在MCU系统中按键处理经常要处理扫描,去抖等操作。按键一般是在定时器开动以后进行扫描处理,如没个一段时间进入
一个按键处理,判断按键的状态当按键持续时间达到一定数值的时候才认为是按键被按下:
void Bsp_Key_Check(void)
{
static u32 keytime= 0;
if(CheckSysTick((u32 *)&keytime, 20)) //每隔20 ms进入按键处理
{
GetSysTick((u32 *)&keytime);
Key2GroupCheck();
Key1GroupCheck();
}
}
按键处理:
void Key2GroupCheck(void)
{
u16 AdcVal;
AdcVal = KeyAdcValue[ADC_CALL_CHAN];
if(AdcVal > ADC_RELEASE_VAL)
{
TeleKey.CurState = RELEASE_NULL;
//MyPrintf("AdcVal [%d]\r\n\r\n",AdcVal);
}else if((AdcVal < ADC_KEY0_H_VAL) && (AdcVal > ADC_KEY0_L_VAL))
{
TeleKey.CurState = FMON_KEY;
}
else if((AdcVal < ADC_KEY1_H_VAL) && (AdcVal > ADC_KEY1_L_VAL))
{
TeleKey.CurState = HOME_KEY;
}
else if((AdcVal < ADC_KEY2_H_VAL) && (AdcVal > ADC_KEY2_L_VAL))
{
TeleKey.CurState = CANCEL_KEY;
}
else if(AdcVal < ADC_KEY3_VAL)
{
TeleKey.CurState = FMON_KEY;
}
//MyPrintf("AdcVal [%d]\r\n\r\n",AdcVal);
switch(TeleKey.State)
{
case RELEASE_NULL:
if(TeleKey.CurState == RELEASE_NULL)
{
TeleKey.aCnt = 0;
TeleKey.vCnt = 0;
TeleKey.Sendtofg = 0;
}else
{
TeleKey.aCnt = 0;
TeleKey.vCnt = 0;
TeleKey.Sendtofg = 0;
TeleKey.State = TeleKey.CurState ;
}
break;
default:
if(TeleKey.CurState == TeleKey.State)
{
if(TeleKey.aCnt < 5)
{
TeleKey.aCnt ++;
}
else
{
if(TeleKey.Sendtofg == 0)
{
TeleKey.Sendtofg = 0xFF;
KeyState(TeleKey.CurState);
MyPrintf("TeleKey [%d]\r\n\r\n",TeleKey.CurState);
#ifdef FM_MODULE
if(TeleKey.CurState == FMON_KEY)
{
if(g_DeviceStatus.FMStatus == DEVICE_OFF )
{
MyPrintf("FM ON [%d]\r\n\r\n",TeleKey.CurState);
AUDIO_MUTE_EN ;
FM_ON;
SendFMStatus(ON);
TimeDly(30); // 150ms//
Tuner_Init();
Bsp_Laba_Ctrl(FM_START);
AUDIO_MUTE_DIS;
g_DeviceStatus.FMStatus = DEVICE_ON;
}else
{
MyPrintf("FM OFF [%d]\r\n\r\n",TeleKey.CurState);
Bsp_Laba_Ctrl(FM_END);
FM_OFF;
SendFMStatus(OFF);
Delay(100);
g_DeviceStatus.FMStatus = DEVICE_OFF;
}
}
#endif
}
}
}else
{
if(TeleKey.vCnt < 3)
{
TeleKey.vCnt ++;
}
else
{
Trace("松开\r\n");
TeleKey.aCnt = 0;
TeleKey.vCnt = 0;
TeleKey.Sendtofg = 0;
TeleKey.State = RELEASE_NULL;
}
}
break;
}
}
按键处理的去抖动,和扫描完成后一个按键数值才被确定。
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