CBoxView.java
public class CBoxView extends GLSurfaceView {
private float xpos = -1;
private float ypos = -1;
CBoxRander mRander;
public CBoxView(Context context, AttributeSet attrs) {
super(context);
// TODO Auto-generated constructor stub
// 使用自己实现的 EGLConfigChooser,该实现必须在setRenderer(renderer)之前
// 如果没有setEGLConfigChooser方法被调用,则默认情况下,视图将选择一个与当前android.view.Surface兼容至少16位深度缓冲深度EGLConfig。
setEGLConfigChooser(new EGLConfigChooser() {
public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display) {
int[] attributes = new int[] { EGL10.EGL_DEPTH_SIZE, 16,
EGL10.EGL_NONE };
EGLConfig[] configs = new EGLConfig[1];
int[] result = new int[1];
egl.eglChooseConfig(display, attributes, configs, 1, result);
return configs[0];
}
});
mRander = new CBoxRander( context);
setRenderer(mRander);
}
public boolean onTouchEvent(MotionEvent me) {
if (me.getAction() == MotionEvent.ACTION_DOWN) {
xpos = me.getX();
ypos = me.getY();
return true;
}
if (me.getAction() == MotionEvent.ACTION_UP) {
xpos = -1;
ypos = -1;
mRander.touchTurn = 0;
mRander.touchTurnUp = 0;
return true;
}
if (me.getAction() == MotionEvent.ACTION_MOVE) {
float xd = me.getX() - xpos;
float yd = me.getY() - ypos;
xpos = me.getX();
ypos = me.getY();
mRander.touchTurn = xd / -100f;
mRander.touchTurnUp = yd / -100f;
return true;
}
try {
Thread.sleep(15);
} catch (Exception e) {
// No need for this...
}
return super.onTouchEvent(me);
}
}CBoxRander.java
public class CBoxRander implements Renderer {
public MainActivity mActivity = null;
private FrameBuffer fb = null;
private World world = null;
Camera cam = null;
// 立方体
private Object3D cube = null;
private Object3D yi,shi,zhu,xing,wan,wen;
// 光照类
private Light sun = null;
private RGBColor back = new RGBColor(255, 255, 255);
// 旋转
public float touchTurn = 0;
public float touchTurnUp = 0;
public CBoxRander(Context context) {
mActivity = (MainActivity) context;
}
@Override
public void onDrawFrame(GL10 gl) {
// TODO Auto-generated method stub
if (touchTurn != 0) {
cube.rotateY(touchTurn);
touchTurn = 0;
}
if (touchTurnUp != 0) {
cube.rotateX(touchTurnUp);
touchTurnUp = 0;
}
fb.clear(back);
world.renderScene(fb);
world.draw(fb);
fb.display();
}
@Override
public void onSurfaceChanged(GL10 gl, int w, int h) {
// TODO Auto-generated method stub
if (fb != null) {
fb.dispose();
}
// 创建一个宽度为w,高为h的FrameBuffer
fb = new FrameBuffer(gl, w, h);
}
@Override
public void onSurfaceCreated(GL10 gl, EGLConfig config) {
// TODO Auto-generated method stub
world = new World();
world.setAmbientLight(100, 100, 100);
sun = new Light(world);
sun.setIntensity(250, 250, 250);
// 纹理
Texture texture = new Texture(BitmapHelper.rescale(BitmapHelper.convert(mActivity.getResources().getDrawable(R.drawable.icon)), 64, 64));
TextureManager.getInstance().addTexture("texture", texture);
// 立方体
cube = Primitives.getCube(10);
cube.calcTextureWrapSpherical();
cube.setTexture("texture");
cube.strip();
cube.build();
world.addObject(cube);
// 摄像机
cam = world.getCamera();
cam.moveCamera(Camera.CAMERA_MOVEOUT, 50);
cam.lookAt(cube.getTransformedCenter());
SimpleVector sv = new SimpleVector();
sv.set(cube.getTransformedCenter());
sv.y -= 100;
sv.z -= 100;
sun.setPosition(sv);
MemoryHelper.compact();
}
}