import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import javax.swing.JFrame;
import javax.swing.JTextField;
import java.awt.*;
import javax.swing.*;
class MKeyListener extends KeyAdapter
{
static int n = 0;
@Override
public void keyPressed(KeyEvent event)
{
if (event.getKeyCode() == KeyEvent.VK_ESCAPE)
{
n += 1;
if(n % 2 == 1)
{
}
else
{
System.out.println("Not Quitting now");
}
}
else if(event.getKeyCode() == KeyEvent.VK_ENTER && n % 2 == 1)
{
System.out.println("Quitting now...");
try
{
Thread.sleep(200);
}
catch(Exception e)
{
}
System.exit(0);
}
}
}
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import javax.swing.JFrame;
import javax.swing.JTextField;
import java.awt.*;
import javax.swing.*;
import java.awt.Graphics;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.JLabel;
import javax.swing.ImageIcon;
public class Main
{
public static void main(String[] args) throws Exception
{
JTextField textField = new JTextField();
textField.addKeyListener(new MKeyListener());
JFrame jframe = new JFrame();
jframe.add(textField);
jframe.setSize(1000, 1000);
jframe.setTitle("First Development In JAVA Try : Day 3");
jframe.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
jframe.setVisible(true);
}
}
你的问题的“基本”答案是,你需要使用某种“观察者模式”。
其目的是,你的“键处理器”将监视某种键盘输入,当某个触发发生时(按下特定的键),它将通知所有感兴趣的观察者所说的动作。
Swing称这些为“监听器”,因此,您已经看到了它们的实际操作。
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.GridBagConstraints;
import java.awt.GridBagLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.util.HashMap;
import java.util.Map;
import javax.swing.AbstractAction;
import javax.swing.ActionMap;
import javax.swing.InputMap;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.KeyStroke;
import javax.swing.Timer;
import javax.swing.border.LineBorder;
public class Test {
public static void main(String[] args) {
new Test();
}
public Test() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
JFrame frame = new JFrame();
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
private Map<KeyHandler.Direction, JPanel> mapPanels;
private KeyHandler keyHandler;
public TestPane() {
mapPanels = new HashMap<>();
setLayout(new GridBagLayout());
GridBagConstraints gbc = new GridBagConstraints();
gbc.gridx = 0;
gbc.gridy = 0;
add(createPanel(KeyHandler.Direction.LEFT_UP), gbc);
gbc.gridx++;
add(createPanel(KeyHandler.Direction.UP), gbc);
gbc.gridx++;
add(createPanel(KeyHandler.Direction.RIGHT_UP), gbc);
gbc.gridx = 0;
gbc.gridy++;
add(createPanel(KeyHandler.Direction.LEFT), gbc);
gbc.gridx++;
add(createPanel(), gbc);
gbc.gridx++;
add(createPanel(KeyHandler.Direction.RIGHT), gbc);
gbc.gridx = 0;
gbc.gridy++;
add(createPanel(KeyHandler.Direction.LEFT_DOWN), gbc);
gbc.gridx++;
add(createPanel(KeyHandler.Direction.DOWN), gbc);
gbc.gridx++;
add(createPanel(KeyHandler.Direction.RIGHT_DOWN), gbc);
keyHandler = new KeyHandler(getInputMap(WHEN_IN_FOCUSED_WINDOW), getActionMap(), new KeyHandlerListener() {
@Override
public void keyHandlerDidPress(KeyHandler.Direction direction) {
activate(direction);
}
});
}
protected JPanel createPanel() {
JPanel panel = new JPanel() {
@Override
public Dimension getPreferredSize() {
return new Dimension(50, 50);
}
};
panel.setBorder(new LineBorder(Color.DARK_GRAY));
return panel;
}
protected JPanel createPanel(KeyHandler.Direction direction) {
JPanel panel = createPanel();
mapPanels.put(direction, panel);
return panel;
}
protected void activate(KeyHandler.Direction direction) {
JPanel panel = mapPanels.get(direction);
panel.setBackground(Color.BLUE);
Timer timer = new Timer(250, new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
panel.setBackground(null);
}
});
timer.setRepeats(false);
timer.start();
}
}
public interface KeyHandlerListener {
public void keyHandlerDidPress(KeyHandler.Direction direction);
}
public class KeyHandler {
public enum Direction {
UP, DOWN, LEFT, RIGHT,
LEFT_UP, RIGHT_UP,
LEFT_DOWN, RIGHT_DOWN
}
public KeyHandler(InputMap inputMap, ActionMap actionMap, KeyHandlerListener listener) {
inputMap.put(KeyStroke.getKeyStroke(KeyEvent.VK_Q, 0), "Press.leftUp");
inputMap.put(KeyStroke.getKeyStroke(KeyEvent.VK_W, 0), "Press.up");
inputMap.put(KeyStroke.getKeyStroke(KeyEvent.VK_E, 0), "Press.rightUp");
inputMap.put(KeyStroke.getKeyStroke(KeyEvent.VK_A, 0), "Press.left");
inputMap.put(KeyStroke.getKeyStroke(KeyEvent.VK_D, 0), "Press.right");
inputMap.put(KeyStroke.getKeyStroke(KeyEvent.VK_Z, 0), "Press.leftDown");
inputMap.put(KeyStroke.getKeyStroke(KeyEvent.VK_X, 0), "Press.down");
inputMap.put(KeyStroke.getKeyStroke(KeyEvent.VK_C, 0), "Press.rightDown");
actionMap.put("Press.leftUp", new DirectionAction(Direction.LEFT_UP, listener));
actionMap.put("Press.up", new DirectionAction(Direction.UP, listener));
actionMap.put("Press.rightUp", new DirectionAction(Direction.RIGHT_UP, listener));
actionMap.put("Press.left", new DirectionAction(Direction.LEFT, listener));
actionMap.put("Press.right", new DirectionAction(Direction.RIGHT, listener));
actionMap.put("Press.leftDown", new DirectionAction(Direction.LEFT_DOWN, listener));
actionMap.put("Press.down", new DirectionAction(Direction.DOWN, listener));
actionMap.put("Press.rightDown", new DirectionAction(Direction.RIGHT_DOWN, listener));
}
protected class DirectionAction extends AbstractAction {
private Direction direction;
private KeyHandlerListener listener;
public DirectionAction(Direction direction, KeyHandlerListener listener) {
this.direction = direction;
this.listener = listener;
}
@Override
public void actionPerformed(ActionEvent e) {
listener.keyHandlerDidPress(direction);
}
}
}
}
问题内容: 因此,我试图用()移动矩形,并且每当我尝试按下键时,矩形都不会移动。 绘制了矩形,但是每当我按和键时,都不会发生任何事情。我有两个类,一个是我的带有keyEvents和frame的主类,另一个是绘制矩形并保存用于移动矩形的函数。 这是我的代码: 现在是第二堂课: 请告诉我如何移动矩形。提前致谢! 问题答案: 矩形没有移动,因为使用不正确。您必须分配给而不是忽略实例化的对象。 @MadP
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