The website for LWJGL is build with React. It is a single-page application with client-side routing. It installs a Service Worker in order to work offline.
There is currently no server-side rendering because of hosting constraints.
Static assets are loaded from LWJGL's CDN (AWS CloudFront).
Build status icons are loaded directly from travis-ci.org and appveyor.com.
Three.js is loaded from jsDelivr.
npm i
npm run styles:dev
npm start
The following flags are used for testing production builds locally.NODE_ENV environment variable must be set to "production".
--test # Enables production test mode (e.g. disables HSTS)
--nocache # Disables Pug view caching
--pretty # Pretty prints HTML
--s3proxy # Proxies S3 images
NODE_ENV="production" # default: development
PORT="8080" # default: 80
HOST="127.0.0.1" # default: 0.0.0.0
To deploy LWJGL in production please read the separate guide: DEPLOYMENT.md.
git pull
npm i
npm run release
You can run the production build locally:
npm run server:test
The following debugging tips may come in handy:
minimize: false
in webpack.config.jsconsole.log
or debugger
by changing terserOptions
in terser-config.jsonPROFILING=1
env variable to load React profiling buildsnamed
module & chunk ids in webpack.config.jsnpx webpack-bundle-analyzer public/js/webpack.manifest.json -h 0.0.0.0
(for full breakdown, change to all: true
when writing webpack.manifest.json
in build-production.js)https://github.com/mattdesl/lwjgl-basics/wiki/ShaderLesson3 转载于:https://www.cnblogs.com/guochen/p/9436210.html
在jme3跑一些涉及图像处理如渲染等操作的时候,在有些机器上可能会出现如下的错误 Exception in thread "LWJGL Renderer Thread" java.lang.IllegalStateException: Function is not supported at org.lwjgl.BufferChecks.checkFunctionAddress(BufferCh
原文:http://wiki.lwjgl.org/wiki/Version_selection Introduction 介绍 OpenGL有许多版本可以用。写教程的时候,最新版是4.2,开发期间决定逐渐弃用传统OpenGL(1.X和2.X版),因为它们依赖于固定管线。新版使用的是可编程管线,性能更好,对目前和未来的GPU来说,向前兼容性更好。 如果你刚开始接触OpenGL,最好就学3.X或4.X
LWJGL(Light Weight Java Game Library),是在Java3D之后非官方出现的一种针对Java游戏的一种解决方案。它包括了游戏图形(OpenGL)、音效(OpenAL)及控制输入(JInput),在于成为Java界的DirectX。它的应用函数与C语言版的OpenGL基本完全一致,所以如果你习惯应用OpenGL,那么你使用Lwjgl将得心应手。 当然,在
前一节: Hello Node,下一节: Hello Update Loop 本节教程中,我们将学习如何使用jME asset manager(jME资源管理器)向场景图加载3-D模型和文字,并将了解到如何使用正确的文件格式。 右键点击工程,选择“Properties”,选择“Libraries”,点击“Add Library”,将“jme3-test-data”库添加进去。这样,就可以在接下
LWJGL - Lightweight Java Game Library 3 LWJGL (https://www.lwjgl.org) is a Java library that enables cross-platformaccess to popular native APIs useful in the development of graphics(OpenGL/Vulkan), a
我目前正在使用LWJGL3并构建一个简单的Skybox。我想让skybox接收一个HDR文件,一个等长方形的地图。我可以得到一个skybox运行与PNG与PNG解码器,但不确定它将如何与HDR文件。据我所知,STB(在C++中)允许在程序中上传HDR文件,LWJGL3也支持STB。 我如何创建一个支持机顶盒和HDR文件的loadTexture函数? 编辑:我要把我的进展发布给任何人,这样任何人都可