dom-to-image is a library which can turn arbitrary DOM node intoa vector (SVG) or raster (PNG or JPEG) image, written in JavaScript. It'sbased on domvas by Paul Bakausand has been completely rewritten, with some bugs fixed and some newfeatures (like web font and image support) added.
npm install dom-to-image
Then load
/* in ES 6 */
import domtoimage from 'dom-to-image';
/* in ES 5 */
var domtoimage = require('dom-to-image');
bower install dom-to-image
Include either src/dom-to-image.js
or dist/dom-to-image.min.js
in your pageand it will make the domtoimage
variable available in the global scope.
<script src="path/to/dom-to-image.min.js" />
<script>
domtoimage.toPng(node)
//...
</script>
All the top level functions accept DOM node and rendering options,and return promises, which are fulfilled with corresponding data URLs.
Get a PNG image base64-encoded data URL and display right away:
var node = document.getElementById('my-node');
domtoimage.toPng(node)
.then(function (dataUrl) {
var img = new Image();
img.src = dataUrl;
document.body.appendChild(img);
})
.catch(function (error) {
console.error('oops, something went wrong!', error);
});
Get a PNG image blob and download it (using FileSaver,for example):
domtoimage.toBlob(document.getElementById('my-node'))
.then(function (blob) {
window.saveAs(blob, 'my-node.png');
});
Save and download a compressed JPEG image:
domtoimage.toJpeg(document.getElementById('my-node'), { quality: 0.95 })
.then(function (dataUrl) {
var link = document.createElement('a');
link.download = 'my-image-name.jpeg';
link.href = dataUrl;
link.click();
});
Get an SVG data URL, but filter out all the <i>
elements:
function filter (node) {
return (node.tagName !== 'i');
}
domtoimage.toSvg(document.getElementById('my-node'), {filter: filter})
.then(function (dataUrl) {
/* do something */
});
Get the raw pixel data as a Uint8Arraywith every 4 array elements representing the RGBA data of a pixel:
var node = document.getElementById('my-node');
domtoimage.toPixelData(node)
.then(function (pixels) {
for (var y = 0; y < node.scrollHeight; ++y) {
for (var x = 0; x < node.scrollWidth; ++x) {
pixelAtXYOffset = (4 * y * node.scrollHeight) + (4 * x);
/* pixelAtXY is a Uint8Array[4] containing RGBA values of the pixel at (x, y) in the range 0..255 */
pixelAtXY = pixels.slice(pixelAtXYOffset, pixelAtXYOffset + 4);
}
}
});
All the functions under impl
are not public API and are exposed onlyfor unit testing.
A function taking DOM node as argument. Should return true if passed nodeshould be included in the output (excluding node means excluding it'schildren as well). Not called on the root node.
A string value for the background color, any valid CSS color value.
Height and width in pixels to be applied to node before rendering.
An object whose properties to be copied to node's style before rendering.You might want to check this referencefor JavaScript names of CSS properties.
A number between 0 and 1 indicating image quality (e.g. 0.92 => 92%) of theJPEG image. Defaults to 1.0 (100%)
Set to true to append the current time as a query string to URL requests to enable cache busting. Defaults to false
A data URL for a placeholder image that will be used when fetching an image fails. Defaults to undefined and will throw an error on failed images
It's tested on latest Chrome and Firefox (49 and 45 respectively at the timeof writing), with Chrome performing significantly better on big DOM trees,possibly due to it's more performant SVG support, and the fact that it supportsCSSStyleDeclaration.cssText
property.
Internet Explorer is not (and will not be) supported, as it does not supportSVG <foreignObject>
tag
Safari is not supported, as it uses a stricter security model on <foreignObject
> tag. Suggested workaround is to use toSvg
and render on the server.`
Only standard lib is currently used, but make sure your browser supports:
<foreignObject>
tagMost importantly, tests depend on:
js-imagediff,to compare rendered and control images
ocrad.js, for theparts when you can't compare images (due to the browserrendering differences) and just have to test whether the text is rendered
There might some day exist (or maybe already exists?) a simple and standardway of exporting parts of the HTML to image (and then this script can onlyserve as an evidence of all the hoops I had to jump through in order to getsuch obvious thing done) but I haven't found one so far.
This library uses a feature of SVG that allows having arbitrary HTML contentinside of the <foreignObject>
tag. So, in order to render that DOM nodefor you, following steps are taken:
Clone the original DOM node recursively
Compute the style for the node and each sub-node and copy it tocorresponding clone
Embed web fonts
find all the @font-face
declarations that might represent web fonts
parse file URLs, download corresponding files
base64-encode and inline content as data:
URLs
concatenate all the processed CSS rules and put them into one <style>
element, then attach it to the clone
Embed images
embed image URLs in <img>
elements
inline images used in background
CSS property, in a fashion similar tofonts
Serialize the cloned node to XML
Wrap XML into the <foreignObject>
tag, then into the SVG, then make it adata URL
Optionally, to get PNG content or raw pixel data as a Uint8Array, create anImage element with the SVG as a source, and render it on an off-screencanvas, that you have also created, then read the content from the canvas
Done!
if the DOM node you want to render includes a <canvas>
element withsomething drawn on it, it should be handled fine, unless the canvas istainted -in this case rendering will rather not succeed.
at the time of writing, Firefox has a problem with some external stylesheets(see issue #13). In such case, the error will be caught and logged.
Anatolii Saienko, Paul Bakaus (original idea)
MIT
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