using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GizmoDemo : MonoBehaviour
{
public Vector3 center = Vector3.zero;
public Vector3 size = Vector3.one;
public float radius = 1;
public Vector3 rayFrom = Vector3.zero;
public Vector3 rayDirection = Vector3.up;
public Vector3 lineFrom = new Vector3(1, 0, 0);
public Vector3 lineTo = new Vector3(0, 0, 1);
public Vector3 iconPosition = Vector3.zero;
public Rect screenRect = new Rect(0,0,100,100);
public Texture texture;
public Vector3 cameraPostion = Vector3.zero;
public float fov = 60;
public float maxViewRange = 3f;
public float minViewRange = 1f;
public float aspect = 1.3f;//相机平面的长宽比
private void OnDrawGizmos()
{
//绘制立方体
Gizmos.DrawCube(center,size);
//绘制线框立方体
Gizmos.DrawWireCube(center, size);
//绘制圆形
Gizmos.DrawSphere(center,radius);
//绘制线框圆形
Gizmos.DrawWireSphere(center, radius);
//绘制射线
Gizmos.DrawRay(rayFrom, rayDirection);
//绘制直线
Gizmos.DrawLine(lineFrom,lineTo);
//绘制icon
//icon(jpg,png等) 需要放在指定的文件夹Gizmos下
//icon类型为sprite
Gizmos.DrawIcon(iconPosition, "UI_LivesAvatar");
//绘制纹理贴图 指定范围 绘制在xy平面
//贴图类型为default
Gizmos.DrawGUITexture(screenRect,texture);
//绘制视锥体
Gizmos.DrawFrustum(cameraPostion,fov,maxViewRange,minViewRange,aspect);
}
private void OnDrawGizmosSelected()
{
}
}