0];
blX_Miror=screenPoint8.data[1];
brY_Miror=screenPoint9.data[0];
brX_Miror=screenPoint9.data[1];
tlY_Miror=screenPoint10.data[0];
tlX_Miror=screenPoint10.data[1];
trY_Miror=screenPoint11.data[0];
trX_Miror=screenPoint11.data[1];
我是新的扩大房地产,所以有问题。我正在使用来自VUFORIA的Android SDK,并试图运行项目“虚拟按钮”示例项目,当我从命令提示符使用“ndk-build”构建它时,它构建成功,但当我运行项目时,我崩溃了,日志猫说“java.lang.noClassDefounderRor:com/Qualcomm/ar/pl/camerapReview”,在运行这个项目时,有没有任何主体遇到同样的问题?
null null
我可以使用vuforia的增强现实并在应用商店和PlayStore上传吗?
本文向大家介绍Unity实现虚拟摇杆,包括了Unity实现虚拟摇杆的使用技巧和注意事项,需要的朋友参考一下 本文实例为大家分享了Unity实现虚拟摇杆的具体代码,供大家参考,具体内容如下 面板上设置一些属性,比如摇杆拖拽的距离,是否始终可视,是否限制虚拟摇杆位置(我是把虚拟摇杆限制在了屏幕的左下区域)。 使用GetDirAndLength()方法去获得移动的方向和长度即可 以上就是本文的全部内容,
null
null 我们主要使用React Native构建移动应用程序(其中一个项目是将该功能构建到现有的React Native应用程序中)。 有人能分享他们与React Native和AR的经验吗?分享任何可能有助于入门的框架/组件的链接?或者只是围绕从哪里开始进行一些讨论?