本文实例为大家分享了C++简单QQ程序服务器端的实现代码,供大家参考,具体内容如下
// ServerDlg.cpp : implementation file // #include "StdAfx.h" #include "Server.h" #include "ServerDlg.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif #define WM_SHOWTASK WM_USER+1 #define WM_SERVER_ACCEPT WM_USER+2 ///////////////////////////////////////////////////////////////////////////// // CAboutDlg dialog used for App About class CAboutDlg : public CDialog { public: CAboutDlg(); // Dialog Data //{{AFX_DATA(CAboutDlg) enum { IDD = IDD_ABOUTBOX }; //}}AFX_DATA // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CAboutDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: //{{AFX_MSG(CAboutDlg) //}}AFX_MSG DECLARE_MESSAGE_MAP() }; CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD) { //{{AFX_DATA_INIT(CAboutDlg) //}}AFX_DATA_INIT } void CAboutDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CAboutDlg) //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CAboutDlg, CDialog) //{{AFX_MSG_MAP(CAboutDlg) // No message handlers //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CServerDlg dialog CServerDlg::CServerDlg(CWnd* pParent /*=NULL*/) : CDialog(CServerDlg::IDD, pParent) { //{{AFX_DATA_INIT(CServerDlg) m_strShow = _T(""); //}}AFX_DATA_INIT // Note that LoadIcon does not require a subsequent DestroyIcon in Win32 m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME); m_People = 0; } void CServerDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CServerDlg) DDX_Control(pDX, IDC_STATIC_PEOPLE, m_strPeople); DDX_Control(pDX, IDC_STATIC_HOST, m_strHost); DDX_Text(pDX, IDC_EDIT_SHOW, m_strShow); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CServerDlg, CDialog) //{{AFX_MSG_MAP(CServerDlg) ON_WM_SYSCOMMAND() ON_WM_PAINT() ON_WM_QUERYDRAGICON() ON_MESSAGE(WM_SHOWTASK,OnShowTask) ON_MESSAGE(WM_SERVER_ACCEPT,OnServerAccept) ON_WM_DESTROY() ON_COMMAND(ID_EXIT,OnDlgExit) ON_COMMAND(ID_SHOW,OnDlgShow) ON_COMMAND(ID_HIDE,OnDlgHide) //}}AFX_MSG_MAP ON_STN_CLICKED(IDC_STATIC_HOST, &CServerDlg::OnStnClickedStaticHost) END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CServerDlg message handlers BOOL CServerDlg::OnInitDialog() { CDialog::OnInitDialog(); // Add "About..." menu item to system menu. // IDM_ABOUTBOX must be in the system command range. ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX); ASSERT(IDM_ABOUTBOX < 0xF000); CMenu* pSysMenu = GetSystemMenu(FALSE); if (pSysMenu != NULL) { CString strAboutMenu; strAboutMenu.LoadString(IDS_ABOUTBOX); if (!strAboutMenu.IsEmpty()) { pSysMenu->AppendMenu(MF_SEPARATOR); pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu); } } // Set the icon for this dialog. The framework does this automatically // when the application's main window is not a dialog SetIcon(m_hIcon, TRUE); // Set big icon SetIcon(m_hIcon, FALSE); // Set small icon InitNotify(); SetWindowText("服务器");//在对话框上面显示标题 //1 加载Socket库 InitSocket(); //2 初始化Socket库 return TRUE; // return TRUE unless you set the focus to a control } VOID CServerDlg::GetHostInfor() { char szHostName[128]; //获得Shine-PC // 存储主机名 if (gethostname(szHostName,128)==0) //正确的情况 { hostent* pHost; //Host Content pHost = gethostbyname(szHostName); //网卡信息 //pHost返回的是指向主机的列表 LPCSTR psz = inet_ntoa(*(struct in_addr *)pHost->h_addr_list[0]);//得到指向ip的psz变量 CString strTemp; strTemp += "主机名:"; strTemp += szHostName; strTemp += " "; strTemp+="IP地址:"; strTemp+=psz; m_strHost.SetWindowText(strTemp); CString strPeople; strPeople.Format("%d",m_People); m_strPeople.SetWindowText(strPeople); } } VOID CServerDlg::InitSocket() { WSADATA wsaData; WSAStartup(MAKEWORD(2,2),&wsaData); GetHostInfor(); //创建监听套接字 m_sListen = socket(AF_INET,SOCK_STREAM,IPPROTO_TCP); if(m_sListen==INVALID_SOCKET) { MessageBox("Create SOCKET Failed"); WSACleanup(); return; } //初始化网卡 //sockaddr_in(2.2) sockaddr(1.0) m_ServerAddr.sin_family = AF_INET; m_ServerAddr.sin_addr.s_addr = INADDR_ANY; m_ServerAddr.sin_port = htons(9527); //1.0 //绑定 if(bind(m_sListen, (sockaddr*)&m_ServerAddr,sizeof(m_ServerAddr))==SOCKET_ERROR) { MessageBox("Bind Failed"); WSACleanup(); closesocket(m_sListen); return; } //监听 if(listen(m_sListen,20)==SOCKET_ERROR) { MessageBox("Listen Failed"); WSACleanup(); closesocket(m_sListen); return; } WSAAsyncSelect(m_sListen,m_hWnd,WM_SERVER_ACCEPT, FD_ACCEPT|FD_READ|FD_CLOSE); for(int i=0;i<MAX;i++) { m_sClient[i] = INVALID_SOCKET; } m_strShow="Now server is working!\r\nWaiting for client's connecting ......."; UpdateData(false); return; } void CServerDlg::OnSysCommand(UINT nID, LPARAM lParam) { if ((nID & 0xFFF0) == IDM_ABOUTBOX) { CAboutDlg dlgAbout; dlgAbout.DoModal(); } else { CDialog::OnSysCommand(nID, lParam); } } // If you add a minimize button to your dialog, you will need the code below // to draw the icon. For MFC applications using the document/view model, // this is automatically done for you by the framework. void CServerDlg::OnPaint() { if (IsIconic()) { CPaintDC dc(this); // device context for painting SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0); // Center icon in client rectangle int cxIcon = GetSystemMetrics(SM_CXICON); int cyIcon = GetSystemMetrics(SM_CYICON); CRect rect; GetClientRect(&rect); int x = (rect.Width() - cxIcon + 1) / 2; int y = (rect.Height() - cyIcon + 1) / 2; // Draw the icon dc.DrawIcon(x, y, m_hIcon); } else { CDialog::OnPaint(); } } // The system calls this to obtain the cursor to display while the user drags // the minimized window. HCURSOR CServerDlg::OnQueryDragIcon() { return (HCURSOR) m_hIcon; } VOID CServerDlg::InitNotify() { m_nid.cbSize = sizeof(NOTIFYICONDATA); m_nid.hWnd = m_hWnd; m_nid.uID = IDI_ICON_NOTIFY; m_nid.uFlags = NIF_ICON|NIF_MESSAGE|NIF_TIP; m_nid.uCallbackMessage = WM_SHOWTASK; //自定义消息 在托盘上处理鼠标动作 m_nid.hIcon = LoadIcon(AfxGetInstanceHandle(),MAKEINTRESOURCE(IDI_ICON_NOTIFY)); strcpy(m_nid.szTip,"点我");//当鼠标放在上面时,所显示的内容 Shell_NotifyIcon(NIM_ADD,&m_nid);//在托盘区添加图标 } LRESULT CServerDlg::OnShowTask(WPARAM wParam,LPARAM lParam) { //wParam接收的是图标的ID,而lParam接收的是鼠标的行为 if (wParam!=IDI_ICON_NOTIFY) { return 1; } switch(lParam) { case WM_RBUTTONUP: { CMenu Menu; Menu.CreatePopupMenu(); Menu.AppendMenu(MF_STRING, ID_SHOW,"显示"); Menu.AppendMenu(MF_STRING, ID_HIDE,"隐藏"); Menu.AppendMenu(MF_STRING, ID_EXIT,"退出"); CPoint Pt; GetCursorPos(&Pt); //得到鼠标位置 Menu.TrackPopupMenu(TPM_RIGHTBUTTON, Pt.x, Pt.y, this); Menu.DestroyMenu(); //销毁资源 break; } } return 0; } void CServerDlg::OnDestroy() { CDialog::OnDestroy(); Shell_NotifyIcon(NIM_DELETE,&m_nid); } void CServerDlg::OnDlgExit() { SendMessage(WM_CLOSE,NULL,NULL); } void CServerDlg::OnDlgHide() { ShowWindow(SW_HIDE); } void CServerDlg::OnDlgShow() { ::ShowWindow(this->m_hWnd,SW_NORMAL); } //FD_ACCEPT FD_CLOSE FD_READ LRESULT CServerDlg::OnServerAccept(WPARAM wParam,LPARAM lParam) { // WSAGETSELECTEVENT == LOWORD(lParam) int iEvent = WSAGETSELECTEVENT(lParam); //调用Winsock API函数,得到网络事件类型 switch(iEvent) { case FD_ACCEPT://客户端连接请求事件 { OnAccept(); //用户的上线请求 Connect break; } case FD_CLOSE://客户端断开事件: { OnClose(wParam); //WParam 谁被关闭 break; } case FD_READ://网络数据包到达事件 { OnRecive(wParam); //Send break; } default: break; } return 0; } VOID CServerDlg::OnRecive(WPARAM wParam) { SENDINFOR Data = {0}; int i = 0; for (i=0;i<MAX;i++) { if (m_sClient[i]==wParam) { break; } } if (i==MAX) { return; } int iRet = recv(m_sClient[i],(char*)&Data,sizeof(Data),0); //0 关羽 //消息类型 用户名称 信息内容 //分析数据包 switch(Data.iType) { case 20: case 6: { //6 11 对方已接受请求,建立连接....... int j = 0; for (j=0;j<MAX;j++) { if (m_sClient[j]!=INVALID_SOCKET&& strcmp(m_PeopleInfor[j].strName.LockBuffer(),Data.szName)==0) { send(m_sClient[j],(char*)&Data,sizeof(Data),0); } } break; } case 7: { int j = 0; for (j=0;j<MAX;j++) { if (m_sClient[j]!=INVALID_SOCKET&& strcmp(m_PeopleInfor[j].strName.LockBuffer(),Data.szName)==0) { send(m_sClient[j],(char*)&Data,sizeof(Data),0); } } break; } case 5: //11 -12 { //11--->12 //5 12 11|1.txt|5| //5 12 192.168.0.100|11|1.txt|5| --->12 CString strTemp; strTemp+=m_PeopleInfor[i].strIp; strTemp+="|"; strTemp+=Data.szMsg; strcpy(Data.szMsg,strTemp.LockBuffer()); int j = 0; for (j=0;j<MAX;j++) { if (m_sClient[j]!=INVALID_SOCKET&& strcmp(m_PeopleInfor[j].strName.LockBuffer(),Data.szName)==0) { send(m_sClient[j],(char*)&Data,sizeof(Data),0); } } break; } case 120: { int j = 0; for (j=0;j<MAX;j++) { if (m_sClient[j]!=INVALID_SOCKET&& strcmp(m_PeopleInfor[j].strName.LockBuffer(),Data.szName)==0) { send(m_sClient[j],(char*)&Data,sizeof(Data),0); } } break; } case 110: { int j = 0; for (j=0;j<MAX;j++) { if (m_sClient[j]!=INVALID_SOCKET&&j!=i) { send(m_sClient[j],(char*)&Data,sizeof(Data),0); } } break; } case 2: { int j = 0; for (j=0;j<MAX;j++) { if (strcmp(m_PeopleInfor[j].strName,Data.szName)==0 &&m_sClient[j]!=INVALID_SOCKET) { send(m_sClient[j],(char*)&Data,sizeof(Data),0); break; } } break; } case 1: { int j = 0; for (j=0;j<MAX;j++) { if (m_sClient[j]!=INVALID_SOCKET&&j!=i) { send(m_sClient[j],(char*)&Data,sizeof(Data),0); } } break; } case 0: //New People { m_PeopleInfor[i].strName = Data.szName; //向控件添加数据 OnlineOrOutline(i,"上线"); //刷新用户链表 //1向老的通知新的用户(自己得到自己) int j = 0; for (j=0;j<MAX;j++) { if (m_sClient[j]!=INVALID_SOCKET) { CString Temp; Data.iType = 0; strcpy(Data.szName,m_PeopleInfor[i].strName); Temp +="\r\n"; GetCurrentTime(); Temp+=m_Timer.LockBuffer(); Temp+="系统消息:\r\n "; Temp+=m_PeopleInfor[i].strName; Temp+="进入聊天室"; strcpy(Data.szMsg,Temp.LockBuffer()); send(m_sClient[j],(char*)&Data,sizeof(Data),0); } } //向新的通知老的用户 j = 0; for (j=0;j<MAX;j++) { if (m_sClient[j]!=INVALID_SOCKET && j!=i) { Data.iType = 0; memset(Data.szMsg,0,400); strcpy(Data.szName,m_PeopleInfor[j].strName); send(m_sClient[i],(char*)&Data,sizeof(Data),0); } } break; } } } VOID CServerDlg::OnAccept() { int i = 0; for (i=0;i<MAX;i++) { if (m_sClient[i]==INVALID_SOCKET) { break; } } if (i==MAX) { return; } sockaddr_in ClientAddr; int nLen = sizeof(sockaddr_in); m_sClient[i] = accept(m_sListen,(sockaddr*)&ClientAddr,&nLen); LPCSTR strIP = inet_ntoa(*(struct in_addr*)&ClientAddr.sin_addr); m_PeopleInfor[i].strIp = strIP; m_People++; CString strPeople; strPeople.Format("%d",m_People); m_strPeople.SetWindowText(strPeople); UpdateData(FALSE); } VOID CServerDlg::GetCurrentTime() { SYSTEMTIME st = {0}; GetLocalTime(&st); int j = 0; j = sprintf(m_Timer.LockBuffer(),"%d年",st.wYear); j += sprintf(m_Timer.LockBuffer()+j,"%d月",st.wMonth); j += sprintf(m_Timer.LockBuffer()+j,"%d日",st.wDay); j += sprintf(m_Timer.LockBuffer()+j,"%d时",st.wHour); if (st.wMinute<10) { int i = 0; j += sprintf(m_Timer.LockBuffer()+j,"%d",i); } j += sprintf(m_Timer.LockBuffer()+j,"%d分钟",st.wMinute); if (st.wSecond<10) { int i = 0; j += sprintf(m_Timer.LockBuffer()+j,"%d",i); } j += sprintf(m_Timer.LockBuffer()+j,"%d秒",st.wSecond); } VOID CServerDlg::OnlineOrOutline(int iIndex,CString YesOrNo) { CString strTemp; GetCurrentTime(); strTemp+=m_Timer.LockBuffer(); strTemp+=' '; strTemp+="用户:"; strTemp+= m_PeopleInfor[iIndex].strName; strTemp+=" "; strTemp+=m_PeopleInfor[iIndex].strIp; strTemp+= YesOrNo; m_strShow +="\r\n"; m_strShow += strTemp; UpdateData(FALSE); } VOID CServerDlg::OnClose(WPARAM wParam) { int i = 0; for (i=0;i<MAX;i++) { if (m_sClient[i]==wParam) { break; } } if (i==MAX) { return; } OnlineOrOutline(i,"下线"); m_People--; CString strPeople; strPeople.Format("%d",m_People); m_strPeople.SetWindowText(strPeople); SENDINFOR Data; int j = 0; for (j=0;j<MAX;j++) { if (m_sClient[j]!=INVALID_SOCKET&&j!=i) { Data.iType = -1; CString strMsg; GetCurrentTime(); strMsg+=m_Timer.LockBuffer(); strMsg+=m_PeopleInfor[i].strName; strMsg+="退出了该聊天室"; strcpy(Data.szName,m_PeopleInfor[i].strName.LockBuffer()); strcpy(Data.szMsg,strMsg.LockBuffer()); send(m_sClient[j],(char*)&Data,sizeof(Data),0); } } //清空退出用户的资源 closesocket(m_sClient[i]); m_sClient[i] = INVALID_SOCKET; m_PeopleInfor[i].strIp = ""; m_PeopleInfor[i].strName = ""; } void CServerDlg::OnStnClickedStaticHost() { // TODO: 在此添加控件通知处理程序代码 }
以上就是本文的全部内容,希望对大家的学习有所帮助。
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