失败:构建失败,出现异常。
>
“:app:transformClassesAndResourcesWithProguardForDebug”
的执行失败。
java.io.IOException: 无法写入 [/home/user/Desktop/pratap/react-projects/test/android/app/build/intermediates/transforms/proguard/debug/0.jar] (无法读取 [/root/.gradle/caches/transforms-2/files-2.1/25cd9e2eed8b822cb2ad78849b3b28bf/jars/classes.jar(;;;;;**.class)] (重复的jar条目 [android/support/v4/app/INotificationSideChannel$Stub$Proxy.class]))
我正在运行< code > react-native run-Android 命令来运行应用程序,并出现上述错误,我不知道< code>java.io.IOException发生了什么
我尝试过:
< li >删除android
梯度-
apply plugin: "com.android.application" apply plugin: 'io.fabric' import com.android.build.OutputFile /** * The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets * and bundleReleaseJsAndAssets). * These basically call `react-native bundle` with the correct arguments during the Android build * cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the * bundle directly from the development server. Below you can see all the possible configurations * and their defaults. If you decide to add a configuration block, make sure to add it before the * `apply from: "../../node_modules/react-native/react.gradle"` line. * * project.ext.react = [ * // the name of the generated asset file containing your JS bundle * bundleAssetName: "index.android.bundle", * * // the entry file for bundle generation * entryFile: "index.android.js", * * // whether to bundle JS and assets in debug mode * bundleInDebug: false, * * // whether to bundle JS and assets in release mode * bundleInRelease: true, * * // whether to bundle JS and assets in another build variant (if configured). * // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants * // The configuration property can be in the following formats * // 'bundleIn${productFlavor}${buildType}' * // 'bundleIn${buildType}' * // bundleInFreeDebug: true, * // bundleInPaidRelease: true, * // bundleInBeta: true, * * // whether to disable dev mode in custom build variants (by default only disabled in release) * // for example: to disable dev mode in the staging build type (if configured) * devDisabledInStaging: true, * // The configuration property can be in the following formats * // 'devDisabledIn${productFlavor}${buildType}' * // 'devDisabledIn${buildType}' * * // the root of your project, i.e. where "package.json" lives * root: "../../", * * // where to put the JS bundle asset in debug mode * jsBundleDirDebug: "$buildDir/intermediates/assets/debug", * * // where to put the JS bundle asset in release mode * jsBundleDirRelease: "$buildDir/intermediates/assets/release", * * // where to put drawable resources / React Native assets, e.g. the ones you use via * // require('./image.png')), in debug mode * resourcesDirDebug: "$buildDir/intermediates/res/merged/debug", * * // where to put drawable resources / React Native assets, e.g. the ones you use via * // require('./image.png')), in release mode * resourcesDirRelease: "$buildDir/intermediates/res/merged/release", * * // by default the gradle tasks are skipped if none of the JS files or assets change; this means * // that we don't look at files in android/ or ios/ to determine whether the tasks are up to * // date; if you have any other folders that you want to ignore for performance reasons (gradle * // indexes the entire tree), add them here. Alternatively, if you have JS files in android/ * // for example, you might want to remove it from here. * inputExcludes: ["android/**", "ios/**"], * * // override which node gets called and with what additional arguments * nodeExecutableAndArgs: ["node"], * * // supply additional arguments to the packager * extraPackagerArgs: [] * ] */ project.ext.react = [ entryFile: "index.js" ] apply from: "../../node_modules/react-native/react.gradle" /** * Set this to true to create two separate APKs instead of one: * - An APK that only works on ARM devices * - An APK that only works on x86 devices * The advantage is the size of the APK is reduced by about 4MB. * Upload all the APKs to the Play Store and people will download * the correct one based on the CPU architecture of their device. */ def enableSeparateBuildPerCPUArchitecture = false /** * Run Proguard to shrink the Java bytecode in release builds. */ def enableProguardInReleaseBuilds = true android { purgeBackgroundGeolocationDebugResources(applicationVariants) compileSdkVersion rootProject.ext.compileSdkVersion compileOptions { sourceCompatibility JavaVersion.VERSION_1_8 targetCompatibility JavaVersion.VERSION_1_8 } packagingOptions { exclude 'META-INF/androidx.localbroadcastmanager_localbroadcastmanager.version' exclude 'META-INF/androidx.appcompat_appcompat.version' exclude 'META-INF/androidx.swiperefreshlayout_swiperefreshlayout.version' exclude 'META-INF/androidx.cursoradapter_cursoradapter.version' exclude 'META-INF/androidx.drawerlayout_drawerlayout.version' exclude 'META-INF/androidx.print_print.version' exclude 'META-INF/androidx.versionedparcelable_versionedparcelable.version' exclude 'META-INF/androidx.interpolator_interpolator.version' exclude 'META-INF/androidx.fragment_fragment.version' exclude 'META-INF/androidx.customview_customview.version' exclude 'META-INF/androidx.documentfile_documentfile.version' exclude 'META-INF/androidx.vectordrawable_vectordrawable.version' exclude 'META-INF/androidx.legacy_legacy-support-core-utils.version' exclude 'META-INF/androidx.loader_loader.version' exclude 'META-INF/androidx.viewpager_viewpager.version' exclude 'META-INF/androidx.asynclayoutinflater_asynclayoutinflater.version' exclude 'META-INF/androidx.core_core.version' exclude 'META-INF/androidx.vectordrawable_vectordrawable-animated.version' exclude 'META-INF/androidx.slidingpanelayout_slidingpanelayout.version' exclude 'META-INF/androidx.coordinatorlayout_coordinatorlayout.version' exclude 'META-INF/androidx.legacy_legacy-support-core-ui.version' } dexOptions { javaMaxHeapSize "4g" } defaultConfig { renderscriptTargetApi 19 renderscriptSupportModeEnabled true multiDexEnabled true applicationId "com.smarttransitio" minSdkVersion rootProject.ext.minSdkVersion targetSdkVersion rootProject.ext.targetSdkVersion versionCode 1 versionName "1.0" ndk { abiFilters "armeabi-v7a", "x86" } } signingConfigs { release { if (project.hasProperty('MYAPP_RELEASE_STORE_FILE')) { storeFile file(MYAPP_RELEASE_STORE_FILE) storePassword MYAPP_RELEASE_STORE_PASSWORD keyAlias MYAPP_RELEASE_KEY_ALIAS keyPassword MYAPP_RELEASE_KEY_PASSWORD } } } splits { abi { reset() enable enableSeparateBuildPerCPUArchitecture universalApk false // If true, also generate a universal APK include "armeabi-v7a", "x86", "arm64-v8a", "x86_64" } } buildTypes { debug { minifyEnabled enableProguardInReleaseBuilds shrinkResources true proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro" signingConfig signingConfigs.release } } // applicationVariants are e.g. debug, release applicationVariants.all { variant -> variant.outputs.each { output -> // For each separate APK per architecture, set a unique version code as described here: // http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits def versionCodes = ["armeabi-v7a":1, "x86":2, "arm64-v8a": 3, "x86_64": 4] def abi = output.getFilter(OutputFile.ABI) if (abi != null) { // null for the universal-debug, universal-release variants output.versionCodeOverride = versionCodes.get(abi) * 1048576 + defaultConfig.versionCode } } } } dependencies { implementation project(':@react-native-mapbox-gl_maps') implementation project(':react-native-background-fetch') implementation project(':react-native-nfc-manager') implementation project(':react-native-background-timer') implementation project(':react-native-background-geolocation') implementation project(':react-native-keep-awake') implementation project(':react-native-smartwifi') implementation project(':react-native-smartnfc') implementation project(':react-native-imei') implementation project(':react-native-splash-screen') implementation project(':react-native-branch') implementation 'com.android.support:multidex:1.0.3' implementation 'com.google.firebase:firebase-core:16.0.9' implementation 'com.crashlytics.sdk.android:crashlytics:2.10.1' implementation project(':react-native-fused-location') implementation project(':react-native-vector-icons') implementation project(':react-native-shimmer') implementation project(':react-native-linear-gradient') implementation project(':react-native-image-picker') implementation project(':react-native-i18n') implementation 'com.google.android.material:material:1.0.0-alpha1' implementation(project(":react-native-device-info"), { exclude group: "com.google.android.gms" }) implementation "com.google.android.gms:play-services-gcm:16.0.0" implementation fileTree(dir: "libs", include: ["*.jar"]) implementation "com.android.support:appcompat-v7:${rootProject.ext.supportLibVersion}" implementation "com.facebook.react:react-native:0.59.9" // From node_modules } // Run this once to be able to run the application with BUCK // puts all implementation dependencies into folder libs for BUCK to use task copyDownloadableDepsToLibs(type: Copy) { from configurations.compile into 'libs' } apply plugin: 'com.google.gms.google-services' // [Added by react-native-background-geolocation] Purge debug sounds from release build. def purgeBackgroundGeolocationDebugResources(applicationVariants) { if ((rootProject.ext.has("removeBackgroundGeolocationDebugSoundsInRelease")) && (rootProject.ext.removeBackgroundGeolocationDebugSoundsInRelease == false)) return applicationVariants.all { variant -> if (variant.buildType.name == "release") { println("[react-native-background-geolocation] Purging debug resources in release build") variant.mergeResources.doLast { delete(fileTree(dir: variant.mergeResources.outputDir, includes: ["raw_tslocationmanager*"])) } } } }
react-原生版本- 0.59
也许可以尝试使用以下命令运行第一个终端:< code > NPM start--reset-cache
然后是第二个:< code > react-native run-Android
如果是这种情况,您可以尝试运行“jetifa”将库迁移到Android。(如果有使用Android的本机依赖项。)
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