.h
#import <UIKit/UIKit.h>
@interface UIView (Frame)
@property (nonatomic,assign) CGFloat top;
@property (nonatomic,assign) CGFloat left;
@property (nonatomic,assign) CGFloat right;
@property (nonatomic,assign) CGFloat bottom;
@property (nonatomic,assign) CGFloat width;
@property (nonatomic,assign) CGFloat height;
@property (nonatomic,assign) CGSize size;
@property (nonatomic,assign) CGPoint origin;
@property (nonatomic,assign) CGFloat centerX;
@property (nonatomic,assign) CGFloat centerY;
- (void)setMaskRadius:(float)radius;
@end
.m
#import "UIView+Frame.h"
@implementation UIView (Frame)
- (void)setTop:(CGFloat)top{
CGRect frame = self.frame;
frame.origin.y = top;
self.frame = frame;
}
- (CGFloat)top{
return self.frame.origin.y;
}
- (void)setLeft:(CGFloat)left{
CGRect frame = self.frame;
frame.origin.x = left;
self.frame = frame;
}
- (CGFloat)left{
return self.frame.origin.x;
}
- (void)setRight:(CGFloat)right{
CGRect frame = self.frame;
frame.size.width = right - frame.origin.x;
self.frame = frame;
}
- (CGFloat)right{
return self.frame.size.width + self.frame.origin.x;
}
- (void)setBottom:(CGFloat)bottom{
CGRect frame = self.frame;
frame.size.height = bottom - frame.origin.y;
self.frame = frame;
}
- (CGFloat)bottom{
return self.frame.size.height + self.frame.origin.y;
}
- (void)setWidth:(CGFloat)width{
CGRect frame = self.frame;
frame.size.width = width;
self.frame = frame;
}
- (CGFloat)width {
return self.frame.size.width;
}
- (void)setHeight:(CGFloat)height{
CGRect frame = self.frame;
frame.size.height = height;
self.frame = frame;
}
- (CGFloat)height{
return self.frame.size.height;
}
- (void)setSize:(CGSize)size{
CGRect frame = self.frame;
frame.size = size;
self.frame = frame;
}
- (CGSize)size{
return self.frame.size;
}
- (void)setOrigin:(CGPoint)origin{
CGRect frame = self.frame;
frame.origin = origin;
self.frame = frame;
}
- (CGPoint)origin{
return self.frame.origin;
}
- (void)setCenterX:(CGFloat)centerX{
CGPoint center = self.center;
center.x = centerX;
self.center = center;
}
- (CGFloat)centerX{
return self.center.x;
}
- (void)setCenterY:(CGFloat)centerY{
CGPoint center = self.center;
center.y = centerY;
self.center = center;
}
- (CGFloat)centerY{
return self.center.y;
}
- (void)setMaskRadius:(float)radius{
self.layer.masksToBounds = YES;
self.layer.cornerRadius = radius;
}
@end