我一直在遵循的python flappy鸟AI教程从techwith timm,我得到了这个错误;
Traceback (most recent call last):
File "c:\Users\kahra\Desktop\projects\flappy bird ai\flappy_bird_ai.py", line 109, in <module>
main()
File "c:\Users\kahra\Desktop\projects\flappy bird ai\flappy_bird_ai.py", line 103, in main
draw_window(win, bird)
File "c:\Users\kahra\Desktop\projects\flappy bird ai\flappy_bird_ai.py", line 90, in draw_window
bird.draw(win)
File "c:\Users\kahra\Desktop\projects\flappy bird ai\flappy_bird_ai.py", line 78, in draw
rotated_image = pygame.transform.rotate(self.img, self.tilt)
TypeError: argument 1 must be pygame.Surface, not list
我的代码是这样的
import pygame
import neat
import time
import os
import random
WIN_WIDTH = 600
WIN_HEIGHT = 800
BIRD_IMGS = [pygame.transform.scale2x(pygame.image.load(os.path.join("imgs", "bird1.png")))], [pygame.transform.scale2x(
pygame.image.load(os.path.join("imgs", "bird2.png")))], [pygame.transform.scale2x(pygame.image.load(os.path.join("imgs", "bird3.png")))]
PIPE_IMG = pygame.transform.scale2x(
pygame.image.load(os.path.join("imgs", "pipe.png")))
BASE_IMG = pygame.transform.scale2x(
pygame.image.load(os.path.join("imgs", "base.png")))
BG_IMG = pygame.transform.scale2x(
pygame.image.load(os.path.join("imgs", "bg.png")))
class Bird:
IMGS = BIRD_IMGS
MAX_ROTATION = 25
ROT_VEL = 20
ANIMATION_TIME = 5
def __init__(self, x, y):
self.x = x
self.y = y
self.tilt = 0
self.tick_count = 0
self.vel = 0
self.height = self.y
self.img_count = 0
self.img = self.IMGS[0]
def jump(self):
self.vel = -10.5
self.tick_count = 0
self.height = self.y
def move(self):
self.tick_count += 1
d = self.vel*self.tick_count + 1.5*self.tick_count**2
if d >= 16:
d = 16
if d < 0:
d -= 2
self.y = self.y + d
if d < 0 or self.y > self.height + 50:
if self.tilt < self.MAX_ROTATION:
self.tilt = self.MAX_ROTATION
else:
if self.tilt > -90:
self.tilt -= self.ROT_VEL
def draw(self, win):
self.img_count += 1
if self.img_count < self.ANIMATION_TIME:
self.img = self.IMGS[0]
elif self.img_count < self.ANIMATION_TIME*2:
self.img = self.IMGS[1]
elif self.img_count < self.ANIMATION_TIME*3:
self.img = self.IMGS[2]
elif self.img_count < self.ANIMATION_TIME*4:
self.img = self.IMGS[1]
elif self.img_count == self.ANIMATION_TIME*4+1:
self.img = self.IMGS[0]
self.img_count = 0
if self.tilt <= -80:
self.img = self.IMGS[1]
self.img_count = self.ANIMATION_TIME*2
rotated_image = pygame.transform.rotate(self.img, self.tilt)
new_rect = rotated_image.get_rect(
center=self.img.get_rect(topleft=(self.x, self.y)).center)
win.blit(rotated_image, new_rect.topleft)
def get_mask(self):
return pygame.mask.from_surface(self.img)
def draw_window(win, bird):
win.blit(BG_IMG, (0, 0))
bird.draw(win)
pygame.display.update()
def main():
bird = Bird(200, 200)
win = pygame.display.set_mode((WIN_WIDTH, WIN_HEIGHT))
run = True
while run:
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
draw_window(win, bird)
pygame.quit()
quit()
main()
我读过其他文章也有同样的问题,我理解,但是BG\u IMG
不是像BIRD\u IMGS
那样的列表。我不知道该怎么办。
我试着做BG\u IMGS[0]
来获取“列表”的第一个图像,但它说对象不是列表。为什么?
[i1]、[i2]、[i3]
与[i1、i2、i3]
下面不是一个列表,而是一个包含3个组件的元组,其中每个组件是一个包含1个元素的列表:
BIRD_IMGS = [pygame.transform.scale2x(pygame.image.load(os.path.join("imgs", "bird1.png")))],
[pygame.transform.scale2x(pygame.image.load(os.path.join("imgs", "bird2.png")))],
[pygame.transform.scale2x(pygame.image.load(os.path.join("imgs", "bird3.png")))]
更改它:
BIRD_IMGS = [pygame.transform.scale2x(pygame.image.load(os.path.join("imgs", "bird1.png"))),
pygame.transform.scale2x(pygame.image.load(os.path.join("imgs", "bird2.png"))),
pygame.transform.scale2x(pygame.image.load(os.path.join("imgs", "bird3.png")))]
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