This project is no longer being developed or maintained.
_
This is forked from the awesome but unmaintained:
http://code.google.com/p/svg-android/
Changes
Mavenised.
Added SVGBuilder to allow easy specification of SVG parsing & rendering options.
ColorFilters can now be applied.
Layer opacity and hiding is now supported.
This library now works with Robolectric.
SVG viewBox attribute is now handled.
Numbers with exponents are handled.
SVGZ (gzipped svg) auto-detected and supported. (Thank @josefpavlik & @mstevens83)
Performance enhancements.
Has most community patches applied. Great work to
josefpavlik and
mrn
Maven
Add this to your Android project's pom.xml:
com.github.japgolly.android
svg-android
2.0.6
Usage
Firstly, store your SVGs in res/raw or assets.
// Load and parse a SVG
SVG svg = new SVGBuilder()
.readFromResource(getResources(), R.raw.someSvgResource) // if svg in res/raw
.readFromAsset(getAssets(), "somePicture.svg") // if svg in assets
// .setWhiteMode(true) // draw fills in white, doesn't draw strokes
// .setColorSwap(0xFF008800, 0xFF33AAFF) // swap a single colour
// .setColorFilter(filter) // run through a colour filter
// .set[Stroke|Fill]ColorFilter(filter) // apply a colour filter to only the stroke or fill
.build();
// Draw onto a canvas
canvas.drawPicture(svg.getPicture());
// Turn into a drawable
Drawable drawable = svg.createDrawable();
// drawable.draw(canvas);
// imageView.setImageDrawable(drawable);