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Atitit.js的键盘按键事件捆绑and事件调度

敖涵容
2023-03-14
本文向大家介绍Atitit.js的键盘按键事件捆绑and事件调度,包括了Atitit.js的键盘按键事件捆绑and事件调度的使用技巧和注意事项,需要的朋友参考一下

 1. Best的方法还是

objEvtMap[ id+evt ]=function(evt,element)

2. Event bind

function bindEvent_4_dataBlock()
{
var arr=$("#table1 li");
arr.each(function(index, element) {
$(element).keypress(function(){
alert('keypress');
});
var id="data_aid_"+index;
$(element).attr("id","data_aid_"+index);
objEvtMap[ id ]=function(evt,element)
{
if(evt=="down")
key_press_hadler($(element));
if(evt=="up")
key_press_hadler4up($(element));
if(evt=="left")
{};
if(evt=="rit")
{}
};
});
}

3. Event dispatch

document.onkeydown=function(event){
var e = event || window.event || arguments.callee.caller.arguments[0];
alert("keycode:"+e.keyCode);
if(e && e.keyCode==40 ){//下
//alert('40=下键,39=右键');
var now=$(".selected");
var id=$(now).attr("id");
var func=objEvtMap[id ];
func("down",now);
//key_press_hadler(now);
return false;
}

js中获取键盘事件

<script type="text/javascript" language=JavaScript charset="UTF-">
document.onkeydown=function(event){
var e = event || window.event || arguments.callee.caller.arguments[];
if(e && e.keyCode==){ // 按 Esc 
//要做的事情
}
if(e && e.keyCode==){ // 按 F 
//要做的事情
} 
if(e && e.keyCode==){ // enter 键
//要做的事情
}
}; 
</script>

只要你定义了这些键的动作,你在浏览器里按下这些键就会响应,兼容目前所有浏览器。

js 里面的键盘事件经常用到,所以收集了键盘事件对应的键码来分享下:

keyCode = BackSpace BackSpace
keyCode = Tab Tab
keyCode = Clear
keyCode = Enter
keyCode = Shift_L
keyCode = Control_L
keyCode = Alt_L
keyCode = Pause
keyCode = Caps_Lock
keyCode = Escape Escape
keyCode = space
keyCode = Prior
keyCode = Next
keyCode = End
keyCode = Home
keyCode = Left
keyCode = Up
keyCode = Right
keyCode = Down
keyCode = Select
keyCode = Print
keyCode = Execute
keyCode = Insert
keyCode = Delete
keyCode = Help
keyCode = equal braceright
keyCode = exclam onesuperior
keyCode = quotedbl twosuperior
keyCode = section threesuperior
keyCode = dollar
keyCode = percent
keyCode = ampersand
keyCode = slash braceleft
keyCode = parenleft bracketleft
keyCode = parenright bracketright
keyCode = a A
keyCode = b B
keyCode = c C
keyCode = d D
keyCode = e E EuroSign
keyCode = f F
keyCode = g G
keyCode = h H
keyCode = i I
keyCode = j J
keyCode = k K
keyCode = l L
keyCode = m M mu
keyCode = n N
keyCode = o O
keyCode = p P
keyCode = q Q at
keyCode = r R
keyCode = s S
keyCode = t T
keyCode = u U
keyCode = v V
keyCode = w W
keyCode = x X
keyCode = y Y
keyCode = z Z
keyCode = KP_ KP_
keyCode = KP_ KP_
keyCode = KP_ KP_
keyCode = KP_ KP_
keyCode = KP_ KP_
keyCode = KP_ KP_
keyCode = KP_ KP_
keyCode = KP_ KP_
keyCode = KP_ KP_
keyCode = KP_ KP_
keyCode = KP_Multiply KP_Multiply
keyCode = KP_Add KP_Add
keyCode = KP_Separator KP_Separator
keyCode = KP_Subtract KP_Subtract
keyCode = KP_Decimal KP_Decimal
keyCode = KP_Divide KP_Divide
keyCode = F
keyCode = F
keyCode = F
keyCode = F
keyCode = F
keyCode = F
keyCode = F
keyCode = F
keyCode = F
keyCode = F
keyCode = F
keyCode = F
keyCode = F
keyCode = F
keyCode = F
keyCode = F
keyCode = F
keyCode = F
keyCode = F
keyCode = F
keyCode = F
keyCode = F
keyCode = F
keyCode = F
keyCode = Num_Lock
keyCode = Scroll_Lock
keyCode = acute grave
keyCode = comma semicolon
keyCode = minus underscore
keyCode = period colon
keyCode = numbersign apostrophe
keyCode = plusminus hyphen macron
keyCode =
keyCode = copyright registered
keyCode = guillemotleft guillemotright
keyCode = masculine ordfeminine
keyCode = ae AE
keyCode = cent yen
keyCode = questiondown exclamdown
keyCode = onequarter onehalf threequarters
keyCode = less greater bar
keyCode = plus asterisk asciitilde
keyCode = multiply division
keyCode = acircumflex Acircumflex
keyCode = ecircumflex Ecircumflex
keyCode = icircumflex Icircumflex
keyCode = ocircumflex Ocircumflex
keyCode = ucircumflex Ucircumflex
keyCode = ntilde Ntilde
keyCode = yacute Yacute
keyCode = oslash Ooblique
keyCode = aring Aring
keyCode = ccedilla Ccedilla
keyCode = thorn THORN
keyCode = eth ETH
keyCode = diaeresis cedilla currency
keyCode = agrave Agrave atilde Atilde
keyCode = egrave Egrave
keyCode = igrave Igrave
keyCode = ograve Ograve otilde Otilde
keyCode = ugrave Ugrave
keyCode = adiaeresis Adiaeresis
keyCode = ediaeresis Ediaeresis
keyCode = idiaeresis Idiaeresis
keyCode = odiaeresis Odiaeresis
keyCode = udiaeresis Udiaeresis
keyCode = ssharp question backslash
keyCode = asciicircum degree
keyCode = sterling
keyCode = Mode_switch

使用event对象的keyCode属性判断输入的键值

eg:if(event.keyCode==)alert(“enter!”);

键值对应表

A  X  U   X
B  X  V   X
C  X  W   X
D  X  X   X
E  X  Y   X
F  X  Z   X
G  X     X
H  X     X
I  X     X
J  X    X
K  X    X
L  X    X
M  X     X
N  X     X
O  X     X
P  X     X
Q  X ESC  XB
R  X CTRL  X
S  X SHIFT X
T  X ENTER XD

如果要使用组合键,则可以判断是否同时按下了这几个键,比如ctrl键、shift键以及alt键的组合使用就可以判断是否多按下了ctrl键、shift键以及alt键

 类似资料:
  • 键盘事件的种类 键盘事件由用户击打键盘触发,主要有keydown、keypress、keyup三个事件,它们都继承了KeyboardEvent接口。 keydown:按下键盘时触发。 keypress:按下有值的键时触发,即按下 Ctrl、Alt、Shift、Meta 这样无值的键,这个事件不会触发。对于有值的键,按下时先触发keydown事件,再触发这个事件。 keyup:松开键盘时触发该事件。

  • 输入框接口 用于弹起输入框,供用户输入文字。可以通过注册监听函数进行监听用户的输入,监听完毕请及时调用注销方法,取消监听。 BK.UI.showKeyboard(Object) 显示输入框,弹出键盘 手Q版本:7.6.5 函数参数Object: 属性名 类型 是否必填 说明 deaultText string 否 默认要展示的字符串 complete Function 否 接口调用完成回调 示例:

  • 对于桌面游戏,一般需要通过键盘做一些游戏内的控制,这时你就需要监听键盘事件。Cocos2d-x 支持键盘事件,就像上节介绍的触摸事件一样。 创建键盘事件监听器: // creating a keyboard event listener auto listener = EventListenerKeyboard::create(); listener->onKeyPressed = CC_CALL

  • 与响应鼠标事件相比,响应 Canvas 键盘事件没有那么直接,因为 Canvas 本身并不支持键盘事件的响应。我们需要耍一点小手段——在 Canvas 上添加一个支持键盘事件的其他对象。 本节的例程将在 7.2 节例程的基础上添加键盘响应事件。 html 部分变更的代码如下: //canvas_mk_event.html <canvas tabindex="0"></canvas>

  • 嗨,在用pygame开发游戏时,有一个问题其实并不重要,但它一直困扰着我一段时间。 所以上面是一个工作代码,我相信 同样有效。 然而,当我只是尝试类似“event.key==pyplay。K_RIGHT:",python给我一个错误,说没有属性'key'。虽然我知道选择以上2个代码会更合理,而不仅仅是“event.key==pyplay。K_RIGHT:",我不知道为什么pyplay会说事件没有属

  • 我的代码如下