我在调整窗口大小时有问题。当我尝试调整窗口大小时,屏幕没有正确地改变。这是窗口的原始大小:
但是当我调整窗口的大小时,屏幕会变成这样:
每次调整窗口大小但仍然不能工作时,我都会调用updateProjectionMatrix()和glVievport()。
我的代码:
public class Window {
private static long window;
private static long time;
private static String title = "Game";
private static Input input;
public static Matrix4f projectionMatrix;
private static boolean isResized;
private static boolean isFullscreen = false;
private static int frames;
private static long lastFrameTime;
private static float delta;
private static int fps;
private static int[] windowPosX = new int[1], windowPosY = new int[1];
private static GLFWWindowSizeCallback sizeCallback;
public static void createDisplay(){
if(!GLFW.glfwInit()) {
System.err.println("cD REEOR");
return;
}
window = GLFW.glfwCreateWindow((int)Data.getWindowWidth(), (int)Data.getWindowHeight(), "TEST", isFullscreen?GLFW.glfwGetPrimaryMonitor():0, 0);
input =new Input(window);
if (window == 0) {
System.err.println("ERROR: Window wasn't created");
return;
}
GLFWVidMode videoMode = GLFW.glfwGetVideoMode(GLFW.glfwGetPrimaryMonitor());
windowPosX[0] = (videoMode.width() - Data.getWindowWidth()) / 2;
windowPosY[0] = (videoMode.height() - Data.getWindowHeight()) / 2;
GLFW.glfwSetWindowPos(window, windowPosX[0], windowPosY[0]);
GLFW.glfwMakeContextCurrent(window);
GLFW.glfwShowWindow(window);
GL.createCapabilities();
//ContextAttribs attribs = new ContextAttribs(3,2).withForwardCompatible(true).withProfileCore(true);
GLFW.glfwSwapInterval(1);
createCallbacks();
createProjectionMatrix();
}
public static Matrix4f getProjectionMatrix() {
return projectionMatrix;
}
public static void setProjectionMatrix(Matrix4f projectionMatrix) {
Window.projectionMatrix = projectionMatrix;
}
public static long getWindow() {
return window;
}
public static void setWindow(long window) {
Window.window = window;
}
public static void updateDisplay( ){
if (isResized) {
GL11.glViewport(100, 15, Data.getWindowWidth(), Data.getWindowHeight());
isResized = false;
updateProjectionMatrix();
}
GL.createCapabilities();
GLFW.glfwPollEvents();
frames++;
if (System.currentTimeMillis() > time + 1000) {
fps=frames;
time = System.currentTimeMillis();
frames = 0;
}
long currentFrameTime = getCurrentTime();
delta = (currentFrameTime - lastFrameTime)/1000f;
lastFrameTime = currentFrameTime;
}
private static void createCallbacks() {
sizeCallback = new GLFWWindowSizeCallback() {
public void invoke(long window, int w, int h) {
Data.setWindowWidth(w);
Data.setWindowWidth(h);
isResized = true;
}
};
GLFW.glfwSetKeyCallback(window, input.getKeyboardCallback());
GLFW.glfwSetCursorPosCallback(window, input.getMouseMoveCallback());
GLFW.glfwSetMouseButtonCallback(window, input.getMouseButtonsCallback());
GLFW.glfwSetScrollCallback(window, input.getMouseScrollCallback());
GLFW.glfwSetWindowSizeCallback(window, sizeCallback);
}
public static boolean isFullscreen() {
return isFullscreen;
}
public static void setFullscreen(boolean isFullscreen) {
Window.isFullscreen = isFullscreen;
isResized = true;
if (isFullscreen) {
GLFW.glfwGetWindowPos(window, windowPosX, windowPosY);
GLFW.glfwSetWindowMonitor(window, GLFW.glfwGetPrimaryMonitor(), 0, 0, Data.getWindowWidth(), Data.getWindowHeight(), 0);
} else {
GLFW.glfwSetWindowMonitor(window, 0, windowPosX[0], windowPosY[0], Data.getWindowWidth(), Data.getWindowHeight(), 0);
}
}
public static void swapBuffers() {
GLFW.glfwSwapBuffers(window);
}
public static float getFrameTimeSeconds() {
return delta;
}
public static void closeDisplay(){
//Display.destroy();
}
public static long getCurrentTime() {
float time = (float)(GLFW.glfwGetTimerValue()*1000/(GLFW.glfwGetTimerFrequency()));
//System.out.println(time);
return (long) time;
}
public static boolean shouldClose() {
return GLFW.glfwWindowShouldClose(window);
}
public static int getFps() {
return fps;
}
public static void setFps(int fps) {
Window.fps = fps;
}
public static void setTimer() {
lastFrameTime = getCurrentTime();
}
private static void createProjectionMatrix() {
float aspectRatio = (float) Data.getWindowWidth() / (float) Data.getWindowHeight();
float y_scale = (float) ((1f / Math.tan(Math.toRadians(Data.getProjectionFov() / 2f))) * aspectRatio);
float x_scale = y_scale / aspectRatio;
float frustum_length = Data.getProjectionFarPlane() - Data.getProjectionNearPlane();
projectionMatrix = new Matrix4f();
projectionMatrix.m00 = x_scale;
projectionMatrix.m11 = y_scale;
projectionMatrix.m22 = -((Data.getProjectionFarPlane() + Data.getProjectionNearPlane()) / frustum_length);
projectionMatrix.m23 = -1;
projectionMatrix.m32 = -((2 * Data.getProjectionNearPlane() * Data.getProjectionFarPlane()) / frustum_length);
projectionMatrix.m33 = 0;
}
private static void updateProjectionMatrix() {
float aspectRatio = (float) Data.getWindowWidth() / (float) Data.getWindowHeight();
float y_scale = (float) ((1f / Math.tan(Math.toRadians(Data.getProjectionFov() / 2f))) * aspectRatio);
float x_scale = y_scale / aspectRatio;
projectionMatrix.m00 = x_scale;
projectionMatrix.m11 = y_scale;
}
}
我修好了。那是个愚蠢的错误。我改了这个
sizeCallback=new GLFWWindowSizeCallback(){public void invoke(long window,int w,int h){data.setwindowwidth(w);data.setwindowwidth(h);isResized=true;}};
进入这个
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