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H5 MediaDevices方法,调用摄像头、屏幕录像功能

颜哲彦
2023-12-01

使用浏览器调用电脑得 摄像头功能

这次公司得项目需求,让我完成一个功能,当有电脑摄像头时,就使用,如果没有那么就使用屏幕得录像功能

首先是语法:
可以参考一下MDN

  • 申明,以下代码凡是用到this.变量得地方,均是再 data中定义过得

调用电脑摄像头有方法

MediaDevices.getUserMedia()

 //拿到 摄像头 媒体流
    async getUserMedia() {
      console.log(`Requesting  video stream`)
      if ('mediaDevices' in navigator || navigator.mediaDevices) {
        try {
          const stream = await navigator.mediaDevices.getUserMedia(this.constraints)
          this.myVideo.srcObject = stream
          this.localStream = stream
          this.track = typeof stream.stop === 'function' ? stream : stream.getTracks()[1]
          console.log('onloadedmetadata' in this.myVideo)
        } catch (error) {
          console.log(`getUserMedia error: ${error}`)
        }
      }
    },

调用屏幕录像方法

MediaDevices.getDisplayMedia()

// 拿到 屏幕录制 媒体流
    async getDisplayMedia() {
      if (!navigator.mediaDevices && !navigator.mediaDevices.getDisplayMedia) {
        alert('当前浏览器不支持屏幕捕捉')
        return
      }
      this.reset()
      try {
        this.mediaStream = await navigator.mediaDevices.getDisplayMedia({
          audio: true,
          video: true
        })
        this.myVideo.srcObject = this.mediaStream
        this.mediaRecord = new MediaRecorder(this.mediaStream, {
          audioBitsPerSecond: 128000,
          videoBitsPerSecond: 2500000,
          mimeType: 'video/webm;codecs=vp9'
        })
        this.mediaRecord.ondataavailable = function (e) {
          if (e.data.size > 0) {
            this.videoBuffer.push(e.data)
            // this.$refs.downloadButton.removeAttribute('disabled')
          }
        }
        // this.recorder.start()
        // console.log(this.recorder)
        // this.recorder.ondataavailable = this.recorder_dataAvailableHandler.bind(this)
      } catch (error) {
        console.log(error)
      }
    },
//截图
    snapshot() {
      let canvas = this.$refs.picture
      canvas.width = 300
      canvas.height = 250
      canvas.getContext('2d').drawImage(this.myVideo, 0, 0, canvas.width, canvas.height)
      let dataURL = canvas.toDataURL('image/jpg')
      this.generateImages(dataURL)
    },
// 保存图片
    saveImg(item) {
      let alink = document.createElement('a')
      alink.href = item
      let date = new Date()
      let pic = dayjs(date).format('YYYYMMDDHHmmss')
      alink.download = pic //图片名
      alink.click()
    },
// 生成图片
    generateImages(dataURL) {
      this.imgItems.push(dataURL)
      this.saveImg(dataURL)
    }
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