#include <iostream>
#include <ftxui/screen/terminal.hpp>
int main()
{
using namespace ftxui;
Dimensions size = Terminal::Size();
std::cout << "当前终端的外观尺寸:" << size.dimx << "," << size.dimy << std::endl;
Terminal::Color color_mode = Terminal::ColorSupport();
switch (color_mode)
{
case Terminal::Color::Palette1:
std::cout << "黑白模式" << std::endl;
break;
case Terminal::Color::Palette16:
std::cout << "16色模式" << std::endl;
break;
case Terminal::Color::Palette256:
std::cout << "256色模式" << std::endl;
break;
case Terminal::Color::TrueColor:
std::cout << "24位真彩色模式" << std::endl;
break;
default:
std::cout << "未知" << std::endl;
break;
}
return 0;
}
mac下使用iterm2测试打印如下:
当前终端的外观尺寸:120,21
24位真彩色模式
实践:在终端上绘制内容,不断刷新屏幕中的内容
#include <unistd.h>
#include <iostream>
#include <ftxui/screen/terminal.hpp>
#include <ftxui/screen/screen.hpp>
//#include <ftxui/dom/elements.hpp>
//#include <ftxui/component/screen_interactive.hpp>
int main()
{
using namespace ftxui;
// 获取当前终端程序的尺寸
Dimensions terminal_size = Terminal::Size();
// 构建一个固定大小(当前终端尺寸)的绘制区域
Screen screen = Screen::Create(terminal_size);
for (int I = 0; I < screen.dimx(); ++I)
{
for (int J = 0; J < screen.dimy(); ++J)
{
auto &pixel = screen.PixelAt(I, J); // 获取坐标(I,J)的绘制单元
pixel.character = U'A'; //设置绘制单元的显示内容
pixel.bold = true; //设置绘制单元加粗显示内容
pixel.foreground_color = Color::Blue;//设置绘制单元的前景色为蓝色
screen.Print();// 将绘制区域转为字符串显示到标准输出
screen.Clear();// 清空绘制区域的内容
usleep(100000);
}
}
return 0;
}