当前位置: 首页 > 知识库问答 >
问题:

如何在PixiOverlay上绘制svg标记?

冯阳成
2023-03-14

我试图在pixioverlay.js(使用pixi.js的绘图覆盖)上绘制svg标记。全新的Pixi我自己,我想我已经把一些东西一起绘制菱形,见第一个代码片段(如果它是不正确的,或需要改进,让我知道)

请问我该怎么做?

在现实生活中,我有很多这样的标记,都是一些几何形状,比如三角形、星形、正方形、圆形等等,总共会有几千个(比如100K甚至更多,这取决于课程的缩放级别。在zoom=0时,可能接近100万个)

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <title>Title</title>
</head>

<body>
<script src='https://d157l7jdn8e5sf.cloudfront.net/dev/pixi.js'></script>
<!--<script src="https://cdn.rawgit.com/manubb/Leaflet.PixiOverlay/master/docs/js/example.min.js">--></script>

<script id="rendered-js">
    var renderer;
    renderer = PIXI.autoDetectRenderer();
    document.body.appendChild(renderer.view);

    var graphics = new PIXI.Graphics();
    graphics.lineStyle(5, 0x00FF00, 1);
    graphics.moveTo(0, 75);
    graphics.lineTo(50, 0);
    graphics.lineTo(100, 75);
    graphics.lineTo(50, 150);
    graphics.lineTo(0, 75);
    graphics.cacheAsBitmap = true;

    renderer.render(graphics);



</script>
</body>
</html>
<!DOCTYPE html>
<html style="height: 100%; margin: 0;">
<head>
    <title>Leaflet.PixiOverlay example</title>
    <meta charset="utf-8">
    <meta name="viewport" content="width=device-width">

    <!--jquery -->
    <script src="https://code.jquery.com/jquery-3.3.1.js"></script>

    <!--d3 -->
    <script src='https://d3js.org/d3.v4.min.js'></script>

    <!-- leaflet v 1.0.3 -->
    <link rel="stylesheet" href="https://unpkg.com/leaflet@1.0.3/dist/leaflet.css"/>
    <script src="https://unpkg.com/leaflet@1.0.3/dist/leaflet-src.js"></script>

    <!--  I think this Pixi.js and PixiOverlay.js in one file?? -->
    <script src="https://cdn.rawgit.com/manubb/Leaflet.PixiOverlay/master/docs/js/example.min.js"></script>


</head>
<body style="height: 100%; margin: 0; overflow: hidden;">
<div id="mymap" style="height: 100%; width: 100%;" >
</div>
<script>
    var countries =
        {
            "type": "FeatureCollection",
            "features": [
                {
                    "type": "Feature",
                    "properties": {"name": "UK"},
                    "geometry": {
                        "type": "Polygon",
                        "coordinates": [
                            [
                                [-4.965, 58.58], [-5.97, 57.58], [-6.459, 56.31], [-5.05, 54.72],[-3.47, 54.36], [-4.08, 53.27],[-5.22, 51.78],[-3.38, 51.37],[-5.58, 50.12], [1.31, 51.09],[0.61, 51.42], [1.66, 52.69],[0.04, 52.88], [0.39, 53.40],[-2.32, 55.97], [-1.80, 57.53],[-3.95, 57.58], [-3.03, 58.60], [-4.96, 58.58],
                            ]
                        ]
                    }
                },
                {
                    "type": "Feature",
                    "properties": {"name": "France"},
                    "geometry": {
                        "type": "Polygon",
                        "coordinates": [
                            [
                                [2.54, 51.09],[-4.65, 48.37],[-1.23, 46.01],[-1.49, 43.61],[3.03, 42.45],[3.64, 43.45],[7.69, 43.77], [5.97, 46.37],[8.04, 48.98],[2.54, 51.09],
                            ]
                        ]
                    }
                }
            ]
        };

    function drawPoly(color, alpha, project, container) {
        return function (poly) {
            var shape = new PIXI.Polygon(poly[0].map(function (point) {
                var proj = project([point[1], point[0]]);
                return new PIXI.Point(proj.x, proj.y);
            }));
            container.beginFill(color, alpha);
            container.drawShape(shape);
        };
    }

    function renderChart() {
        var map = L.map('mymap').setView(new L.LatLng(50, 1.0), 5);
        L.tileLayer('http://{s}.tile.openstreetmap.org/{z}/{x}/{y}.png', {
            minZoom: 0,
            maxZoom: 9
        }).addTo(map);
        map.zoomControl.setPosition('bottomright');

        var firstDraw = true;
        var pixiContainer = new PIXI.Graphics();
        var doubleBuffering = /iPad|iPhone|iPod/.test(navigator.userAgent) && !window.MSStream;

        var pixiOverlay = L.pixiOverlay(function (utils) {
            var container = utils.getContainer();
            var renderer = utils.getRenderer();
            var project = utils.latLngToLayerPoint;
            var bounds;
            if (firstDraw) {
                countries.features.forEach(function (feature, index) {
                    var color = 0xFF0000,
                        alpha = 0.8;
                    if (feature.geometry === null) return;
                    if (feature.geometry.type === 'Polygon') {
                        bounds = L.bounds(feature.geometry.coordinates[0]);
                        drawPoly(color, alpha, project, container)(feature.geometry.coordinates);
                    }
                });
            }
            firstDraw = false;
            renderer.render(container);
        }, pixiContainer, {
            doubleBuffering: doubleBuffering,
            destroyInteractionManager: true
        });

        pixiOverlay.addTo(map);

    };

    renderChart()


</script>
</body>
</html>

共有1个答案

王宏深
2023-03-14

就像drawPoly()为drawMarker()创建另一个函数一样,将您的标记代码放入其中并传递容器(如您给出的示例中所做的那样)。

我用了你的例子:

<!DOCTYPE html>
<html style="height: 100%; margin: 0;">
<head>
    <title>Leaflet.PixiOverlay example</title>
    <meta charset="utf-8">
    <meta name="viewport" content="width=device-width">

    <!--jquery -->
    <script src="https://code.jquery.com/jquery-3.3.1.js"></script>

    <!--d3 -->
    <script src='https://d3js.org/d3.v4.min.js'></script>

    <!-- leaflet v 1.0.3 -->
    <link rel="stylesheet" href="https://unpkg.com/leaflet@1.0.3/dist/leaflet.css"/>
    <script src="https://unpkg.com/leaflet@1.0.3/dist/leaflet-src.js"></script>

    <!--  I think this Pixi.js and PixiOverlay.js in one file?? -->
    <script src="https://cdn.rawgit.com/manubb/Leaflet.PixiOverlay/master/docs/js/example.min.js"></script>


</head>
<body style="height: 100%; margin: 0; overflow: hidden;">
<div id="mymap" style="height: 100%; width: 100%;" >
</div>
<script>
    var countries =
        {
            "type": "FeatureCollection",
            "features": [
                {
                    "type": "Feature",
                    "properties": {"name": "UK"},
                    "geometry": {
                        "type": "Polygon",
                        "coordinates": [
                            [
                                [-4.965, 58.58], [-5.97, 57.58], [-6.459, 56.31], [-5.05, 54.72],[-3.47, 54.36], [-4.08, 53.27],[-5.22, 51.78],[-3.38, 51.37],[-5.58, 50.12], [1.31, 51.09],[0.61, 51.42], [1.66, 52.69],[0.04, 52.88], [0.39, 53.40],[-2.32, 55.97], [-1.80, 57.53],[-3.95, 57.58], [-3.03, 58.60], [-4.96, 58.58],
                            ]
                        ]
                    }
                },
                {
                    "type": "Feature",
                    "properties": {"name": "France"},
                    "geometry": {
                        "type": "Polygon",
                        "coordinates": [
                            [
                                [2.54, 51.09],[-4.65, 48.37],[-1.23, 46.01],[-1.49, 43.61],[3.03, 42.45],[3.64, 43.45],[7.69, 43.77], [5.97, 46.37],[8.04, 48.98],[2.54, 51.09],
                            ]
                        ]
                    }
                }
            ]
        };
		
		
	function drawMarker(container, coords)
	{
		    var graphics = new PIXI.Graphics();
				graphics.lineStyle(10, 0xFFF0000, 1);
				graphics.moveTo(0, 75);
				graphics.lineTo(50, 0);
				graphics.lineTo(100, 75);
				graphics.lineTo(50, 150);
				graphics.lineTo(0, 75);
				graphics.cacheAsBitmap = true;
				//graphics.width = 1000;
				
				posX = 3000; //just a temp value
				posY = 2000; // just a temp value
				
				graphics.x = posX;
				graphics.y = posY;
				
				
				console.log(graphics.y);
			container.addChild(graphics);
	}	

    function drawPoly(color, alpha, project, container) {
        return function (poly) {
            var shape = new PIXI.Polygon(poly[0].map(function (point) {
                var proj = project([point[1], point[0]]);
                return new PIXI.Point(proj.x, proj.y);
            }));
		
            container.beginFill(color, alpha);
            container.drawShape(shape);
        };
    }

    function renderChart() {
        var map = L.map('mymap').setView(new L.LatLng(50, 1.0), 5);
        L.tileLayer('http://{s}.tile.openstreetmap.org/{z}/{x}/{y}.png', {
            minZoom: 0,
            maxZoom: 9
        }).addTo(map);
        map.zoomControl.setPosition('bottomright');

        var firstDraw = true;
        var pixiContainer = new PIXI.Graphics();
        var doubleBuffering = /iPad|iPhone|iPod/.test(navigator.userAgent) && !window.MSStream;

        var pixiOverlay = L.pixiOverlay(function (utils) {
            var container = utils.getContainer();
            var renderer = utils.getRenderer();
            var project = utils.latLngToLayerPoint;
            var bounds;
            if (firstDraw) {
                countries.features.forEach(function (feature, index) {
                    var color = 0xFF0000,
                        alpha = 0.8;
                    if (feature.geometry === null) return;
                    if (feature.geometry.type === 'Polygon') {
                        bounds = L.bounds(feature.geometry.coordinates[0]);
                       // drawPoly(color, alpha, project, container)(feature.geometry.coordinates);
					    drawMarker(container, feature.geometry.coordinates);
                    }
                });
            }
            firstDraw = false;
            renderer.render(container);
        }, pixiContainer, {
            doubleBuffering: doubleBuffering,
            destroyInteractionManager: true
        });

        pixiOverlay.addTo(map);

    };

    renderChart()


</script>
</body>
</html>
 类似资料:
  • 问题内容: 好吧,我需要一些有关将.svg文件/图像转换为.png文件/图像的帮助… 我的页面上显示了一个.svg图像。它保存在我的服务器上(.png文件)。我需要按需将其转换为.png文件(单击按钮),然后将.png文件保存在服务器上(我将通过.ajax请求执行此操作)。 但是问题是转换。 我阅读了很多有关html5 Canvas的内容,这些内容可能可以帮助我做我现在需要做的事情,但是我找不到解

  • 问题内容: 是否有将SVG文件绘制到HTML5画布上的默认方法?GoogleChrome支持将SVG加载为图像(并简单地使用),但是开发者控制台会对此进行警告。 我知道将SVG转换为canvas命令的可能性,但是我希望这不是必需的。我不在乎较旧的浏览器(因此,如果FireFox 4和IE 9支持某些功能,那就足够了)。 问题答案: 编辑2019年12月16日 现在所有主要浏览器都支持Path2D

  • 问题内容: 如标题所示,我很难在JApplet中绘制一些矩形(填充的)。确切的目标是拥有一张50x50的表格,并在您 点击目标单元格时将其填充(可以通过绘制一个填充的矩形来完成)。我已经完成了有关起点坐标的数学运算, 但是由于某些原因,我无法在MouseClicked方法中绘制新矩形。有什么建议? 问题答案: 这是一个相对简单的概念(没有冒犯性)。 首先,请勿将代码与JApplet和混合使用JFr

  • 我是WPF的新手。 我想在Canvas上的鼠标移动事件上画一个圆圈。我已经编写了在画布上拖动它的逻辑。但是我想在鼠标点击我的画布时创建一个圆圈,它应该根据鼠标在画布上的移动来调整大小。 我怎样才能做到这一点? 这是我的代码

  • null null 问题是,在ArrayList中有相当多的形状之后,paintComponent()方法的执行会变慢。 例如,自定义画笔。 在画布上拖动画笔时,我必须向ArrayList添加一个类型为“CustomBrush extends Shape”的新形状 所以只需一次划动,我就可以在ArrayList中得到数百个形状 问题是: 如何将100个形状对象“打包”成一个,使一次笔触成为Arra

  • 我该怎么做才能在我自己的视图上使用freehanf手指画?