一、效果
点击开始:
点击停止:
二、在MainActivity中
import android.graphics.Paint; import android.os.Bundle; import android.support.v4.view.animation.LinearOutSlowInInterpolator; import android.support.v7.app.AppCompatActivity; import android.view.View; import android.widget.Button; public class MainActivity extends AppCompatActivity implements View.OnClickListener { // private WaveView mWaveView1; private WaveView mWaveView2; private Button mStart; private Button mStop; private CircleImageView circleImageView; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); mStart = (Button) findViewById(R.id.start); mStop = (Button) findViewById(R.id.stop); circleImageView = (CircleImageView) findViewById(R.id.civ_info); circleImageView.setImageResource(R.mipmap.icon_ku); mWaveView2 = (WaveView) findViewById(R.id.wave_view2); mWaveView2.setDuration(5000); mWaveView2.setStyle(Paint.Style.FILL_AND_STROKE); mWaveView2.setColor(getResources().getColor(R.color.green)); mWaveView2.setInterpolator(new LinearOutSlowInInterpolator()); mStart.setOnClickListener(this); mStop.setOnClickListener(this); } @Override public void onClick(View v) { switch (v.getId()) { case R.id.start: mWaveView2.setColor(getResources().getColor(R.color.green)); mWaveView2.start(); circleImageView.setImageResource(R.mipmap.icon_xiao); break; case R.id.stop: mWaveView2.setColor(getResources().getColor(R.color.red)); mWaveView2.stop(); circleImageView.setImageResource(R.mipmap.icon_ku); break; } } }
三、在activity_main中
<?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:id="@+id/activity_main" android:layout_width="match_parent" android:layout_height="match_parent" > <Button android:id="@+id/start" android:layout_marginTop="10dp" android:layout_marginLeft="10dp" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="开始" /> <Button android:id="@+id/stop" android:layout_toRightOf="@id/start" android:layout_marginTop="10dp" android:layout_marginLeft="10dp" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="停止" /> <cn.hnshangyu.xiuyixiu.WaveView android:id="@+id/wave_view2" android:layout_width="350dp" android:layout_height="350dp" android:layout_centerInParent="true" android:layout_marginTop="10dp" android:textSize="24dp" /> <cn.hnshangyu.xiuyixiu.CircleImageView android:id="@+id/civ_info" android:layout_width="100dp" android:layout_height="100dp" android:layout_centerInParent="true" android:gravity="center" android:src="@color/green" android:text="@string/app_name" android:textColor="@color/colorPrimary" />
四、在WaveView中:
import android.content.Context; import android.graphics.Canvas; import android.graphics.Paint; import android.util.AttributeSet; import android.view.View; import android.view.animation.Interpolator; import android.view.animation.LinearInterpolator; import java.util.ArrayList; import java.util.Iterator; import java.util.List; /** * 水波纹特效 */ public class WaveView extends View { private float mInitialRadius=100; // 初始波纹半径 private float mMaxRadiusRate = 0.85f; // 如果没有设置mMaxRadius,可mMaxRadius = 最小长度 * mMaxRadiusRate; private float mMaxRadius; // 最大波纹半径 private long mDuration = 2000; // 一个波纹从创建到消失的持续时间 private int mSpeed = 2000; // 波纹的创建速度,每2000ms创建一个 private Interpolator mInterpolator = new LinearInterpolator(); private List<Circle> mCircleList = new ArrayList<Circle>(); private boolean mIsRunning; private boolean mMaxRadiusSet; private Paint mPaint; private long mLastCreateTime; private Runnable mCreateCircle = new Runnable() { @Override public void run() { if (mIsRunning) { newCircle(); postDelayed(mCreateCircle, mSpeed); } } }; public WaveView(Context context) { this(context, null); } public WaveView(Context context, AttributeSet attrs) { super(context, attrs); mPaint = new Paint(Paint.ANTI_ALIAS_FLAG); setStyle(Paint.Style.FILL); } public void setStyle(Paint.Style style) { mPaint.setStyle(style); } @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { if (!mMaxRadiusSet) { mMaxRadius = Math.min(w, h) * mMaxRadiusRate / 2.0f; } } public void setMaxRadiusRate(float maxRadiusRate) { this.mMaxRadiusRate = maxRadiusRate; } public void setColor(int color) { mPaint.setColor(color); } /** * 开始 */ public void start() { if (!mIsRunning) { mIsRunning = true; mCreateCircle.run(); } } /** * 停止 */ public void stop() { mIsRunning = false; } protected void onDraw(Canvas canvas) { Iterator<Circle> iterator = mCircleList.iterator(); while (iterator.hasNext()) { Circle circle = iterator.next(); if (System.currentTimeMillis() - circle.mCreateTime < mDuration) { mPaint.setAlpha(circle.getAlpha()); canvas.drawCircle(getWidth() / 2, getHeight() / 2, circle.getCurrentRadius(), mPaint); } else { iterator.remove(); } } if (mCircleList.size() > 0) { postInvalidateDelayed(10); } } public void setInitialRadius(float radius) { mInitialRadius = radius; } public void setDuration(long duration) { this.mDuration = duration; } public void setMaxRadius(float maxRadius) { this.mMaxRadius = maxRadius; mMaxRadiusSet = true; } public void setSpeed(int speed) { mSpeed = speed; } private void newCircle() { long currentTime = System.currentTimeMillis(); if (currentTime - mLastCreateTime < mSpeed) { return; } Circle circle = new Circle(); mCircleList.add(circle); invalidate(); mLastCreateTime = currentTime; } private class Circle { private long mCreateTime; public Circle() { this.mCreateTime = System.currentTimeMillis(); } public int getAlpha() { float percent = (System.currentTimeMillis() - mCreateTime) * 1.0f / mDuration; return (int) ((1.0f - mInterpolator.getInterpolation(percent)) * 255); } public float getCurrentRadius() { float percent = (System.currentTimeMillis() - mCreateTime) * 1.0f / mDuration; return mInitialRadius + mInterpolator.getInterpolation(percent) * (mMaxRadius - mInitialRadius); } } public void setInterpolator(Interpolator interpolator) { mInterpolator = interpolator; if (mInterpolator == null) { mInterpolator = new LinearInterpolator(); } } }
五、在CircleImageView中:
import android.content.Context; import android.content.res.TypedArray; import android.graphics.Bitmap; import android.graphics.BitmapShader; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.ColorFilter; import android.graphics.Matrix; import android.graphics.Paint; import android.graphics.RectF; import android.graphics.Shader; import android.graphics.drawable.BitmapDrawable; import android.graphics.drawable.ColorDrawable; import android.graphics.drawable.Drawable; import android.net.Uri; import android.support.annotation.ColorInt; import android.support.annotation.ColorRes; import android.support.annotation.DrawableRes; import android.util.AttributeSet; import android.widget.ImageView; public class CircleImageView extends ImageView { private static final ScaleType SCALE_TYPE = ScaleType.CENTER_CROP; private static final Bitmap.Config BITMAP_CONFIG = Bitmap.Config.ARGB_8888; private static final int COLORDRAWABLE_DIMENSION = 2; private static final int DEFAULT_BORDER_WIDTH = 0; private static final int DEFAULT_BORDER_COLOR = Color.BLACK; private static final int DEFAULT_FILL_COLOR = Color.TRANSPARENT; private static final boolean DEFAULT_BORDER_OVERLAY = false; private final RectF mDrawableRect = new RectF(); private final RectF mBorderRect = new RectF(); private final Matrix mShaderMatrix = new Matrix(); private final Paint mBitmapPaint = new Paint(); private final Paint mBorderPaint = new Paint(); private final Paint mFillPaint = new Paint(); private int mBorderColor = DEFAULT_BORDER_COLOR; private int mBorderWidth = DEFAULT_BORDER_WIDTH; private int mFillColor = DEFAULT_FILL_COLOR; private Bitmap mBitmap; private BitmapShader mBitmapShader; private int mBitmapWidth; private int mBitmapHeight; private float mDrawableRadius; private float mBorderRadius; private ColorFilter mColorFilter; private boolean mReady; private boolean mSetupPending; private boolean mBorderOverlay; private boolean mDisableCircularTransformation; public CircleImageView(Context context) { super(context); init(); } public CircleImageView(Context context, AttributeSet attrs) { this(context, attrs, 0); } public CircleImageView(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); TypedArray a = context.obtainStyledAttributes(attrs, R.styleable.CircleImageView, defStyle, 0); mBorderWidth = a.getDimensionPixelSize(R.styleable.CircleImageView_civ_border_width, DEFAULT_BORDER_WIDTH); mBorderColor = a.getColor(R.styleable.CircleImageView_civ_border_color, DEFAULT_BORDER_COLOR); mBorderOverlay = a.getBoolean(R.styleable.CircleImageView_civ_border_overlay, DEFAULT_BORDER_OVERLAY); mFillColor = a.getColor(R.styleable.CircleImageView_civ_fill_color, DEFAULT_FILL_COLOR); a.recycle(); init(); } private void init() { super.setScaleType(SCALE_TYPE); mReady = true; if (mSetupPending) { setup(); mSetupPending = false; } } @Override public ScaleType getScaleType() { return SCALE_TYPE; } @Override public void setScaleType(ScaleType scaleType) { if (scaleType != SCALE_TYPE) { throw new IllegalArgumentException(String.format("ScaleType %s not supported.", scaleType)); } } @Override public void setAdjustViewBounds(boolean adjustViewBounds) { if (adjustViewBounds) { throw new IllegalArgumentException("adjustViewBounds not supported."); } } @Override protected void onDraw(Canvas canvas) { if (mDisableCircularTransformation) { super.onDraw(canvas); return; } if (mBitmap == null) { return; } if (mFillColor != Color.TRANSPARENT) { canvas.drawCircle(mDrawableRect.centerX(), mDrawableRect.centerY(), mDrawableRadius, mFillPaint); } canvas.drawCircle(mDrawableRect.centerX(), mDrawableRect.centerY(), mDrawableRadius, mBitmapPaint); if (mBorderWidth > 0) { canvas.drawCircle(mBorderRect.centerX(), mBorderRect.centerY(), mBorderRadius, mBorderPaint); } } @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { super.onSizeChanged(w, h, oldw, oldh); setup(); } @Override public void setPadding(int left, int top, int right, int bottom) { super.setPadding(left, top, right, bottom); setup(); } @Override public void setPaddingRelative(int start, int top, int end, int bottom) { super.setPaddingRelative(start, top, end, bottom); setup(); } public int getBorderColor() { return mBorderColor; } public void setBorderColor(@ColorInt int borderColor) { if (borderColor == mBorderColor) { return; } mBorderColor = borderColor; mBorderPaint.setColor(mBorderColor); invalidate(); } /** * @deprecated Use {@link #setBorderColor(int)} instead */ @Deprecated public void setBorderColorResource(@ColorRes int borderColorRes) { setBorderColor(getContext().getResources().getColor(borderColorRes)); } /** * Return the color drawn behind the circle-shaped drawable. * * @return The color drawn behind the drawable * @deprecated Fill color support is going to be removed in the future */ @Deprecated public int getFillColor() { return mFillColor; } /** * Set a color to be drawn behind the circle-shaped drawable. Note that * this has no effect if the drawable is opaque or no drawable is set. * * @param fillColor The color to be drawn behind the drawable * @deprecated Fill color support is going to be removed in the future */ @Deprecated public void setFillColor(@ColorInt int fillColor) { if (fillColor == mFillColor) { return; } mFillColor = fillColor; mFillPaint.setColor(fillColor); invalidate(); } /** * Set a color to be drawn behind the circle-shaped drawable. Note that * this has no effect if the drawable is opaque or no drawable is set. * * @param fillColorRes The color resource to be resolved to a color and * drawn behind the drawable * @deprecated Fill color support is going to be removed in the future */ @Deprecated public void setFillColorResource(@ColorRes int fillColorRes) { setFillColor(getContext().getResources().getColor(fillColorRes)); } public int getBorderWidth() { return mBorderWidth; } public void setBorderWidth(int borderWidth) { if (borderWidth == mBorderWidth) { return; } mBorderWidth = borderWidth; setup(); } public boolean isBorderOverlay() { return mBorderOverlay; } public void setBorderOverlay(boolean borderOverlay) { if (borderOverlay == mBorderOverlay) { return; } mBorderOverlay = borderOverlay; setup(); } public boolean isDisableCircularTransformation() { return mDisableCircularTransformation; } public void setDisableCircularTransformation(boolean disableCircularTransformation) { if (mDisableCircularTransformation == disableCircularTransformation) { return; } mDisableCircularTransformation = disableCircularTransformation; initializeBitmap(); } @Override public void setImageBitmap(Bitmap bm) { super.setImageBitmap(bm); initializeBitmap(); } @Override public void setImageDrawable(Drawable drawable) { super.setImageDrawable(drawable); initializeBitmap(); } @Override public void setImageResource(@DrawableRes int resId) { super.setImageResource(resId); initializeBitmap(); } @Override public void setImageURI(Uri uri) { super.setImageURI(uri); initializeBitmap(); } @Override public void setColorFilter(ColorFilter cf) { if (cf == mColorFilter) { return; } mColorFilter = cf; applyColorFilter(); invalidate(); } @Override public ColorFilter getColorFilter() { return mColorFilter; } private void applyColorFilter() { if (mBitmapPaint != null) { mBitmapPaint.setColorFilter(mColorFilter); } } private Bitmap getBitmapFromDrawable(Drawable drawable) { if (drawable == null) { return null; } if (drawable instanceof BitmapDrawable) { return ((BitmapDrawable) drawable).getBitmap(); } try { Bitmap bitmap; if (drawable instanceof ColorDrawable) { bitmap = Bitmap.createBitmap(COLORDRAWABLE_DIMENSION, COLORDRAWABLE_DIMENSION, BITMAP_CONFIG); } else { bitmap = Bitmap.createBitmap(drawable.getIntrinsicWidth(), drawable.getIntrinsicHeight(), BITMAP_CONFIG); } Canvas canvas = new Canvas(bitmap); drawable.setBounds(0, 0, canvas.getWidth(), canvas.getHeight()); drawable.draw(canvas); return bitmap; } catch (Exception e) { e.printStackTrace(); return null; } } private void initializeBitmap() { if (mDisableCircularTransformation) { mBitmap = null; } else { mBitmap = getBitmapFromDrawable(getDrawable()); } setup(); } private void setup() { if (!mReady) { mSetupPending = true; return; } if (getWidth() == 0 && getHeight() == 0) { return; } if (mBitmap == null) { invalidate(); return; } mBitmapShader = new BitmapShader(mBitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP); mBitmapPaint.setAntiAlias(true); mBitmapPaint.setShader(mBitmapShader); mBorderPaint.setStyle(Paint.Style.STROKE); mBorderPaint.setAntiAlias(true); mBorderPaint.setColor(mBorderColor); mBorderPaint.setStrokeWidth(mBorderWidth); mFillPaint.setStyle(Paint.Style.FILL); mFillPaint.setAntiAlias(true); mFillPaint.setColor(mFillColor); mBitmapHeight = mBitmap.getHeight(); mBitmapWidth = mBitmap.getWidth(); mBorderRect.set(calculateBounds()); mBorderRadius = Math.min((mBorderRect.height() - mBorderWidth) / 2.0f, (mBorderRect.width() - mBorderWidth) / 2.0f); mDrawableRect.set(mBorderRect); if (!mBorderOverlay && mBorderWidth > 0) { mDrawableRect.inset(mBorderWidth - 1.0f, mBorderWidth - 1.0f); } mDrawableRadius = Math.min(mDrawableRect.height() / 2.0f, mDrawableRect.width() / 2.0f); applyColorFilter(); updateShaderMatrix(); invalidate(); } private RectF calculateBounds() { int availableWidth = getWidth() - getPaddingLeft() - getPaddingRight(); int availableHeight = getHeight() - getPaddingTop() - getPaddingBottom(); int sideLength = Math.min(availableWidth, availableHeight); float left = getPaddingLeft() + (availableWidth - sideLength) / 2f; float top = getPaddingTop() + (availableHeight - sideLength) / 2f; return new RectF(left, top, left + sideLength, top + sideLength); } private void updateShaderMatrix() { float scale; float dx = 0; float dy = 0; mShaderMatrix.set(null); if (mBitmapWidth * mDrawableRect.height() > mDrawableRect.width() * mBitmapHeight) { scale = mDrawableRect.height() / (float) mBitmapHeight; dx = (mDrawableRect.width() - mBitmapWidth * scale) * 0.5f; } else { scale = mDrawableRect.width() / (float) mBitmapWidth; dy = (mDrawableRect.height() - mBitmapHeight * scale) * 0.5f; } mShaderMatrix.setScale(scale, scale); mShaderMatrix.postTranslate((int) (dx + 0.5f) + mDrawableRect.left, (int) (dy + 0.5f) + mDrawableRect.top); mBitmapShader.setLocalMatrix(mShaderMatrix); } }
六、在attrs中
<?xml version="1.0" encoding="utf-8"?> <resources> <declare-styleable name="CircleImageView"> <attr name="civ_border_width" format="dimension" /> <attr name="civ_border_color" format="color" /> <attr name="civ_border_overlay" format="boolean" /> <attr name="civ_fill_color" format="color" /> </declare-styleable> <declare-styleable name="RangeSeekbar"> <attr name="seekbarHeight" format="dimension" /> <attr name="textSize" format="dimension" /> <attr name="spaceBetween" format="dimension" /> <attr name="leftCursorBackground" format="reference" /> <attr name="rightCursorBackground" format="reference" /> <attr name="markTextArray" format="reference" /> <attr name="textColorNormal" format="color" /> <attr name="textColorSelected" format="color" /> <attr name="seekbarColorNormal" format="color" /> <attr name="seekbarColorSelected" format="color" /> <attr name="autoMoveDuration" format="integer" /> </declare-styleable> </resources>
以上所述是小编给大家介绍的Android实现水波纹效果,希望对大家有所帮助,如果大家有任何疑问请给我留言,小编会及时回复大家的。在此也非常感谢大家对小牛知识库网站的支持!
本文向大家介绍Android实现水波纹特效,包括了Android实现水波纹特效的使用技巧和注意事项,需要的朋友参考一下 最近需要做个类似于水波纹动画的效果,思考了一下不需要UI切个动态图,Android原生的技术利用动画或者自定义控件都可以实现,下面上个图类似于这样的效果 下面请看第一种动画实现,这种方式较为简单些,就是利用3个ImageView不断地做缩放和渐变的动画。 布局文件定义一下 接下来
本文向大家介绍Android实现水波纹扩散效果,包括了Android实现水波纹扩散效果的使用技巧和注意事项,需要的朋友参考一下 本文实例为大家分享了Android实现水波纹扩散效果的具体代码,供大家参考,具体内容如下 先上图 囧!没有图片所以就拿了小安代替了。 先看一下如何使用这个View。 是的,没有别的代码了,就这么简单 实现思路 自定义ViewGroup,创建一个用显示图片的view,在创建
本文向大家介绍Android特效之水波纹的实现,包括了Android特效之水波纹的实现的使用技巧和注意事项,需要的朋友参考一下 前言 水波纹特效,想必大家或多或少见过,在我的印象中,大致有如下几种: 支付宝 "咻咻咻" 式 流量球 "荡漾" 式 真实的水波纹效果,基于Bitmap处理式 话不多说,先来看看效果: 填充式水波纹,间距相等 非填充式水波纹,间距相等 非填充
本文向大家介绍Android实现兼容的水波纹效果,包括了Android实现兼容的水波纹效果的使用技巧和注意事项,需要的朋友参考一下 先看看效果图 其实,要实现这一效果很简单,只要分drawable和drawablev21两个文件夹就好了。 普通情况下的selector: v21中的selector: 这里ripple中的color就是按下的水波纹颜色,在里面加入一个item,这个item就会变成背
本文向大家介绍Android自定义View实现水波纹效果,包括了Android自定义View实现水波纹效果的使用技巧和注意事项,需要的朋友参考一下 介绍:水波纹散开效果的控件在 App 里面还是比较常见的,例如 网易云音乐歌曲识别,附近搜索场景。 看下实现的效果: 实现思路: 先将最大圆半径与最小圆半径间距分成几等份,从内到外,Paint 透明度依次递减,绘制出同心圆,然后不断的改变这些同心圆的半
本文向大家介绍Android实现点击Button产生水波纹效果,包括了Android实现点击Button产生水波纹效果的使用技巧和注意事项,需要的朋友参考一下 先上图,看看接下来我要向大家介绍的是个什么东西,如下图: 接下来要介绍的就是如何实现上述图中的波纹效果,这种效果如果大家没有体验过的话,可以看看百度手机卫士或者360手机卫士,里面的按钮点击效果都是这样的,另外Android 5.0以上的版