我试图将TFLite模型加载到颤振中,但出现异常“加载模型失败”。我已经通过yaml加载了资产,导入了TFLite插件,并确保文件路径正确,但我一直打印相同的异常。我已经用python测试了这个模型,它可以工作了,所以我现在只是想让它与颤振一起工作。
代码:
import 'dart:io';
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'package:tflite/tflite.dart';
import 'package:image_picker/image_picker.dart';
import 'package:image/image.dart' as img;
void main() {
runApp(MyApp());
}
const String TF = "image_classifier";
//const String yolo = "Tiny YOLOv2";
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
debugShowCheckedModeBanner: false,
home: TfliteHome(),
);
}
}
class TfliteHome extends StatefulWidget {
@override
_TfliteHomeState createState() => _TfliteHomeState();
}
class _TfliteHomeState extends State<TfliteHome> {
String _model = TF;
File _image;
double _imageWidth;
double _imageHeight;
bool _busy = false;
List _recognitions;
@override
void initState() {
super.initState();
_busy = true;
loadModel().then((val) {
setState(() {
_busy = false;
});
});
}
loadModel() async {
Tflite.close();
try {
String res;
res = await Tflite.loadModel(
model: "assets/image_classifier.tflite",
labels: "assets/image_labels.txt",
);
print(res);
} on PlatformException {
print("Failed to load the model");
}
}
selectFromImagePicker() async {
var image = await ImagePicker.pickImage(source: ImageSource.gallery);
if (image == null) return;
setState(() {
_busy = true;
});
predictImage(image);
}
predictImage(File image) async {
if (image == null) return;
if (_model == TF) {
await TFModel(image);
}
FileImage(image)
.resolve(ImageConfiguration())
.addListener((ImageStreamListener((ImageInfo info, bool _) {
setState(() {
_imageWidth = info.image.width.toDouble();
_imageHeight = info.image.height.toDouble();
});
})));
setState(() {
_image = image;
_busy = false;
});
}
TFModel(File image) async {
var recognitions = await Tflite.detectObjectOnImage(
path: image.path,
model: "image_classifier",
threshold: 0.3,
imageMean: 0.0,
imageStd: 255.0,
numResultsPerClass: 3);
setState(() {
_recognitions = recognitions;
});
}
List<Widget> renderBoxes(Size screen) {
if (_recognitions == null) return [];
if (_imageWidth == null || _imageHeight == null) return [];
double factorX = screen.width;
double factorY = _imageHeight / _imageHeight * screen.width;
Color blue = Colors.red;
return _recognitions.map((re) {
return Positioned(
left: re["rect"]["x"] * factorX,
top: re["rect"]["y"] * factorY,
width: re["rect"]["w"] * factorX,
height: re["rect"]["h"] * factorY,
child: Container(
decoration: BoxDecoration(
border: Border.all(
color: blue,
width: 3,
)),
child: Text(
"${re["detectedClass"]} ${(re["confidenceInClass"] * 100).toStringAsFixed(0)}%",
style: TextStyle(
background: Paint()..color = blue,
color: Colors.white,
fontSize: 15,
),
),
),
);
}).toList();
}
@override
Widget build(BuildContext context) {
Size size = MediaQuery.of(context).size;
List<Widget> stackChildren = [];
stackChildren.add(Positioned(
top: 0.0,
left: 0.0,
width: size.width,
child: _image == null ? Text("No Image Selected") : Image.file(_image),
));
stackChildren.addAll(renderBoxes(size));
if (_busy) {
stackChildren.add(Center(
child: CircularProgressIndicator(),
));
}
return Scaffold(
appBar: AppBar(
title: Text("TFLite Demo"),
),
floatingActionButton: FloatingActionButton(
child: Icon(Icons.image),
tooltip: "Pick Image from gallery",
onPressed: selectFromImagePicker,
),
body: Stack(
children: stackChildren,
),
);
}
}
公共规范。亚马尔:
flutter:
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true
# To add assets to your application, add an assets section, like this:
assets:
- assets/image_classifier.tflite
- assets/image_labels.txt
我想:
assets:
- assets/image_classifier.tflite // also not the two-space indentation
- assets/image_labels.txt
路径中应该没有“资产”。
assets:
- image_classifier.tflite
- image_labels.txt
Android在android/app/build.gradle中,在android块中添加以下设置。
aaptOptions {
noCompress 'tflite'
noCompress 'lite'
}
为我工作!!
我可以从flutter应用程序的assets/Images目录加载图像,但当从flutter包的assets/Images目录加载相同的图像时,我会得到以下错误:
我用grpc创建了颤振项目,但在尝试从proto生成文件dart时出错。我将proto文件放在lib/protos(rewards.proto)中,然后放在终端put命令“protoc--dart\u out=grpc:lib/src-Iprotos protos/rewards”中。proto' 我的接收器错误是这样的——dart_out:proc-gen-dart: ═х єфрхЄё 我做错
我试图创建一个ListView,但当我导入list_form.dart类时,我得到了这个错误。也许我在布局上犯了一些错误,因为如果我尝试在主文件中运行它,我不会得到这个错误。 这是错误: 这是list\u表单。dart等级: 这是app_base.dart类: 不要担心是否有一些未使用的代码,它是半成品,这个错误只是阻止了我继续我正在做的事情。
我读过https://flutter.dev/docs/development/ui/assets-and-images#asset-包依赖项中的图像和从资产中读取的文本文件,并应用了所有这些,但我的代码仍然无法工作。。。。 我为此打开了一个新项目,在主文件夹中创建了资产和文件: 然后,不信任Android Studio,我检查了vi,在pubspec.yaml一切都好: 该文件以以下内容结尾:
我创建了一个新的应用程序。 从https://pub.dev/packages/audioplayers添加了audioplayers flutter包。 显示Android嵌入的错误。我按照说明https://flutter.dev/go/android-project-migration进行操作。 现在我得到这个错误:
目前我正在尝试颤振网页,我需要在颤振主频道工作。但是,后来我需要继续我的其他项目。在他们身上,我正在研究颤振稳定通道。 但是,每当我使用命令“flutter channel stable”或“fluter channel master”切换我的flutter通道时,它每次都会重新下载sdk和其他工具。 目前,我已经下载了稳定的颤振sdk和稳定的dart sdk。 我已将它们移动到“FlutterS