Data类
package com.company.snake;
import javax.swing.*;
import java.net.URL;
//数据中心
public class Data {
//绝对路径 ctrl+alt+o 补全包
public static URL headerURL= Data.class.getResource("statics/material/header.png");
public static ImageIcon header=new ImageIcon(headerURL);
public static URL downURL= Data.class.getResource("statics/material/down.png");
public static ImageIcon down=new ImageIcon(downURL);
public static URL leftURL= Data.class.getResource("statics/material/left.png");
public static ImageIcon left=new ImageIcon(leftURL);
public static URL rightURL= Data.class.getResource("statics/material/right.png");
public static ImageIcon right=new ImageIcon(rightURL);
public static URL upURL= Data.class.getResource("statics/material/up.png");
public static ImageIcon up=new ImageIcon(upURL);
public static URL bodyURL= Data.class.getResource("statics/material/body.png");
public static ImageIcon body=new ImageIcon(bodyURL);
public static URL foodURL= Data.class.getResource("statics/material/food.png");
public static ImageIcon food=new ImageIcon(foodURL);
}
GamePanel类
package com.company.snake;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;
//游戏面板
public class GamePanel extends JPanel implements KeyListener, ActionListener {
//定义snake的数据结构
int length;
int[] snakeX = new int[600];//25*25
int[] snakeY = new int[500];
String direction = "R";//默认方向向右
//游戏当前的状态:开始,停止,默认不开始
boolean oneStart = false;
//游戏失败的状态
boolean twoFail=false;
//食物的坐标
int foodx;
int foody;
Random random= new Random();
//成绩
int score;
//构造器
public GamePanel() {
init();
//获得焦点和键盘监听
//聚焦
this.setFocusable(true);
//键盘
this.addKeyListener(this);
//游戏一开始就启动
timer.start();
}
//定时器 单位毫秒1000=1s
Timer timer=new Timer(100,this);
public void init() {
length = 3;
snakeX[0] = 100;
snakeY[0] = 100;//脑袋坐标
snakeX[1] = 75;
snakeY[1] = 100;//第一个身体坐标
snakeX[2] = 50;
snakeY[2] = 100;//第二个身体坐标
direction = "R";
//食物的随机850/25,600/25
foodx=25+25*random.nextInt(34);
foody=75+25*random.nextInt(24);
score=0;
}
//绘制面板
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);//清屏防止闪烁
//绘制静态面板
this.setBackground(Color.BLACK);
//画头部广告栏
Data.header.paintIcon(this, g, 25, 11);
//画矩形默认游戏页面 snake25*25
g.fillRect(25, 75, 850, 600);
//画积分
g.setColor(Color.white);
g.setFont(new Font("微软雅黑", Font.BOLD, 20));
g.drawString("长度"+length, 750, 35);
g.drawString("分数"+score, 750, 50);
// 画食物
Data.food.paintIcon(this,g,foodx,foody);
//画snake固定头部默认向右 通过方向来判断
if (direction.equals("R")) {
Data.right.paintIcon(this, g, snakeX[0], snakeY[0]);
} else if (direction.equals("L")) {
Data.left.paintIcon(this, g, snakeX[0], snakeY[0]);}
else if (direction.equals("U")) {
Data.up.paintIcon(this, g, snakeX[0], snakeY[0]);
}else if (direction.equals("D")) {
Data.down.paintIcon(this, g, snakeX[0], snakeY[0]);
}
for (int i = 1; i < length; i++) {
//第一个身体坐标
Data.body.paintIcon(this, g, snakeX[i], snakeY[i]);
}
// Data.body.paintIcon(this,g,snakeX[1],snakeY[1]);
// Data.body.paintIcon(this,g,snakeX[2],snakeY[2]);
//游戏状态
if (oneStart == false) {
// 填写文字
g.setColor(Color.white);
g.setFont(new Font("微软雅黑", Font.BOLD, 40));
g.drawString("按下空格开始游戏", 300, 300);
}
if (twoFail){
//默认true,填写文字
g.setColor(Color.pink);
g.setFont(new Font("微软雅黑", Font.BOLD, 40));
g.drawString("over按下空格开始游戏", 300, 300);
}
}
//事件监听通过固定的事件来刷新,1秒10次
@Override
public void actionPerformed(ActionEvent e) {
if (oneStart&&twoFail==false){
// 游戏开始状态snake动起来,
// 移动
for (int i=length-1;i>0;i--){
snakeX[i]=snakeX[i-1];//向前移动一位
snakeY[i]=snakeY[i-1];//向前移动一位可不动
}
//走向
if(direction.equals("R")){
snakeX[0]=snakeX[0]+25;//头部移动一位
//边界判断
if ( snakeX[0]>850){ snakeX[0]=25; }
}else if (direction.equals("L")){
snakeX[0]=snakeX[0]-25;
if ( snakeX[0]<25){ snakeX[0]=850; }
}else if (direction.equals("U")){
snakeY[0]=snakeY[0]-25;
if ( snakeY[0]<75){ snakeY[0]=650; }
}else if (direction.equals("D")){
snakeY[0]=snakeY[0]+25;
if ( snakeY[0]>650){ snakeY[0]=75; }
}
// 吃食物
if (snakeX[0]==foodx && snakeY[0]==foody){
length++;
score+=10;
// 再次随机食物
foodx=25+25*random.nextInt(34);
foody=75+25*random.nextInt(24);
}
// 失败判定,撞到自己up键
for (int i = 1; i <length ; i++) {
if (snakeX[i]==snakeX[0]&&snakeY[i]==snakeY[0]){
twoFail=true;
}
}
repaint();
}
timer.start();//定时器开启
}
//键盘监听器
@Override
public void keyPressed(KeyEvent e) {
//获得键盘按键是哪一个
int keyCode = e.getKeyCode();
if (keyCode == KeyEvent.VK_SPACE) {
if (twoFail){
//游戏失败重新开始
twoFail=false;
init();
}else{
oneStart = !oneStart;//如果是开始游戏空格键取反开始
}
repaint();//重新绘制刷新
}
if (keyCode== KeyEvent.VK_UP){
direction="U";
}else if (keyCode==KeyEvent.VK_DOWN){
direction="D";
}else if (keyCode==KeyEvent.VK_LEFT){
direction="L";
}else if (keyCode==KeyEvent.VK_RIGHT){
direction="R";
}
}
@Override
public void keyReleased(KeyEvent e) {
}
@Override
public void keyTyped(KeyEvent e) {
}
}
StartGame类
package com.company.snake;
import javax.swing.*;
//游戏的主启动类
public class StartGame {
public static void main(String[] args) {
JFrame jFrame = new JFrame();
jFrame.setBounds(10,10,900,720);
jFrame.setResizable(false);//窗口大小不可变
jFrame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
//游戏页面在面板上
jFrame.add(new GamePanel());
jFrame.setVisible(true);
}
}