anime.js方法
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小牛编辑
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2023-12-01
删除目标
从正在运行的动画或时间轴中删除目标。
targets参数接受与targets 属性相同的值。
anime.remove(targets)
anime({
targets: '.remove-demo .el',
translateX: 270,
direction: 'alternate',
loop: true,
easing: 'easeInOutQuad'
});
document.querySelector('.remove-el-button').addEventListener('click', function() {
anime.remove('.remove-demo .line:nth-child(2) .el');
});
获取值
返回元素的原始值。
anime.get(target, propertyName, unit);
由于anime.js使用getComputedStyle来访问原始CSS,因此返回值几乎总是'px'单位。第三个(可选)参数转换所需单位的值。
anime.get(domNode, 'width', 'rem');
Parameter | Type | Info |
target | 'string' , var | Any valid targets can be used |
CSS transforms : Only inlined values can be accessed.
var logEl = document.querySelector('.get-value-demo-log');
var el = document.querySelector('.get-value-demo .el');
logEl.innerHTML = '';
logEl.innerHTML += '".el" width is :
';
logEl.innerHTML += '"' + anime.get(el, 'width', 'px') + '"';
logEl.innerHTML += ' or "' + anime.get(el, 'width', 'rem') + 'rem"'
设定值
立即将值设置为指定的目标。
anime.set(targets, {property: value});
Parameters | Types | Info |
target(s) | 'string' , var | Any valid targets can be used |
values | object | Any valid properties can be used |
anime.set('.set-value-demo .el', {
translateX: function() { return anime.random(50, 250); },
rotate: function() { return anime.random(0, 360); },
});
随机数
返回特定范围内的随机整数。
anime.random(minValue, maxValue);
function randomValues() {
anime({
targets: '.random-demo .el',
translateX: function() {return anime.random(0, 270);
},
easing: 'easeInOutQuad',
duration: 750,
complete: randomValues
});
}
randomValues();
tick
使用外部requestAnimationFrame
循环播放动画。
animation.tick(time)
不要忘记将autoplay
参数设置为false
以防止anime.js内置RAF循环启动。
var animation = anime({
targets: '.tick-demo .el',
translateX: 270,
direction: 'alternate',
loop: true,
easing: 'easeInOutQuad',
autoplay: false
});
function loop(t) {
animation.tick(t);
customRAF = requestAnimationFrame(loop);
}
requestAnimationFrame(loop);
运行的对象
返回当前正在运行的所有活动anime.js实例的Array。
anime.running
var runninLogEl = document.querySelector('.running-log');
anime({
targets: '.running-demo .square.el',
translateX: 270,
direction: 'alternate',
loop: true,
easing: 'linear'
});
anime({
targets: '.running-demo .circle.el',
translateX: 270,
direction: 'alternate',
loop: true,
easing: 'easeInOutCirc'
});
anime({
targets: '.running-demo .triangle.el',
translateX: 270,
direction: 'alternate',
easing: 'easeInOutQuad',
loop: true,
update: function() {
runninLogEl.innerHTML = 'there are currently ' + anime.running.length + ' instances running';
}
});