tween.js
是一个小型的javaScript
库,其github
地址是https://github.com/tweenjs/tween.js 通过这个插件可以是用来定义,某个属性值之间的过渡,自动计算出起始值和结束值之间的所有中间值,这个过程叫做tweening
补间。
示例:
https://ithanmang.gitee.io/threejs/home/201808/20180829/05-animation-tween.html
引入库文件:
<script src="../../libs/tween/Tween.js"></script>
例如:将一个网格x
轴上的位置,在一秒内从10递减到3
let tween = new TWEEN.Tween({x:10}).to({x:3}, 1000);
tween.easing(TWEEN.Easing.Elastic.InOut);
tween.onUpdate(function () {
// update the mesh
});
上面的例子中创建了一个TWEEn.Tween
对象,这个对象可以保证x
属性在1000
毫秒之内,从10
变化到3
,通过Tween.js
还可以在指定时间内属性变化方式,是线性的还是指数型。
属性值在指定时间内的变化称为easing
缓动,在Tween.js
中可以使用easing()
函数来配置缓动效果。
示例中使用上一节的粒子系统的例子,实现的效果是,让所有的粒子来回向上和向下移动,通过下面这段代码可以实现
let position = {y: 1};
let tween = new TWEEN.Tween(position).to({y:0}, 5000);
tween.easing(TWEEN.Easing.Sinusoidal.InOut);
let tweenBcak = new TWEEN.Tween(position).to({y:1}, 5000);
tweenBcak.easing(TWEEN.Easing.Sinusoidal.InOut);
tween.chain(tweenBcak);
tweenBcak.chain(tween);
// 获取顶点个数
let count = geometry.getAttribute('position').count;
let onUpdate = function () {
let y = this.y;
let vertexs = [];
for (let i = 0; i < count; i++ ) {
vertexs.push(geometry.localPosition[i * 3] );
vertexs.push(((geometry.localPosition[i * 3 + 1] + 3.22544) * y) - 3.22544);
vertexs.push(geometry.localPosition[i * 3 + 2]);
}
geometry.getAttribute('position').array = new Float32Array(vertexs);
geometry.getAttribute('position').needsUpdate = true;
};
tween.onUpdate(onUpdate);
tweenBcak.onUpdate(onUpdate);
tween.start();
上面这段代码中,创建了两个补间对象,tween
和tweenBack
第一个是定义y
属性从1
过渡到0
,第二个正好相反。
然后通过chain()
函数,将这两个补间链接到一起。
示例代码
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>补间动画</title>
<style>
body {
margin: 0;
overflow: hidden; /* 溢出隐藏 */
}
#loading {
position: fixed;
top: 50%;
left: 50%;
color: #FFFFFF;
font-size: 20px;
margin-top: -30px;
margin-left: -40px;
}
</style>
<script src="../../libs/build/three-r93.js"></script>
<script src="../../libs/examples/js/Detector.js"></script>
<script src="../../libs/examples/js/libs/dat.gui.min.js"></script>
<script src="../../libs/examples/js/libs/stats.min.js"></script>
<script src="../../libs/examples/js/controls/OrbitControls.js"></script>
<script src="../../libs/examples/js/loaders/PLYLoader.js"></script>
<script src="../../libs/tween/Tween.js"></script>
</head>
<body>
<p id="loading">loading......</p>
<script>
let scene, camera, renderer, controls, guiControls;
let stats = initStats();
/* 场景 */
function initScene() {
scene = new THREE.Scene();
scene.background = new THREE.Color(0x050505);
}
/* 相机 */
function initCamera() {
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 10000);
camera.position.set(-20, 0, 0);
camera.lookAt(new THREE.Vector3(0, 0, 0));
}
/* 渲染器 */
function initRender() {
renderer = new THREE.WebGLRenderer({antialias: true});
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
}
/* 灯光 */
function initLight() {
scene.add(new THREE.AmbientLight(0x0c0c0c));
let spotLight = new THREE.SpotLight(0xffffff);
spotLight.position.set(-100, -100, -100);
let spotLight2 = new THREE.SpotLight(0xffffff);
spotLight2.position.set(100, 100, 100);
scene.add(spotLight);
scene.add(spotLight2);
}
/* 控制器 */
function initControls() {
controls = new THREE.OrbitControls(camera, renderer.domElement);
/* 属性参数默认 */
}
/* 调试插件 */
function initGui() {
guiControls = new function () {
};
let controls = new dat.GUI({width: 300});
}
/* 场景中的内容 */
let loadGeometry;
let points;
function initContent() {
let loader = new THREE.PLYLoader();
loader.load('../../models/ply/test.ply', function (geometry) {
geometry.applyMatrix(new THREE.Matrix4().makeTranslation(0, 2, 0));
let mateial = new THREE.PointsMaterial({
color: 0xffffff,
size: 0.05,
opacity: 0.5,
transparent: true,
blending: THREE.AdditiveBlending,
map: generateSprite()
});
points = new THREE.Points(geometry, mateial);
scene.add(points);
document.getElementById('loading').style.display = 'none';
// 保存一份默认的顶点信息
let position = geometry.getAttribute('position').array;
geometry.localPosition = [];
for (let i = 0; i < position.length; i++ ) {
geometry.localPosition.push(position[i]);
}
initTween(geometry);
});
}
// 补间动画
function initTween(geometry) {
let position = {y: 1};
let tween = new TWEEN.Tween(position).to({y:0}, 5000);
tween.easing(TWEEN.Easing.Sinusoidal.InOut);
let tweenBcak = new TWEEN.Tween(position).to({y:1}, 5000);
tweenBcak.easing(TWEEN.Easing.Sinusoidal.InOut);
tween.chain(tweenBcak);
tweenBcak.chain(tween);
// 获取顶点个数
let count = geometry.getAttribute('position').count;
let onUpdate = function () {
let y = this.y;
let vertexs = [];
for (let i = 0; i < count; i++ ) {
vertexs.push(geometry.localPosition[i * 3] );
vertexs.push(((geometry.localPosition[i * 3 + 1] + 3.22544) * y) - 3.22544);
vertexs.push(geometry.localPosition[i * 3 + 2]);
}
geometry.getAttribute('position').array = new Float32Array(vertexs);
geometry.getAttribute('position').needsUpdate = true;
};
tween.onUpdate(onUpdate);
tweenBcak.onUpdate(onUpdate);
tween.start();
}
// from THREE.js examples
function generateSprite() {
let canvas = document.createElement('canvas');
canvas.width = 16;
canvas.height = 16;
let context = canvas.getContext('2d');
let gradient = context.createRadialGradient(canvas.width / 2, canvas.height / 2, 0, canvas.width / 2, canvas.height / 2, canvas.width / 2);
gradient.addColorStop(0, 'rgba(255,255,255,1)');
gradient.addColorStop(0.2, 'rgba(0,255,255,1)');
gradient.addColorStop(0.4, 'rgba(0,0,64,1)');
gradient.addColorStop(1, 'rgba(0,0,0,1)');
context.fillStyle = gradient;
context.fillRect(0, 0, canvas.width, canvas.height);
let texture = new THREE.Texture(canvas);
texture.needsUpdate = true;
return texture;
}
/* 性能插件 */
function initStats() {
let stats = new Stats();
document.body.appendChild(stats.domElement);
return stats;
}
/* 窗口变动触发 */
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
/* 数据更新 */
function update() {
TWEEN.update();
stats.update();
}
/* 初始化 */
function init() {
initScene();
initCamera();
initRender();
initLight();
initControls();
initContent();
initGui();
/* 监听事件 */
window.addEventListener('resize', onWindowResize, false);
}
/* 循环渲染 */
function animate() {
requestAnimationFrame(animate);
renderer.render(scene, camera);
update();
}
/* 初始加载 */
(function () {
console.log("three init start...");
init();
animate();
console.log("three init send...");
})();
</script>
</body>
</html>