UIView+Frame

高飞翮
2023-12-01

.h 

#import <UIKit/UIKit.h>

@interface UIView (Frame)

@property (nonatomic,assign) CGFloat top;
@property (nonatomic,assign) CGFloat left;
@property (nonatomic,assign) CGFloat right;
@property (nonatomic,assign) CGFloat bottom;

@property (nonatomic,assign) CGFloat width;
@property (nonatomic,assign) CGFloat height;
@property (nonatomic,assign) CGSize  size;
@property (nonatomic,assign) CGPoint origin;

@property (nonatomic,assign) CGFloat centerX;
@property (nonatomic,assign) CGFloat centerY;

- (void)setMaskRadius:(float)radius;

@end

.m

#import "UIView+Frame.h"

@implementation UIView (Frame)

- (void)setTop:(CGFloat)top{
    CGRect frame = self.frame;
    frame.origin.y = top;
    self.frame = frame;
}
- (CGFloat)top{
    return self.frame.origin.y;
}

- (void)setLeft:(CGFloat)left{
    CGRect frame = self.frame;
    frame.origin.x = left;
    self.frame = frame;
}
- (CGFloat)left{
    return self.frame.origin.x;
}

- (void)setRight:(CGFloat)right{
    CGRect frame = self.frame;
    frame.size.width = right - frame.origin.x;
    self.frame = frame;
}
- (CGFloat)right{
    return self.frame.size.width + self.frame.origin.x;
}

- (void)setBottom:(CGFloat)bottom{
    CGRect frame = self.frame;
    frame.size.height = bottom - frame.origin.y;
    self.frame = frame;
}
- (CGFloat)bottom{
    return self.frame.size.height + self.frame.origin.y;
}

- (void)setWidth:(CGFloat)width{
    CGRect frame = self.frame;
    frame.size.width = width;
    self.frame = frame;
}
- (CGFloat)width {
    return self.frame.size.width;
}

- (void)setHeight:(CGFloat)height{
    CGRect frame = self.frame;
    frame.size.height = height;
    self.frame = frame;
}
- (CGFloat)height{
    return self.frame.size.height;
}

- (void)setSize:(CGSize)size{
    CGRect frame = self.frame;
    frame.size = size;
    self.frame = frame;
}
- (CGSize)size{
    return self.frame.size;
}

- (void)setOrigin:(CGPoint)origin{
    CGRect frame = self.frame;
    frame.origin = origin;
    self.frame = frame;
}
- (CGPoint)origin{
    return self.frame.origin;
}

- (void)setCenterX:(CGFloat)centerX{
    CGPoint center = self.center;
    center.x = centerX;
    self.center = center;
}
- (CGFloat)centerX{
    return self.center.x;
}

- (void)setCenterY:(CGFloat)centerY{
    CGPoint center = self.center;
    center.y = centerY;
    self.center = center;
}
- (CGFloat)centerY{
    return self.center.y;
}

- (void)setMaskRadius:(float)radius{
    self.layer.masksToBounds = YES;
    self.layer.cornerRadius = radius;
}


@end

 

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