package com.jong.rpg;
import org.anddev.andengine.engine.camera.Camera;
import org.anddev.andengine.engine.camera.hud.HUD;
import org.anddev.andengine.entity.primitive.Line;
import org.anddev.andengine.entity.primitive.Rectangle;
/**
* @author Jong - Yonatan
*
*/
public class ProgressBar extends HUD {
// ===========================================================
// Constants
// ===========================================================
private static final float FRAME_LINE_WIDTH = 5f;
// ===========================================================
// Fields
// ===========================================================
private final Line[] mFrameLines = new Line[4];
private final Rectangle mBackgroundRectangle;
private final Rectangle mProgressRectangle;
private final float mPixelsPerPercentRatio;
// ===========================================================
// Constructors
// ===========================================================
public ProgressBar(final Camera pCamera, final float pX, final float pY, final float pWidth, final float pHeight) {
super();
super.setCamera(pCamera);
this.mBackgroundRectangle = new Rectangle(pX, pY, pWidth, pHeight);
this.mFrameLines[0] = new Line(pX, pY, pX+pWidth, pY, FRAME_LINE_WIDTH); //Top line.
this.mFrameLines[1] = new Line(pX + pWidth, pY, pX + pWidth, pY + pHeight, FRAME_LINE_WIDTH); //Right line.
this.mFrameLines[2] = new Line(pX + pWidth, pY + pHeight, pX, pY + pHeight, FRAME_LINE_WIDTH); //Bottom line.
this.mFrameLines[3] = new Line(pX, pY + pHeight, pX, pY, FRAME_LINE_WIDTH); //Left line.
this.mProgressRectangle = new Rectangle(pX, pY, pWidth, pHeight);
super.attachChild(this.mBackgroundRectangle); //This one is drawn first.
super.attachChild(this.mProgressRectangle); //The progress is drawn afterwards.
for(int i = 0; i < this.mFrameLines.length; i++)
super.attachChild(this.mFrameLines[i]); //Lines are drawn last, so they'll override everything.
this.mPixelsPerPercentRatio = pWidth / 100;
}
// ===========================================================
// Getter & Setter
// ===========================================================
public void setBackColor(final float pRed, final float pGreen, final float pBlue, final float pAlpha) {
this.mBackgroundRectangle.setColor(pRed, pGreen, pBlue, pAlpha);
}
public void setFrameColor(final float pRed, final float pGreen, final float pBlue, final float pAlpha) {
for(int i = 0; i < this.mFrameLines.length; i++)
this.mFrameLines[i].setColor(pRed, pGreen, pBlue, pAlpha);
}
public void setProgressColor(final float pRed, final float pGreen, final float pBlue, final float pAlpha) {
this.mProgressRectangle.setColor(pRed, pGreen, pBlue, pAlpha);
}
/**
* Set the current progress of this progress bar.
* @param pProgress is <b> BETWEEN </b> 0 - 100.
*/
public void setProgress(final float pProgress) {
if(pProgress < 0)
this.mProgressRectangle.setWidth(0); //This is an internal check for my specific game, you can remove it.
this.mProgressRectangle.setWidth(this.mPixelsPerPercentRatio * pProgress);
}
// ===========================================================
// Methods for/from SuperClass/Interfaces
// ===========================================================
// ===========================================================
// Methods
// ===========================================================
// ===========================================================
// Inner and Anonymous Classes
// ===========================================================
}