为了支持libgdx游戏引擎的推广,本人会定期编写IOS SDK绑定,并且分享给大家.
用法:
<libs>
<lib>z</lib>
<lib>data/libs/libMobClickGameLibrary.a</lib>
</libs>
exportedSymbols
代码:
<libs>
<lib>z</lib>
<lib>data/libs/libMobClickGameLibrary.a</lib>
</libs>
<frameworks>
<framework>UIKit</framework>
<framework>OpenGLES</framework>
<framework>QuartzCore</framework>
<framework>CoreGraphics</framework>
<framework>OpenAL</framework>
<framework>AudioToolbox</framework>
<framework>AVFoundation</framework>
</frameworks>
<exportedSymbols>
<symbol>MobClickSocialType*</symbol>
</exportedSymbols>
</config>
@Override
public boolean didFinishLaunching(UIApplication application,
UIApplicationLaunchOptions launchOptions) {
MobClick.startWithAppkey("your key",
ReportPolicy.BATCH, "ios");
MobClickGameAnalytics.pay(100, 1, 200);
MobClickGameAnalytics.buy("xxoo", 1, 100);
MobClickGameAnalytics.use("xxoo", 1, 100);
MobClickGameAnalytics.startLevel("1");
MobClickGameAnalytics.finishLevel("1");
MobClickGameAnalytics.failLevel("1");
final NSDictionary<NSString, NSString> dic = new NSDictionary<NSString, NSString>();
dic.setAssociatedObject(new NSString("1"), new NSString("1"));
dic.setAssociatedObject(new NSString("2"), new NSString("2"));
MobClickSocialWeibo weibo = new MobClickSocialWeibo(MobClickSocialWeibo.MobClickSocialTypeSina(),
"xxxxxxxooooo", "12345", dic);
List<MobClickSocialWeibo> weibos = new ArrayList<MobClickSocialWeibo>();
weibos.add(weibo);
MobClickSocialAnalytics.postWeiboCounts(weibos,
"your key", "测试", null);
return super.didFinishLaunching(application, launchOptions);
}