-(NSString ) grabScreenShots:(NSDictionary )argsDic {
NSString *fileN = @"";
NSString* fileName = [argsDic objectForKey:@"fileName"];
float sysVersion = [[[UIDevice currentDevice] systemVersion] floatValue];
if (sysVersion < 7.0) {
CGFloat scale = [[UIScreen mainScreen] scale];
int w = self.view.bounds.size.width*scale;
int h = self.view.bounds.size.height*scale;
NSInteger myDataLength = w * h * 4;
// allocate array and read pixels into it.
GLubyte *buffer = (GLubyte *) malloc(myDataLength);
glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
// gl renders "upside down" so swap top to bottom into new array.
// there's gotta be a better way, but this works.
GLubyte *buffer2 = (GLubyte *) malloc(myDataLength);
for(int y = 0; y < h; y++) {
for(int x = 0; x <w * 4; x++) {
buffer2[(h -1 - y) * w * 4 + x] = buffer[y * 4 * w + x];
}
}
// make data provider with data.
CGDataProviderRef provider = CGDataProviderCreateWithData(NULL, buffer2, myDataLength, NULL);
// prep the ingredients
int bitsPerComponent = 8;
int bitsPerPixel = 32;
int bytesPerRow = 4 * w;
CGColorSpaceRef colorSpaceRef = CGColorSpaceCreateDeviceRGB();
CGBitmapInfo bitmapInfo = kCGBitmapByteOrderDefault;
CGColorRenderingIntent renderingIntent = kCGRenderingIntentDefault;
// make the cgimage
CGImageRef imageRef = CGImageCreate(w, h, bitsPerComponent, bitsPerPixel, bytesPerRow, colorSpaceRef, bitmapInfo, provider, NULL, NO, renderingIntent);
// then make the uiimage from that
UIImage *myImage = [UIImage imageWithCGImage:imageRef];
NSData * data = UIImagePNGRepresentation(myImage);
NSArray *path = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
fileN = [[path objectAtIndex:0] stringByAppendingPathComponent:fileName];
NSLog(@"filename is %@", fileN);
[data writeToFile:fileN atomically:YES];
CGImageRelease(imageRef);
CGDataProviderRelease(provider);
CGColorSpaceRelease(colorSpaceRef);
free(buffer);
} else {
CGSize size = self.view.bounds.size;
UIGraphicsBeginImageContextWithOptions(size, NO, [UIScreen mainScreen].scale);
CGRect rec = CGRectMake(self.view.frame.origin.x, self.view.frame.origin.y, self.view.bounds.size.width, self.view.bounds.size.height);
[self.view drawViewHierarchyInRect:rec afterScreenUpdates:NO];
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
NSData * data = UIImagePNGRepresentation(image);
NSArray *path = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
fileN = [[path objectAtIndex:0] stringByAppendingPathComponent:fileName];
NSLog(@"filename is %@", fileN);
[data writeToFile:fileN atomically:YES];
// UIImageWriteToSavedPhotosAlbum(image, nil, nil, nil);
}
return fileN;
}