package com.accp;
import java.awt.Color;
import java.awt.Font;
import java.awt.Graphics;
/**
* 卡片(一张扑克)
* @author 骆昊
*
*/
public class Card {
private String suite; // 花色
private int face; // 点数
public Card(String suite, int face) {
this.suite = suite;
this.face = face;
}
public String getSuite() {
return suite;
}
public int getFace() {
return face;
}
/**
* 绘制卡片
* @param g 画笔
* @param x 横坐标
* @param y 纵坐标
*/
public void draw(Graphics g, int x, int y) {
// 从上下文环境中取出边框图片进行绘制
g.drawImage(GameContext.getImage("边框"), x, y, 100, 150, null);
// 从上下文环境中取出花色对应的图片进行绘制
g.drawImage(GameContext.getImage(suite), x + 10, y + 10, null);
String str = "";
switch(face) {
case 1:
str += "A"; break;
case 11:
str += "J"; break;
case 12:
str += "Q"; break;
case 13:
str += "K"; break;
default:
str += face;
}
// 设置画笔颜色
if(suite.equals("黑桃") || suite.equals("草花")) {
g.setColor(Color.BLACK);
}
else {
g.setColor(Color.RED);
}
// 设置画笔字体
g.setFont(new Font("Times New Roman", Font.BOLD, 14));
// 绘制点数
g.drawString(str, x + 30, y + 30);
}
}
//游戏上下文环境
package com.accp;
import java.awt.Image;
import java.util.HashMap;
import java.util.Map;
/**
* 游戏上下文环境(保持游戏要使用的图片)
* @author 骆昊
*
*/
public class GameContext {
private static Map<String, Image> map = new HashMap<String, Image>();
private GameContext() {
}
/**
* 添加一张图
* @param name 名字
* @param image 图片对象
*/
public static void addImage(String name, Image image){
map.put(name, image);
}
/**
* 检索一张图
* @param name 名字
* @return 图片对象
*/
public static Image getImage(String name) {
return map.get(name);
}
}
//创建洗牌发牌方法
package com.accp;
/**
* 扑克
* @author 骆昊
*
*/
public class Poker {
private Card[] cards = new Card[52];
public Poker() {
String[] suites = {"黑桃", "红心", "草花", "方块"};
int[] faces = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13};
for(int i = 0; i < cards.length; i++) {
cards[i] = new Card(suites[i / 13], faces[i % 13]);
}
}
/**
* 洗牌(随机乱序)
*/
public void shuffle() {
for(int i = 0; i < cards.length; i++) {
int pos = (int) (Math.random() * cards.length);
Card temp = cards[i];
cards[i] = cards[pos];
cards[pos] = temp;
}
}
/**
* 发牌
* @param index 第几张牌的位置索引
* @return 指定位置的那张牌
*/
public Card deal(int index) {
return cards[index];
}
}
package com.accp;
import java.awt.FlowLayout;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.ArrayList;
import java.util.List;
import javax.swing.JButton;
import javax.swing.JFrame;
@SuppressWarnings("serial")
public class GameFrame extends JFrame {
private boolean initialized = false; // 是否完成预加载图片
private String[] names = {"边框", "草花", "方块", "红心", "黑桃"};
private String[] filenames = {"border.jpg", "club.jpg", "diamond.jpg", "heart.jpg", "spade.jpg"};
private Poker p = new Poker(); // 创建一副扑克
private int index = 0; // 发牌的位置
private Card currentCard = null; // 当前发的那张扑克
private List<Card> list = new ArrayList<Card>(); // 保存三张扑克的容器
private JButton nextButton, resetButton, nextThreeButton;
public GameFrame() {
for(int i = 0; i < filenames.length; i++) {
GameContext.addImage(names[i], getToolkit().getImage(filenames[i]));
}
p.shuffle();
this.setTitle("扑克游戏");
this.setSize(800, 600);
this.setResizable(false);
this.setLocationRelativeTo(null);
this.setDefaultCloseOperation(EXIT_ON_CLOSE);
// 给窗口设置一个流式布局管理器
this.setLayout(new FlowLayout());
nextButton = new JButton("下一张");
nextButton.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
if(index < 52) {
currentCard = p.deal(index++);
if(index == 52) {
nextButton.setEnabled(false);
nextThreeButton.setEnabled(false);
resetButton.setEnabled(true);
}
repaint(); // 重绘窗口
}
}
});
this.add(nextButton);
resetButton = new JButton("重置");
resetButton.setEnabled(false);
resetButton.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
list.clear();
p.shuffle();
index = 0;
currentCard = null;
resetButton.setEnabled(false);
nextButton.setEnabled(true);
nextThreeButton.setEnabled(true);
repaint();
}
});
this.add(resetButton);
nextThreeButton = new JButton("发三张");
nextThreeButton.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
currentCard = null;
list.clear();
for(int i = 1; i <= 3 && index < 52; i++) {
list.add(p.deal(index++));
}
if(index >= 52) {
nextThreeButton.setEnabled(false);
nextButton.setEnabled(false);
resetButton.setEnabled(true);
}
repaint();
}
});
this.add(nextThreeButton);
}
public void paint(Graphics g) {
super.paint(g);
if(!initialized) { // 先在窗口不可见区域预先加载图片
for(int i = 0; i < names.length; i++) {
g.drawImage(GameContext.getImage(names[i]), -1000, -1000, null);
}
initialized = true; // 预加载只执行一次
}
if(currentCard != null) { // 画一张扑克
currentCard.draw(g, 300, 200);
}
else { // 画三张扑克
for(int i = 0; i < list.size(); i++) {
list.get(i).draw(g, 150 + i * 125, 200);
}
}
}
public static void main(String[] args) {
new GameFrame().setVisible(true);
}
}