by Eoin Kelly
If you spot any of the (sadly inevitable) errors you would be doing me a greatfavour by opening an issue :-).
You can get started with Ember application development without understanding therunloop. However at some point you will want to dig in and understand itproperly so you can use it skillfully. It is my sincere hope that this handbookcan be your guide.
We are about to take a deep dive into the Ember.js runloop. Together we willanswer these questions:
This is not reference documentation - the Ember APIdocs have that nicely covered. This isn't even the"I'm an experienced dev, just give me the concepts in a succinct way"documentation - the Official Ember Run-loopguide has thatcovered. This is a longer, more detailed look at the runloop.
As you learn more about the Ember runloop you will come to understand that,well, it just isn't very loopish. The name is a bit unfortunate as itimplies that there is a single instance of the runloop sitting somewhere inmemory looping endlessly running things. As we will see soon this is nottrue.
In alternate universes the runloop might have been named:
OK some of those names are really terrible (except Runelope of course, thatone is pure gold and should be immediately pushed to Ember master). Naming is ahard problem and hindsight is 20/20. The runloop is what we have so that iswhat we will call it but try not to infer too much about its action from itsname.
On our journey to understand the runloop we must first understand theenvironment it lives in and the problems it is trying to solve. Lets set thescene by refreshing a few fundamentals about how Javascript runs. (If you are anexperienced Javascript developer you may want to just skip this part)
Our story begins with when the browser sends a request to the server and theserver sends HTML back as a response.
The browser then parses this HTML response. Every time it finds a script it executes itimmediately(*) Lets call this the setup phase. This setup phase happenswell before the user sees any content or gets a chance to interact with the DOM.Once a script is finished executing the browser never runs it again.
(*) Things like defer
tweak this somewhat but this is a useful simplification.
The browser does most of its communication with Javascript by sending "events".Usually these are created in response to some action from one of:
mousemove
)load
)However there are a few events that the browser generates itself to tellJavascript about some important event in the lifecycle of the page. The mostwidely used of these is DOMContentLoaded
which tells Javascript that the HTMLhas been fully parsed and the DOM (the memory structure the browser builds byparsing the HTML) is complete. This is significant for Javascript because itdoes most of its setup work in response to this event.
Javascript is lazy but well prepared! During the setup phase, Javascript prepared its workspace (or mise en place if you prefer) - it created the objects it would now needto respond to orders (events) from the browser and also told the browserin detail what events it cares about e.g.
Hey browser, wake me up and run this function I'm giving you whenever the userclicks on an element with an id attribute of
do-stuff
.
The description above makes it look like the browser is the one giving all theorders but the browser is a team player and has a few things it can do to helpJavascript get the job done:
Timers. Javascript can use the browser like an alarm clock:
Javascript: Hey browser, wake me up and run this function I'm giving you in 5 seconds please.
Talking to other systems. If Javascript needs to send or receive data to othercomputers it asks the browser to do it:
Javascript: Hey browser, I want to get whatever data is at
http://foo.com/things.json
please.
Browser: Sure thing but it might take a while. What do you want me to dowhen it comes back?
Javascript: I have two functions ready to go (one for a successful data fetch andone for a failure) so just wake me up and run the appropriate one when youfinish.
Browser: cool.
We usually refer to this talking to other systems stuff as Web APIs e.g.
Javascript can use these services of the browser both during the setup phaseand afterwards. For example part of the Javascript response to a "click" event on acertain element might be to retrieve some data from the network and alsoschedule a timer to do some future work.
We now know enough to see the pattern of how javascript and the browserinteract and to understand the two phases:
A solid understanding of this stuff is required to understand the runloop so ifyou are unclear about any of this and want to dig a little deeper I recommend awonderful video by Philip Roberts at JSConf EUthat goes into the Javascript event loop in more detail. It is a short watch and includesa few "aha!"-inducing diagrams.
Since Ember is Javascript we already know quite a bit about how Ember works:
DOMContentLoaded
event is significant in the life of an Ember app. It tellsEmber that it now has a full DOM to play with. Ember will do most of its "setup work"(registering for event listeners etc.) in response to this event.setTimeout
)How does your Ember application relate to the Ember framework? The machineryfor responding to events is part of Ember framework itself but it does nothave a meaningful response without your application code.
For example if the user is on /#/blog/posts
and clicks a link to go to/#/authors/shelly
the Ember framework will receive the click event but itwon't be able to do anything meaningful with it without:
BlogRoute
, PostsRoute
, AuthorsRoute
The Ember docs have a list of events Ember listens for bydefault which I have repeated here:
These are the entry points into our code. Whenever Ember code runs after thesetup phase, it is in response to an event from this list.
This is a good resource forrefreshing your understanding of how DOM events work. To get the most of thefollowing discussion you should be familiar with how the browser propagatesevents and what the phrases "capturing phase" and "bubbling phase" mean.
Ember registers listeners for these events similarly to how we might do itourselves with jQuery i.e.
<body>
. If you specify a rootElement
then that will be used instead.The pattern of how Javascript (Ember) works is periods of intense activity inresponse to some event followed by idleness until the next event happens. Letsdig a little deeper into these periods of intense activity.
We already know that the first code to get run in response to an event is thelistener function that Ember registered with the browser. What happens afterthat?
Lets consider some code from an imaginary simple Javascript app:
http://jsbin.com/diyuj/5/edit?html,js,console,output
This code manages the "Mark all completed" button in the UI.
Click the button a few times and notice the console output. Notice that thereare some patterns to the tasks performed:
and that the do work as you find it approach that this app takes causes thesedifferent types of work to be interleaved.
The code in this app is obviously very incomplete and I'm sure you can see manyways it could be improved. However there are some problems that might not beobvious at first, problems that you will only start to notice when the appgrows in complexity. To understand these lets look at what it is not doing:
Together these problems mean our simplistic Todo app will have serious scaling problems.
We have identified some problems caused by an uncoordinated approach to doingwork. How does Ember solve them?
Instead of doing work as it finds it, Ember schedules the work on an internalset of queues. By default Ember has six queues:
console.log(Ember.run.queues);
// ["sync", "actions", "routerTransitions", "render", "afterRender", "destroy"]
Each queue corresponds to a "phase of work" identified by the Ember core team.This set of queues and the code that manages them is the Ember runloop.
You can see a summary of the purpose of each queue in the RunloopGuidebut here we are going to focus on the queues themselves.
First lets get some terminology sorted:
How Ember handles events:
Lets consider some subtle consequences of this simple algorithm:
Ember does a full queue scan after each job - it does not attempt to finisha full queue before checking for earlier work.
Ember will only get to jobs on a queue if all the previous queues are empty.
Ember cannot guarantee that, for example, all sync
queue tasks will becomplete before any actions
tasks are attempted because jobs on any queueafter sync
might add jobs to the sync
queue. Ember will however do itsbest to do work in the desired order. It is not practical for your app toschedule all work before any is performed so this flexibility is necessary.
At first glance it may seem that the runloop has two distinct phases
but this is subtly incorrect. Functions that have been scheduled on a runloop queuecan themselves schedule functions on any queue in the same runloop. It istrue that once the runloop starts executing the queues that code outside thequeues cannot schedule new jobs. In a sense the initial set of jobs that arescheduled are a "starter set" of work and Ember commits to doing it and alsodoing any jobs that result from those jobs - Ember is a pretty greatemployee to have working for you!
Something that is not obvious from that description is that there is no"singleton" runloop. This is confusing because documentation (including thisguide) uses the phrase "the runloop" to refer to the whole system but it isimportant to note that there is not a single instance of the runloop in memory(unlike the Ember containerwhich is a singleton). There is no "the" runloop, instead there can be multipleinstances of "a" runloop. It is true that Ember will usually only create onerunloop per DOM event but this is not always the case. For example:
Ember.run
(see below) you will be creating your ownrunloop that may go through its full lifecycle while the runloop that Emberuses is still accepting jobs.Another consequence of the runloop not being a singleton is that it does notfunction as a "global gateway" to DOM access for the Ember app. It is notcorrect to say that the runloop is the "gatekeeper" to all DOM access in Ember,rather that "coordinated DOM access" is a pleasant (and deliberate!) side-effectof organising all the work done in response to an event.. As mentioned above,multiple runloops can exist simultaneously so there is no guarantee that allDOM access will happen at one time.
From what I have observed, Ember typically runs one runloop in response to eachDOM event that it handles.
This repo also contains the noisy runloop kit which is trivial demo app anda copy of Ember that I have patched to be very noisy about what its runloopdoes. You can add features to the demo app and see how the actions the runloop takes inresponse in the console. You can also use the included version of Ember in your ownproject to visualise what is happening there. Obviously you should only includethis in development because it will slow the runloop down a lot.
When you start getting the runloop to log its work you will quickly getoverwhelmed by its running in response to mouse events that happen veryfrequently on desktop browsers e.g. mousemove
. Below is an initializer forEmber that will stop it listening to certain events. You probably want to addthis to whatever Ember app you are trying to visualise the runloop for unlessyou are actually using mousemove
, mouseenter
, mouseleave
in your app.
/**
* Tell Ember to stop listening for certain events. These events are very
* frequent so they make it harder to visualise what the runloop is doing. Feel
* free to adjust this list by adding/removing events. The full list of events
* that Ember listens for by default is at
* http://emberjs.com/api/classes/Ember.View.html#toc_event-names
*
*/
Ember.Application.initializer({
name: 'Stop listening for overly noisy mouse events',
initialize: function(container, application) {
var events = container.lookup('event_dispatcher:main').events;
delete events.mousemove;
delete events.mouseenter;
delete events.mouseleave;
}
});
Calls to any of
run.schedule
run.scheduleOnce
run.once
have the property that they will approximate a runloop for you if one does notalready exist. These automatically (implicitly) created runloops are calledautoruns.
Lets consider an example of a click handler:
$('a').click(function(){
console.log('Doing things...');
Ember.run.schedule('actions', this, function() {
// Do more things
});
Ember.run.scheduleOnce('afterRender', this, function() {
// Yet more things
});
});
When you call schedule
Ember notices that there is not a currently openrunloop so it opens one and schedules it to close on the next turn of the JSevent loop.
Here is some pseudocode to describe what happens:
$('a').click(function(){
// 1. autoruns do not change the execution of arbitrary code in a callback.
// This code is still run when this callback is executed and will not be
// scheduled on an autorun.
console.log('Doing things...');
Ember.run.schedule('actions', this, function() {
// 2. schedule notices that there is no currently available runloop so it
// creates one. It schedules it to close and flush queues on the next
// turn of the JS event loop.
if (! Ember.run.hasOpenRunloop()) {
Ember.run.start();
nextTick(function() {
Ember.run.end()
}, 0);
}
// 3. There is now a runloop available so schedule adds its item to the
// given queue
Ember.run.schedule('actions', this, function() {
// Do more things
});
});
// 4. scheduleOnce sees the autorun created by schedule above as an available
// runloop and adds its item to the given queue.
Ember.run.scheduleOnce('afterRender', this, function() {
// Yet more things
});
});
Although autoruns are convenient you should not rely on them because:
run.schedule
, run.scheduleOnce
and run.once
are wrappedin autoruns. All other code in your callback will happen outside Ember. Thiscan lead to unexpected and confusing behavior.We know that
run.schedule
run.scheduleOnce
run.once
create a new runloop if one does not exist and that these automatically(implicitly) created runloops are called autoruns.
If Ember.testing
is set then this "automatic runloop approximation creation"behaviour is disabled. In fact when Ember.testing
is set these three functionswill throw an error if you run them at a time when there is not an existingrunloop available.
The reasons for this are:
The Ember runloop API docs arethe canonical resource on what each function does. This section will provide ahigh-level overview of how the API works to make it easier to categorise it inyour head and put it to use.
In the API we have:
Ember.run
Ember.run.schedule
Ember.run.scheduleOnce
Ember.run.once
Ember.run.later
Ember.run.next
Ember.run.debounce
Ember.run.throttle
Ember.run.cancel
Ember.run
Ember.run.begin
Ember.run.end
Ember.run.sync
Function | Which runloop? | Which queue? | Creates new runloop? | Notices Ember.testing ? |
Runs callback in current JS event loop turn? |
---|---|---|---|---|---|
Ember.run |
always-new | actions |
Always | No | Yes |
Ember.run.debounce |
always-new | actions |
Always | No | No |
Ember.run.throttle |
always-new | actions |
Always | No | No |
Ember.run.join |
current | actions |
If required | No | Yes |
Ember.run.bind |
current | actions |
If required | No | No |
Ember.run.schedule |
current | chosen by param | If required | Yes | Yes |
Ember.run.scheduleOnce |
current | chosen by param | If required | Yes | Yes |
Ember.run.once |
current | actions |
If required | Yes | No |
Ember.run.later |
future | actions |
If required | Yes | No |
Ember.run.next |
future | actions |
If required | Yes | No |
Ember.run.begin |
NA | NA | Never | No | NA |
Ember.run.end |
NA | NA | Never | No | NA |
Ember.run.cancel |
NA | NA | NA | NA | NA |
Ember.run.sync |
NA | NA | NA | NA | NA |
Legend:
actions
There are two functions in the runloop API that let us schedule "future work":
Ember.run.later
Ember.run.next
Each of these API functions is a way of expressing when you would like work(a callback function) to happen. The guarantee provided by the runloop is thatit will also manage the other work that results from running that function. Itdoes not guarantee anything else!
The key points:
[(timestamp, fn), (timestamp, fn) ... ]
(timestamp, callback)
pair to this array.Ember.run
) and schedules eachfunction onto the actions
queue.Consequences:
Ember.run
yourself.actions
queue. If you need to runsomething on a different queue of that future runloop you will need toschedule it from that actions
queue callback.Ember provides two flavors of rate control.
Ember.run.debounce
Ember.run.throttle
These functions are useful because they allow us to control when the givencallback is not run. When it is actually run, these functions use Ember.run
so these functions can be thought of as "Ember.run
with some extra controlsabout when the function should be run"
It can take a while to get our heads around the subtleties of the runloop. Inexchange we get the performance and scaling benefits that the runloop provides.I hope that you now feel more equipped to use the runloop skillfully.
Happy hacking.
The primary documentation for the Ember runloop is Official Ember Run-loopguide and the EmberAPI docs
These are other sources I studied in compiling this guide:
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