Please note that Atomic is no longer actively being developed or maintained. Issues will not be attended to, though PRs that fix build issues may be considered. The remainder of this README has been kept in place for future reference.
The Atomic Game Engine is powerful native technology with a consistent API and tooling available in C++, C#, Typescript and JavaScript. The Atomic Editor is installed in over 75 countries and has hit “critical mass” with production in multiple industries.
Atomic can also be used as a library in existing projects with a C++ SDK, C# NuGet, and JavaScript npm package in development.
Atomic Technology
Consistent 2D/3D API available in JavaScript, TypeScript, C#, and C++
Built-in Monaco JavaScript/TypeScript editor and support for VSCode and Atom
C# IDE integration with Visual Studio, Xamarin Studio, and MonoDevelop
Android, iOS, Windows, macOS, Linux, and WebGL platform deployment
High performance native C++ core with single command builds and absolute minimum dependencies
Node based scene graph with access to low level graphics API for custom rendering on D3D 9/11, OpenGL 2/3/ES2, and WebGL
Modular component system including C#, JavaScript, TypeScript, and C++ logic components with networking
Drag and drop standard 2D/3D format import, including Autodesk FBX, Collada, Blender, Spriter, Tiled, and more
Innovative preview mode runs in subprocess for editor stability, reduced memory fragmentation, and is the foundation for future previewing on device
Chromium WebView for E-Commerce payments, accessing Facebook social graph, video streaming, and many more use cases
Automated script binding generation of native C++ subsystems
Best in class third party integrations including Box2D/Bullet physics, Recast/Detour pathfinding, TurboBadger UI, CEF3, duktape VM, SDL2
Available as precompiled binaries or fork on GitHub under the permissive MIT license
Backed by professionals with decades of experience in the technology and game industries
Build Instructions
The Atomic Editor can be built for your platform using these build instructions.
THUNDERBEAST GAMES began developing the Atomic Game Engine on November 12th, 2014 by forking Urho3D. It was released under the permissive MIT license during GDC 2016. Atomic is now being used in production environments, has 27 contributors, and runs on Windows, macOS, Android, iOS, Linux, and WebGL!