<!DOCTYPE html>
<html>
<head lang="en">
<meta charset="UTF-8">
<title></title>
<meta name="viewport" content="user-scalable=no , width=device-width , initial-scale=1 , maximum-scale=1">
<script type="text/javascript" src="hammer.min.js"></script>
<style>
body{padding:0; overflow:hidden;}
#pinchzoom{overflow:hidden; width:300px; height:300px; background-color:#eee;}
</style>
</head>
<body>
<div id="pinchzoom">
<img id="img" src="http://pr.bdimg.com/static/princess/img/misc/baidu_logo_c352a179.gif" οndragstart="return false" alt="" />
</div>
<script>
var hammertime = Hammer(document.getElementById('pinchzoom'),{
transform_always_block:true,
transform_min_scale:0.5,
drag_block_horizontal:true,
drag_block_vertical:true,
drag_min_distance:0
});
var img = document.getElementById('img');
//初始值
var posX = 0,
posY = 0,
last_posX,
last_posY,
scale = 1,
last_scale,
rotation = 0,
last_rotation;
hammertime.on('touch drag transform',function(e){
switch(e.type){
//当touch开始时,记录下当前的缩放量,旋转量和位移量
case 'touch':
last_scale = scale;
last_rotation = rotation;
last_posX = posX;
last_posY = posY;
break;
//拖拽时改变位移量
case 'drag':
posX = last_posX + e.gesture.deltaX;
posY = last_posY + e.gesture.deltaY;
break;
case 'transform':
rotation = last_rotation + e.gesture.rotation;
scale = Math.min(last_scale* e.gesture.scale,10);
break;
}
//使用CSS3 transform进行图片的变换
var transform = "translate3d("+posX+"px,"+posY+"px,0)"+"scale3d("+scale+","+scale+",1)"+"rotate("+rotation+"deg)";
img.style.webkitTransform = transform;
})
</script>
</body>
</html>