D2: deck of cards
邢良才
2023-12-01
imagine we’re designing the objects for a deck of cards. Consider the following approach:
1. What are you trying to do with the deck of cards? Ask your interviewer. Let’s assume
we want a general purpose deck of cards to implement many di#erent types of card
games.
2. What are the core objects—and what “sub types” are there? For example, the core
items might be: Card, Deck, Number, Suit, PointValue
3. Have you missed anything? Think about how you’ll use that deck of cards to imple-
ment di#erent types of games, changing the class design as necessary.
4. Now, get a little deeper: how will the methods work? If you have a method like Card
Deck:.getCard(Suit s, Number n), think about how it will retrieve the card.