Pong 游戏控制台版
我就直接上代码了欢迎来讨论
#include <iostream>
#include <conio.h>
#include <Windows.h>
#include <ctime>
#include <cstdlib>
using namespace std;
#define WIDTH 120
#define HEIGHT 40
void setConsoleXY(int x, int y){
COORD coord = { x, y };
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord);
}
void hideCursor(){
CONSOLE_CURSOR_INFO cursor_info = { 1, 0 };
}
int main(){
int width = WIDTH / 2,height = HEIGHT / 2;
int p_w = 4, p_h = 10, p_x = 0, p_y = HEIGHT / 2 - p_h;
int p1 = 3;
int p2_x = WIDTH - p_w;
int p2_y = HEIGHT / 2 - p_h / 2;
int p2 = 3;
srand((unsigned)time(0));
auto x = rand() % 3 + 1; //随机的速度
auto y = rand() % 3 + 1;
if (x % 2 == 1)
x = -x;
if (y % 2 == 1)
y = -y;
while (true){
width += x;
height += x;
setConsoleXY(0, 0); //初始坐标
hideCursor();
for (auto i = 0; i <= WIDTH; i++) //打印地图
cout << '=';
cout << '\n';
for (auto j = 0; j < HEIGHT; j++){
for (auto i = 0; i <= WIDTH; i++){
if (i == width&&j == height){
cout << '0';
}
else if (j >= p_y&&j < p_y + p_h&&i >= p_x&&i < p_x + p_w){
std::cout << 'Z';
}
else if (j >= p2_y&&j < p2_y + p_h&&i >= p2_x&&i < p2_x + p_w){
std::cout << 'Z';
}
else if (i == 0 || i == WIDTH / 2 || i == WIDTH){
cout << '|';
}
else if (i == WIDTH / 2 && j == HEIGHT / 2){
cout << '0';
}
else cout << ' ';
}
cout << '\n';
}
for (auto i = 0; i <= WIDTH; i++)
cout << '=';
width += x;
height += y;
if (height <= 0 || height >= HEIGHT) //如果撞墙弹回
y = -y;
if (height < p_w&&height >= p_y&&height < p_y + p_h)
y = -y;
else if (height>HEIGHT - p_w&&height >= p_y&&height < p_y + p_h){
y = -y;
}
if (width <= 0 || width >= WIDTH)
x = -x;
if (width < p_w&&height >= p_y&&height < p_y + p_h) {
x = -x;
}
else if (width>WIDTH - p_w&&height >= p_y&&height < p_y + p_h){
x = -x;
}
bool is_out = false;
if (width < 0)
is_out = true;
else if (width>WIDTH - p_w)
is_out = true;
if (is_out){ //如果出界
system("cls");
width = WIDTH / 2;
height = HEIGHT / 2;
x = rand() % 3 + 1;
y = rand() % 3 + 1;
if (rand() % 2 == 1)
x = -x;
if (rand() % 2 == 1)
y = -y;
}
char key;
if (_kbhit()){
CreateThread
key = _getch(); //获取键盘我在想怎么用CreateThread 线程来达到并发的效果
if ((key == 'w' || key == 'W') && p_y > p1)
p_y -= p1;
else if ((key == 's' || key == 'S') && p_y + p1 + p_h < HEIGHT)
p_y += p1;
if (key == 72 && p2_y>p2)
p2_y -= p2;
else if (key == 80 && p2_y + p2+p_h<HEIGHT)
p2_y += p2;
//cout<<static_cast<int>(key);
}
}
getchar();
return 0;
}