Flutter基础-Introduction to widgets

萧奇
2023-12-01

Hello World

import 'package:flutter/material.dart';

void main() {
  runApp(
    Center(
      child: Text(
        'Hello, world!',
        textDirection: TextDirection.ltr,
      ),
    ),
  );
}

Basic widgets

  • Text : 显示文字
  • Row, Column:横向布局,纵向布局
  • Stack:可以使用位置,类似相似布局
  • Container:容器
import 'package:flutter/material.dart';

class MyAppBar extends StatelessWidget {
  MyAppBar({this.title});

  // Fields in a Widget subclass are always marked "final".

  final Widget title;

  @override
  Widget build(BuildContext context) {
    return Container(
      height: 56.0, // in logical pixels
      padding: const EdgeInsets.symmetric(horizontal: 8.0),
      decoration: BoxDecoration(color: Colors.blue[500]),
      // Row is a horizontal, linear layout.
      child: Row(
        // <Widget> is the type of items in the list.
        children: <Widget>[
          IconButton(
            icon: Icon(Icons.menu),
            tooltip: 'Navigation menu',
            onPressed: null, // null disables the button
          ),
          // Expanded expands its child to fill the available space.
          Expanded(
            child: title,
          ),
          IconButton(
            icon: Icon(Icons.search),
            tooltip: 'Search',
            onPressed: null,
          ),
        ],
      ),
    );
  }
}

class MyScaffold extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    // Material is a conceptual piece of paper on which the UI appears.
    return Material(
      // Column is a vertical, linear layout.
      child: Column(
        children: <Widget>[
          MyAppBar(
            title: Text(
              'Example title',
              style: Theme.of(context).primaryTextTheme.title,
            ),
          ),
          Expanded(
            child: Center(
              child: Text('Hello, world!'),
            ),
          ),
        ],
      ),
    );
  }
}

void main() {
  runApp(MaterialApp(
    title: 'My app', // used by the OS task switcher
    home: MyScaffold(),
  ));
}

pubspec.yaml

name: my_app
flutter:
  uses-material-design: true

Using Material Components

import 'package:flutter/material.dart';

void main() {
  runApp(MaterialApp(
    title: 'Flutter Tutorial',
    home: TutorialHome(),
  ));
}

class TutorialHome extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    // Scaffold is a layout for the major Material Components.
    return Scaffold(
      appBar: AppBar(
        leading: IconButton(
          icon: Icon(Icons.menu),
          tooltip: 'Navigation menu',
          onPressed: null,
        ),
        title: Text('Example title'),
        actions: <Widget>[
          IconButton(
            icon: Icon(Icons.search),
            tooltip: 'Search',
            onPressed: null,
          ),
        ],
      ),
      // body is the majority of the screen.
      body: Center(
        child: Text('Hello, world!'),
      ),
      floatingActionButton: FloatingActionButton(
        tooltip: 'Add', // used by assistive technologies
        child: Icon(Icons.add),
        onPressed: null,
      ),
    );
  }
}

Handing gestures

class MyButton extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return GestureDetector(
      onTap: () {
        print('MyButton was tapped!');
      },
      child: Container(
        height: 36.0,
        padding: const EdgeInsets.all(8.0),
        margin: const EdgeInsets.symmetric(horizontal: 8.0),
        decoration: BoxDecoration(
          borderRadius: BorderRadius.circular(5.0),
          color: Colors.lightGreen[500],
        ),
        child: Center(
          child: Text('Engage'),
        ),
      ),
    );
  }
}

Changing widgets in response to input

class Counter extends StatefulWidget {
  // This class is the configuration for the state. It holds the
  // values (in this case nothing) provided by the parent and used by the build
  // method of the State. Fields in a Widget subclass are always marked "final".

  @override
  _CounterState createState() => _CounterState();
}

class _CounterState extends State<Counter> {
  int _counter = 0;

  void _increment() {
    setState(() {
      // This call to setState tells the Flutter framework that
      // something has changed in this State, which causes it to rerun
      // the build method below so that the display can reflect the
      // updated values. If you change _counter without calling
      // setState(), then the build method won't be called again,
      // and so nothing would appear to happen.
      _counter++;
    });
  }

  @override
  Widget build(BuildContext context) {
    // This method is rerun every time setState is called, for instance
    // as done by the _increment method above.
    // The Flutter framework has been optimized to make rerunning
    // build methods fast, so that you can just rebuild anything that
    // needs updating rather than having to individually change
    // instances of widgets.
    return Row(
      children: <Widget>[
        RaisedButton(
          onPressed: _increment,
          child: Text('Increment'),
        ),
        Text('Count: $_counter'),
      ],
    );
  }
}
class CounterDisplay extends StatelessWidget {
  CounterDisplay({this.count});

  final int count;

  @override
  Widget build(BuildContext context) {
    return Text('Count: $count');
  }
}

class CounterIncrementor extends StatelessWidget {
  CounterIncrementor({this.onPressed});

  final VoidCallback onPressed;

  @override
  Widget build(BuildContext context) {
    return RaisedButton(
      onPressed: onPressed,
      child: Text('Increment'),
    );
  }
}

class Counter extends StatefulWidget {
  @override
  _CounterState createState() => _CounterState();
}

class _CounterState extends State<Counter> {
  int _counter = 0;

  void _increment() {
    setState(() {
      ++_counter;
    });
  }

  @override
  Widget build(BuildContext context) {
    return Row(children: <Widget>[
      CounterIncrementor(onPressed: _increment),
      CounterDisplay(count: _counter),
    ]);
  }
}

Bringing it all together

class Product {
  const Product({this.name});
  final String name;
}

typedef void CartChangedCallback(Product product, bool inCart);

class ShoppingListItem extends StatelessWidget {
  ShoppingListItem({Product product, this.inCart, this.onCartChanged})
      : product = product,
        super(key: ObjectKey(product));

  final Product product;
  final bool inCart;
  final CartChangedCallback onCartChanged;

  Color _getColor(BuildContext context) {
    // The theme depends on the BuildContext because different parts of the tree
    // can have different themes.  The BuildContext indicates where the build is
    // taking place and therefore which theme to use.

    return inCart ? Colors.black54 : Theme.of(context).primaryColor;
  }

  TextStyle _getTextStyle(BuildContext context) {
    if (!inCart) return null;

    return TextStyle(
      color: Colors.black54,
      decoration: TextDecoration.lineThrough,
    );
  }

  @override
  Widget build(BuildContext context) {
    return ListTile(
      onTap: () {
        onCartChanged(product, inCart);
      },
      leading: CircleAvatar(
        backgroundColor: _getColor(context),
        child: Text(product.name[0]),
      ),
      title: Text(product.name, style: _getTextStyle(context)),
    );
  }
}

class ShoppingList extends StatefulWidget {
  ShoppingList({Key key, this.products}) : super(key: key);

  final List<Product> products;

  // The framework calls createState the first time a widget appears at a given
  // location in the tree. If the parent rebuilds and uses the same type of
  // widget (with the same key), the framework re-uses the State object
  // instead of creating a new State object.

  @override
  _ShoppingListState createState() => _ShoppingListState();
}

class _ShoppingListState extends State<ShoppingList> {
  Set<Product> _shoppingCart = Set<Product>();

  void _handleCartChanged(Product product, bool inCart) {
    setState(() {
      // When a user changes what's in the cart, you need to change
      //_shoppingCart inside a setState call to trigger a rebuild.
      // The framework then calls // build, below,
      // which updates the visual appearance of the app.

      if (!inCart)
        _shoppingCart.add(product);
      else
        _shoppingCart.remove(product);
    });
  }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(
        title: Text('Shopping List'),
      ),
      body: ListView(
        padding: EdgeInsets.symmetric(vertical: 8.0),
        children: widget.products.map((Product product) {
          return ShoppingListItem(
            product: product,
            inCart: _shoppingCart.contains(product),
            onCartChanged: _handleCartChanged,
          );
        }).toList(),
      ),
    );
  }
}

void main() {
  runApp(MaterialApp(
    title: 'Shopping App',
    home: ShoppingList(
      products: <Product>[
        Product(name: 'Eggs'),
        Product(name: 'Flour'),
        Product(name: 'Chocolate chips'),
      ],
    ),
  ));
}

Responding to widget lifecycle events

Keys

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