https://github.com/a130785/iosAnimationDemo
将其中的动画拆开,由简单到难展示:
#import "ScaleButton.h"
@interface ScaleButton ()
//渲染层
@property (nonatomic,strong) CAShapeLayer *shapeLayer;
@property (nonatomic,strong) CAShapeLayer *clickCicrleLayer;
@property (nonatomic,strong) UIButton *button;
@end
@implementation ScaleButton
- (instancetype)initWithFrame:(CGRect)frame
{
if(self = [super initWithFrame:frame])
{
_shapeLayer = [self drawMask:frame.size.height/2];
_shapeLayer.fillColor = [UIColor clearColor].CGColor;
_shapeLayer.strokeColor = [UIColor whiteColor].CGColor;
_shapeLayer.lineWidth = 2;
[self.layer addSublayer:_shapeLayer];
_button = [UIButton buttonWithType:UIButtonTypeCustom];
_button.frame = self.bounds;
[_button setTitle:@"Enlarge" forState:UIControlStateNormal];
[_button setTitleColor:[UIColor whiteColor] forState:UIControlStateNormal];
_button.titleLabel.font = [UIFont systemFontOfSize:13.f];
[self addSubview:_button];
[_button addTarget:self action:@selector(clickBtn) forControlEvents:UIControlEventTouchUpInside];
}
return self;
}
- (void)clickBtn
{
[self clickAnimation];
}
//点击出现白色圆形
- (void)clickAnimation
{
/*
解释:为什么动画结束后返回原状态?首先我们需要搞明白一点的是,layer动画运行的过程是怎样的?
其实在我们给一个视图添加layer动画时,真正移动并不是我们的视图本身,而是 presentation layer 的一个缓存。
动画开始时 presentation layer开始移动,原始layer隐藏,动画结束时,presentation layer从屏幕上移除,原始layer显示。
这就解释了为什么我们的视图在动画结束后又回到了原来的状态,因为它根本就没动过。
这个例子就是建立一个面积为0的CAShapeLayer视图
利用CABasicAnimation来将其扩大,产生放大效果
最后将其移除
对于presentationLayer,这个属性不一定总会返回一个实体对象,只有当进行动画或者其他渲染的操作时,这个属性会返回一个在当前屏幕上的layer
不且每一次执行,这个对象都会不同,它是原layer的一个副本presentationLayer的modelLayer就是其实体layer层。
*/
CAShapeLayer *clickCicrleLayer = [CAShapeLayer layer];
clickCicrleLayer.frame = CGRectMake(self.bounds.size.width/2, self.bounds.size.height/2, 5, 5);
clickCicrleLayer.fillColor = [UIColor whiteColor].CGColor;
clickCicrleLayer.path = [self drawclickCircleBezierPath:0].CGPath;
[self.layer addSublayer:clickCicrleLayer];
//放大变色圆形
CABasicAnimation *basicAnimation = [CABasicAnimation animationWithKeyPath:@"path"];
basicAnimation.duration = 0.5;
basicAnimation.toValue = (__bridge id _Nullable)([self drawclickCircleBezierPath:(self.bounds.size.height - 10*2)/2].CGPath);
basicAnimation.removedOnCompletion = NO;
basicAnimation.fillMode = kCAFillModeForwards;
[clickCicrleLayer addAnimation:basicAnimation forKey:@"clickCicrleAnimation"];
_clickCicrleLayer = clickCicrleLayer;
}
- (CAShapeLayer *)drawMask:(CGFloat)x
{
CAShapeLayer *shapeLayer = [CAShapeLayer layer];
shapeLayer.frame = self.bounds;
// 所以说CAShapeLayer 经常和 UIBezierPath相使用
shapeLayer.path = [self drawBezierPath:x].CGPath;
return shapeLayer;
}
- (UIBezierPath *)drawBezierPath:(CGFloat)x
{
CGFloat radius = self.bounds.size.height/2 - 3;
CGFloat right = self.bounds.size.width-x;
CGFloat left = x;
UIBezierPath *bezierPath = [UIBezierPath bezierPath];
bezierPath.lineJoinStyle = kCGLineJoinRound;
bezierPath.lineCapStyle = kCGLineCapRound;
//右边圆弧
[bezierPath addArcWithCenter:CGPointMake(right, self.bounds.size.height/2) radius:radius startAngle:-M_PI/2 endAngle:M_PI/2 clockwise:YES];
//左边圆弧
[bezierPath addArcWithCenter:CGPointMake(left, self.bounds.size.height/2) radius:radius startAngle:M_PI/2 endAngle:-M_PI/2 clockwise:YES];
//闭合弧线
[bezierPath closePath];
return bezierPath;
}
//画圆
- (UIBezierPath *)drawclickCircleBezierPath:(CGFloat)radius
{
UIBezierPath *bezierPath = [UIBezierPath bezierPath];
/**
* center: 弧线中心点的坐标
radius: 弧线所在圆的半径
startAngle: 弧线开始的角度值
endAngle: 弧线结束的角度值
clockwise: 是否顺时针画弧线
*
*/
[bezierPath addArcWithCenter:CGPointMake(0,0) radius:radius startAngle:0 endAngle:M_PI*2 clockwise:YES];
return bezierPath;
}
@end
调用:
#import "ScaleButton.h"
@interface CAAnimationGroupViewController ()
@end
@implementation CAAnimationGroupViewController
- (void)viewDidLoad
{
[super viewDidLoad];
[self.view.layer addSublayer: [self backgroundLayer]];
ScaleButton *scale = [[ScaleButton alloc] initWithFrame:CGRectMake(0, 0, 200, 44)];
scale.center = CGPointMake(self.view.center.x, 100);
[self.view addSubview:scale];
}
- (CAGradientLayer *)backgroundLayer
{
CAGradientLayer *gradientLayer = [CAGradientLayer layer];
gradientLayer.frame = self.view.bounds;
gradientLayer.colors = @[(__bridge id)[UIColor purpleColor].CGColor,(__bridge id)[UIColor redColor].CGColor];
gradientLayer.startPoint = CGPointMake(0.5, 0);
gradientLayer.endPoint = CGPointMake(0.5, 1);
gradientLayer.locations = @[@0.65,@1];
return gradientLayer;
}
@end
在这里测试可知,如果不将背景设置一个CALayer值,会导致效果无法实现,这个问题还在研究