whammy是在前端将canvas动画转视频,它的github地址为:https://github.com/antimatter15/whammy
由于英文比较晦涩难懂,接下来就实践一下体会whammy的用法。
我直接在官网的demo基础上改了一些。
<canvas id="canvas" width="150" height="150"></canvas>
<script>
function clock(time){
var now = new Date();
now.setTime(time);
var ctx = document.getElementById('canvas').getContext('2d');
ctx.save();
ctx.fillStyle = 'white'
ctx.fillRect(0,0,150,150); // videos cant handle transprency
ctx.translate(75,75);
ctx.scale(0.4,0.4);
ctx.rotate(-Math.PI/2);
ctx.strokeStyle = "black";
ctx.fillStyle = "white";
ctx.lineWidth = 8;
ctx.lineCap = "round";
// Hour marks
ctx.save();
for (var i=0;i<12;i++){
ctx.beginPath();
ctx.rotate(Math.PI/6);
ctx.moveTo(100,0);
ctx.lineTo(120,0);
ctx.stroke();
}
ctx.restore();
// Minute marks
ctx.save();
ctx.lineWidth = 5;
for (i=0;i<60;i++){
if (i%5!=0) {
ctx.beginPath();
ctx.moveTo(117,0);
ctx.lineTo(120,0);
ctx.stroke();
}
ctx.rotate(Math.PI/30);
}
ctx.restore();
var sec = now.getSeconds();
var min = now.getMinutes();
var hr = now.getHours();
hr = hr>=12 ? hr-12 : hr;
ctx.fillStyle = "black";
// write Hours
ctx.save();
ctx.rotate( hr*(Math.PI/6) + (Math.PI/360)*min + (Math.PI/21600)*sec )
ctx.lineWidth = 14;
ctx.beginPath();
ctx.moveTo(-20,0);
ctx.lineTo(80,0);
ctx.stroke();
ctx.restore();
// write Minutes
ctx.save();
ctx.rotate( (Math.PI/30)*min + (Math.PI/1800)*sec )
ctx.lineWidth = 10;
ctx.beginPath();
ctx.moveTo(-28,0);
ctx.lineTo(112,0);
ctx.stroke();
ctx.restore();
// Write seconds
ctx.save();
ctx.rotate(sec * Math.PI/30);
ctx.strokeStyle = "#D40000";
ctx.fillStyle = "#D40000";
ctx.lineWidth = 6;
ctx.beginPath();
ctx.moveTo(-30,0);
ctx.lineTo(83,0);
ctx.stroke();
ctx.beginPath();
ctx.arc(0,0,10,0,Math.PI*2,true);
ctx.fill();
ctx.beginPath();
ctx.arc(95,0,10,0,Math.PI*2,true);
ctx.stroke();
ctx.fillStyle = "#555";
ctx.arc(0,0,3,0,Math.PI*2,true);
ctx.fill();
ctx.restore();
ctx.beginPath();
ctx.lineWidth = 14;
ctx.strokeStyle = '#325FA2';
ctx.arc(0,0,142,0,Math.PI*2,true);
ctx.stroke();
ctx.restore();
return ctx;
}
var last_time = +new Date;
var progress = 1;
function next(){
progress++;
clock(last_time += 1000);
if(progress<100){
<!-- setTimeout(function (){-->
<!-- console.log("<<<");-->
<!--<!-- next();-->-->
<!-- // 更好的动画方式-->
<!-- requestAnimationFrame(next);-->
<!-- }, 1000);-->
requestAnimationFrame(next);
}else{
}
}
next();
</script>
<script src="whammy.js"></script>
var video = new Whammy.Video(15);
video.add(context);
requestAnimationFrame(finalizeVideo);
完整代码如下
<canvas id="canvas" width="150" height="150"></canvas>
<a style="display:none" id="download" download="clock.webm">Download video</a>
<script src="whammy.js"></script>
<!--1. 引入whammy.js的库-->
<script>
function clock(time){
var now = new Date();
now.setTime(time);
var ctx = document.getElementById('canvas').getContext('2d');
ctx.save();
ctx.fillStyle = 'white'
ctx.fillRect(0,0,150,150); // videos cant handle transprency
ctx.translate(75,75);
ctx.scale(0.4,0.4);
ctx.rotate(-Math.PI/2);
ctx.strokeStyle = "black";
ctx.fillStyle = "white";
ctx.lineWidth = 8;
ctx.lineCap = "round";
// Hour marks
ctx.save();
for (var i=0;i<12;i++){
ctx.beginPath();
ctx.rotate(Math.PI/6);
ctx.moveTo(100,0);
ctx.lineTo(120,0);
ctx.stroke();
}
ctx.restore();
// Minute marks
ctx.save();
ctx.lineWidth = 5;
for (i=0;i<60;i++){
if (i%5!=0) {
ctx.beginPath();
ctx.moveTo(117,0);
ctx.lineTo(120,0);
ctx.stroke();
}
ctx.rotate(Math.PI/30);
}
ctx.restore();
var sec = now.getSeconds();
var min = now.getMinutes();
var hr = now.getHours();
hr = hr>=12 ? hr-12 : hr;
ctx.fillStyle = "black";
// write Hours
ctx.save();
ctx.rotate( hr*(Math.PI/6) + (Math.PI/360)*min + (Math.PI/21600)*sec )
ctx.lineWidth = 14;
ctx.beginPath();
ctx.moveTo(-20,0);
ctx.lineTo(80,0);
ctx.stroke();
ctx.restore();
// write Minutes
ctx.save();
ctx.rotate( (Math.PI/30)*min + (Math.PI/1800)*sec )
ctx.lineWidth = 10;
ctx.beginPath();
ctx.moveTo(-28,0);
ctx.lineTo(112,0);
ctx.stroke();
ctx.restore();
// Write seconds
ctx.save();
ctx.rotate(sec * Math.PI/30);
ctx.strokeStyle = "#D40000";
ctx.fillStyle = "#D40000";
ctx.lineWidth = 6;
ctx.beginPath();
ctx.moveTo(-30,0);
ctx.lineTo(83,0);
ctx.stroke();
ctx.beginPath();
ctx.arc(0,0,10,0,Math.PI*2,true);
ctx.fill();
ctx.beginPath();
ctx.arc(95,0,10,0,Math.PI*2,true);
ctx.stroke();
ctx.fillStyle = "#555";
ctx.arc(0,0,3,0,Math.PI*2,true);
ctx.fill();
ctx.restore();
ctx.beginPath();
ctx.lineWidth = 14;
ctx.strokeStyle = '#325FA2';
ctx.arc(0,0,142,0,Math.PI*2,true);
ctx.stroke();
ctx.restore();
return ctx;
}
<!-- 2. 引入Whammy的viedo -->
var video = new Whammy.Video(15);
var last_time = +new Date;
var progress = 1;
function next(){
progress++;
var context = clock(last_time += 1000);
<!-- 3. 每一个画布对象添加进来 -->
video.add(context);
if(progress<100){
<!-- setTimeout(function (){-->
<!-- console.log("<<<");-->
<!--<!-- next();-->-->
<!-- // 更好的动画方式-->
<!-- requestAnimationFrame(next);-->
<!-- }, 1000);-->
requestAnimationFrame(next);
}else{
<!-- 4. 结束动画时,生成视频 -->
requestAnimationFrame(finalizeVideo);
}
}
function finalizeVideo(){
var start_time = +new Date;
video.compile(false, function(output){
var end_time = +new Date;
var url = webkitURL.createObjectURL(output);
console.log("url:"+url);
document.getElementById('download').style.display = '';
document.getElementById('download').href = url;
});
}
next();
</script>