我一直在做一个类似Zork的基于文本的冒险游戏,作为一个个人项目来自学python。一般来说,我对编码是新手,所以我对基本原理不太清楚。
在我的游戏中,我已经达到了可以成功导航我创建的地图,并可以自由添加新房间/物品的地步。我目前正在努力使“库存”系统正常工作。
目前,我的Room类中有一本名为“roominv”的字典,它作为每个特定房间的目录。我在player类中还有一个名为“bag”的字典,它用作player目录。
目前,游戏是有缺陷的,未完成的,所以要拿起一件物品,你必须拿起你房间里的所有物品,但这不是我遇到的问题。
我不知道如何清空roominv字典,一旦玩家拿起房间里的物品。现在我可以将物品添加到玩家包中,但它会创建一个副本,而不会将它们从roominv中删除。
我已经尝试过使用del、delattr和pop,但要么我没有正确地使用它们(这是我的假设),要么这不是正确的方法。我也试过了。删除我在下面代码中留下的内容。它返回此错误消息
Traceback (most recent call last):
File "C:/Users/Daniel/Desktop/PythonPR/Flubbo'sLatestBuild.py", line 104, in <module>
player = Player("Jeff", 100, [], 'introd', command)
File "C:/Users/Daniel/Desktop/PythonPR/Flubbo'sLatestBuild.py", line 97, in __init__
addToInventory(self.room.roominv)
File "C:/Users/Daniel/Desktop/PythonPR/Flubbo'sLatestBuild.py", line 82, in addToInventory
Room.roominv.remove(item)
AttributeError: type object 'Room' has no attribute 'roominv'
这与使用del或delattr时出现的错误相同。任何提示、建议或伪代码都将不胜感激,如果我只是用了完全错误的方式,请让我知道哈哈。
要开始游戏,你必须输入n、w、e或s 3次(Bug),然后你可以使用这些钥匙四处走动,或者在房间里拿起带有“拿走物品”的物品。
world = {}
command = input('>>> ')
class Items:
def __init__(self, name, info, weight, position):
self.name = name
self.position = position
self.info = info
self.weight = weight
class Weapon(Items):
def __init__(self, name, info, damage, speed, weight, position):
super().__init__(name, info, weight, position)
self.damage = damage
self.speed = speed
sword = Weapon("Sword", "A sharp looking sword. Good for fighting goblins!", 7, 5, 5, 0)
knife = Weapon("Knife", "A wicked looking knife, seems sharp!", 5, 7, 3, 5)
stick = Weapon("Stick", "You could probably hit someone with this stick if you needed to", 2, 3, 3, 2)
shackkey = Items("Shack Key", "A key! I wonder what it opens.", .01, 3)
cottagekey = Items("Cottage Key", "An ornate key with an engraving of a small cottage on one side", .01, 5)
Moonstone = Items("Moonstone", "A smooth white stone that seems to radiate soft white light", .05, 6)
flower = Items("Flower", "A beautiful wildflower", .001, 1)
class Room:
def __init__(self, name, description, exits, actions, roominv): # Runs every time a new room is created
self.name = name
self.description = description
self.exits = exits
self.actions = actions
self.roominv = roominv
world['introd'] = Room('introd', "You are in a forest, you can hear wildlife all around you. There seems to be a clearing in the distance.", {'n' or 'north' or 'go north': "clearing"}, {"Search the ground", "Go North"}, {'sword': sword})
world['clearing'] = Room('clearing', "You are in a clearing surrounded by forest. Sunlight is streaming in, illuminating a bright white flower in the center of the clearing. \
To the South is the way you entered the forest. A well worn path goes to the East. In the distance a harp can be heard.", {'s' or 'south' or 'go south': "introd", 'e' or 'east' or 'go east': "forest path"}, {"Take flower", "Go south", "Go East"}, {'flower': flower})
class Player:
def __init__(self, name, health, bag, room_name, move):
self.name = name
self.health = health
self.bag = bag
self.room = world[room_name]
self.move = move
def travel(self, direction):
if direction not in self.room.exits.keys():
print("You can't go that way!")
else:
new_room_name = self.room.exits[direction]
print("moving to", new_room_name)
self.room = world[new_room_name]
print(self.room.description)
print(self.room.actions)
def addToInventory(item):
self.bag.append(item)
Room.roominv.remove(item)
command = input('>>> ')
while command != "":
command = input('>>> ')
if command in {'n', 'e', 's', 'w', 'north', 'south', 'east', 'west', 'go north', 'go south', 'go east', 'go west'}:
travel(self, command)
elif command == 'look':
print(self.room.description)
print('Exits', self.room.exits.keys())
elif command == '':
print('You have to say what it is you want to do! Unfortunately due to a bug you must now restart the game. We are working on fixing this as soon as possible. Sorry!')
elif command == 'search':
print(self.room.roominv)
elif command == 'Take Items':
addToInventory(self.room.roominv)
elif command == 'Inventory':
print(self.bag)
else:
print('Invalid command')
player = Player("Jeff", 100, [], 'introd', command)
也可以随意批评我的代码!我正在努力学习,任何来自更有经验的人的建议/评论都会很棒。
您的addInventory
方法是错误的。首先,您必须使用实例变量self.room
而不是类Room
本身。其次,如果你想要清理整个room inv
字典,你应该尝试:
def addToInventory(item):
self.bag.append(item)
self.room.roominv.clear() # this will clear the roominv dictionary
如果你想删除一个单一的元素,你可以这样做:
self.room.roominv.pop(key, None)
这无
将防止弹出引发一个KeyError的情况下,关键是不存在的判决
little_birdie说得对,你试图访问类room
的一个属性,而不是获取room
的一个实例。
此外,您的房间inv
是一个判决
。只有list
得到了方法删除()
。若要删除一个密钥,请使用:
del dict_name[key]
我刚才看到,你不想只挑选一个项目,而是一次挑选所有项目。因此,您可以使用:
self.room.roominv.clear()
这里有一个小例子可以帮助你完成你的工作。
你可能想做的事情是这样的:
def addToInventory(item):
self.bag.append(item)
del self.room.roominv.clear()
虽然不是代码审查,但我将添加一些指针来修复您的其他bug,但首先是手头的问题:
Room.roominv.remove(item)
Room
是一个类,而不是一个对象,因此您不能要求提供它的roominv
,而是需要self。房间roominv
,但它不能像那样工作。remove
不是dict的成员,我建议进行以下更改:
您的命令应该是:
elif command.split()[0] == 'Take':
for key in list(self.room.roominv.keys()):
if self.room.roominv[key].name == command.split()[1]:
addToInventory(key)
这将允许用户只拿可用的特定项目,并允许用户指定他们想要拿哪个项目。
然后您的addToInventory
函数可以是:
def addToInventory(self,key):
self.bag.append(self.room.roominv[key])
del self.room.roominv[key]
如果一个房间中有多个项目,这将仅处理删除给定项目的操作。
del
关键字从字典中删除给定的键/项对。
与您的其他问题相关,您的错误如下:
elif command == '':
print('You have to say what it is you want to do! Unfortunately due to a bug you must now restart the game. We are working on fixing this as soon as possible. Sorry!')
只需更改命令
的内容即可修复:
elif command == '':
print('You have to say what it is you want to do!')
command = '#'
要解决多次输入指令的问题,我建议您执行以下操作:
删除命令=输入('
替换
命令=输入('
并更新您的
Player
以不移动move
(这将意味着编辑\uuuu init\uuuuu
函数以及在代码底部初始创建Player
:Player=Player(“Jeff”,100,[],“introd”)
)
最后,吹毛求疵,为什么不把
while
循环放在函数中呢?,所有这些导致:
class Player:
def __init__(self, name, health, bag, room_name):
self.name = name
self.health = health
self.bag = bag
self.room = world[room_name]
def travel(self, direction):
if direction not in self.room.exits.keys():
print("You can't go that way!")
else:
new_room_name = self.room.exits[direction]
print("moving to", new_room_name)
self.room = world[new_room_name]
print(self.room.description)
print(self.room.actions)
def addToInventory(self, key):
self.bag.append(self.room.roominv[key])
del self.room.roominv[key]
def play(self):
command = " "
while command != "":
command = input('>>> ')
if command in {'n', 'e', 's', 'w', 'north', 'south', 'east', 'west', 'go north', 'go south', 'go east', 'go west'}:
self.travel(command)
elif command == 'look':
print(self.room.description)
print('Exits', self.room.exits.keys())
elif command == '':
print('You have to say what it is you want to do!')
command = '#'
elif command == 'search':
print(self.room.roominv)
elif command.split()[0] == 'Take':
itemTaken = False
for key in list(self.room.roominv.keys()):
if self.room.roominv[key].name == command.split()[1]:
self.addToInventory(key)
itemTaken = True
if not itemTaken:
print("I can't find that")
elif command == 'Inventory':
print(self.bag)
else:
print('Invalid command')
player = Player("Jeff", 100, [], 'introd')
player.play()
这些更改将导致需要一些其他更改,如查看库存时,打印
。每个项目的名称,而不是对象本身。
通过完整的代码审查还可以进行更多的更改,但是您应该在代码审查中发布您的代码,请注意,代码审查应该只用于完整的工作代码,所以在发布之前确保其中没有任何破坏游戏规则的错误。
运行示例:
>>> n
moving to clearing
You are in a clearing surrounded by forest. Sunlight is streaming in, illuminating a bright white flower in the center of the clearing. To the South is the way you entered the forest. A well worn path goes to the East. In the distance a harp can be heard.
{'Go East', 'Take flower', 'Go south'}
>>> s
moving to introd
You are in a forest, you can hear wildlife all around you. There seems to be a clearing in the distance.
{'Search the ground', 'Go North'}
>>> n
moving to clearing
You are in a clearing surrounded by forest. Sunlight is streaming in, illuminating a bright white flower in the center of the clearing. To the South is the way you entered the forest. A well worn path goes to the East. In the distance a harp can be heard.
{'Go East', 'Take flower', 'Go south'}
>>> s
moving to introd
You are in a forest, you can hear wildlife all around you. There seems to be a clearing in the distance.
{'Search the ground', 'Go North'}
>>> search
{'sword': <__main__.Weapon object at 0x00000000040B9470>}
>>> Take sword
I can't find that
>>> Take Sword
>>> Inventory
[<__main__.Weapon object at 0x00000000040B9470>]
>>> search
{}
>>>
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